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#pragma once
#include "Core/Object.h"
#include "Core/GcArray.h"
#include "Core/Array.h"
#include "Compiler/Thread.h"
#include "Compiler/Syntax/InfoErrors.h"
#include "Syntax.h"
#include "Tree.h"
#include "ParentReq.h"
namespace storm {
namespace syntax {
namespace glr {
STORM_PKG(lang.bnf.glr);
/**
* Stack items in the GLR parser.
*
* These closely resemble what the paper describes as 'links'. One node consists of one
* instance of this class. All instances also describe a 'link', and multiple instances
* can be chained together to represent all links.
*
* TODO: It could be useful to merge these into larger chunks and use one-dimensional
* ID:s for pointers to them, like what we do with the tree representation.
*/
class StackItem : public Object {
STORM_CLASS;
public:
// Create.
STORM_CTOR StackItem();
STORM_CTOR StackItem(Nat state, Nat pos);
STORM_CTOR StackItem(Nat state, Nat pos, StackItem *prev, Nat tree);
STORM_CTOR StackItem(Nat state, Nat pos, StackItem *prev, Nat tree, ParentReq req);
// State at this point in the stack.
Nat state;
// Position in the input. TODO: Can we remove this somehow?
Nat pos;
// Part of the syntax tree for this node.
Nat tree;
// Previous item in the stack.
MAYBE(StackItem *) prev;
// More previous states? Forms a linked list of multiple StackItem nodes at the same
// level (we ignore 'state' there) of more previous items.
MAYBE(StackItem *) morePrev;
// Required parent productions for this state.
ParentReq required;
// Insert a node in the 'morePrev' chain if it is not already there. Returns 'true' if inserted.
Bool STORM_FN insert(TreeStore *store, StackItem *item);
Bool insert(TreeStore *store, StackItem *item, Bool &usedTree);
// Equality check and hashing.
virtual Bool STORM_FN operator ==(const StackItem &o) const;
virtual Nat STORM_FN hash() const;
// Output.
virtual void STORM_FN toS(StrBuf *to) const;
private:
// Update 'tree' in this object if the provided tree has a higher priority than this.
Bool updateTree(TreeStore *store, Nat newTree);
};
/**
* Set of future stack sets. Implements a sequence of sets where lookup is constant time
* and popping the front is also constant time. Any access extends the structure to the
* desired length.
*/
class FutureStacks : public ObjectOn<Compiler> {
STORM_CLASS;
public:
STORM_CTOR FutureStacks();
// Get the topmost set.
MAYBE(Array<StackItem *> *) STORM_FN top();
// Pop the topmost set, shifting all other indices one step.
void STORM_FN pop();
// Insert an item at location 'pos', without attempting to merge nodes if the state
// is already present. Returns eithere 'item' on success, or the item that is
// already present in the set at the indicated position.
StackItem *STORM_FN putRaw(Nat pos, StackItem *item);
// Insert an item at location 'pos'. The top is at location 0. Returns false if
// rejected due to a duplicate node.
Bool STORM_FN put(Nat pos, TreeStore *store, StackItem *item);
// Set the top item to some value.
void STORM_FN set(Nat pos, Array<StackItem *> *v);
private:
// Storage. Used as a circular queue. Size is always a power of two.
GcArray<Array<StackItem *> *> *data;
// First element position.
Nat first;
// Grow to fit at least 'n' elements.
void grow(Nat n);
// Number of elements in 'data' currently.
inline Nat count() const { return data ? Nat(data->count) : 0; }
// Wrap 'n' to the size of data.
inline Nat wrap(Nat n) const { return data ? (n & (data->count - 1)) : 0; }
};
}
}
}
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