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#pragma once
#include "Core/Object.h"
#include "Core/EnginePtr.h"
namespace storm {
namespace syntax {
STORM_PKG(lang.bnf);
/**
* Kind of indentation for a production.
*/
enum IndentType {
STORM_NAME(indentNone, none),
// Increase indentation one level.
STORM_NAME(indentIncrease, increase),
// Decrease indentation one level.
STORM_NAME(indentDecrease, decrease),
// Increase indentation one level as long as no other considered nodes affected
// indentation (except for align directives).
STORM_NAME(indentWeakIncrease, weakIncrease),
// Align with the start of the token before the indented range. Only the leafmost
// alignment is considered when indentation information is generated.
STORM_NAME(indentAlignBegin, alignBegin),
// Align with the end of the token before the indented range. Only the leafmost
// alignment is considered when indentation information is generated.
STORM_NAME(indentAlignEnd, alignEnd),
};
// Get the symbol for an indentation type.
Str *STORM_FN indentSymbol(EnginePtr e, IndentType i);
/**
* Information about indentation in an InfoNode. This is only needed in the minority of
* nodes, so it is only created when it is actually needed.
*/
class InfoIndent : public Object {
STORM_CLASS;
public:
// Create.
STORM_CTOR InfoIndent(Nat start, Nat end, IndentType type);
// Start and end position of the intended range.
Nat start;
Nat end;
// Type of indentation.
IndentType type;
// Is 'i' included in the range?
Bool STORM_FN contains(Nat i) const;
// To string.
virtual void STORM_FN toS(StrBuf *to) const;
};
/**
* Represents possible results from an indent-query. Either: 'n levels of indentation' or
* 'same indentation as line on offset n'.
*/
class TextIndent {
STORM_VALUE;
public:
// Create, zero levels of indentation.
STORM_CTOR TextIndent();
// Is this an alignment indentation?
Bool STORM_FN isAlign() const;
// Access the indentation level. Returns zero if we're containing a character offset.
Int STORM_FN level() const;
void STORM_FN level(Int level);
// Access the current offset. Returns zero if we're not containing a character offset.
Nat STORM_FN alignAs() const;
void STORM_FN alignAs(Nat offset);
// Have we seen some indentation directive?
Bool STORM_FN seenIndent() const;
// Apply indentation of a parent node, assuming it is applicable to us.
// Provided is the offset of the start of the repetition for the parent node,
// and the current token id.
void STORM_FN applyParent(InfoIndent *info, Nat current, Nat repOffsetBegin, Nat repOffsetEnd);
// Increase any offsets in this structure by 'n'.
void STORM_FN offset(Nat n);
// Compare.
inline Bool STORM_FN operator ==(TextIndent o) const { return (value & ~indentMask) == (o.value & ~indentMask); }
inline Bool STORM_FN operator !=(TextIndent o) const { return !(*this == o); }
// Output.
void STORM_FN toS(StrBuf *to) const;
private:
// Store the result as follows:
// topmost bit indicates that we have seen a indentIncrease or indentDecrease.
// second topmost is set if we contain an offset into the file.
// the rest of the bits either contains a 2:s complement of the indentation level
// or an unsigned number representing the offset.
Nat value;
// Masks.
static const Nat indentMask = 0x80000000;
static const Nat relativeMask = 0x40000000;
static const Nat signMask = 0x20000000;
static const Nat dataMask = 0x1FFFFFFF;
};
// Output.
wostream &operator <<(wostream &to, TextIndent i);
// Create initialized TextIndent instances.
TextIndent STORM_FN indentLevel(Int level);
TextIndent STORM_FN indentAs(Nat offset);
}
}
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