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#include "stdafx.h"
#include "TemplateList.h"
#include "Engine.h"
#include "Type.h"
#include "Exception.h"
namespace storm {
/**
* Compatible with GcArray. We're also storing a pointer to another node in here, so 'elements'
* will always be one too large. Therefore, we store the 'correct' count inside 'count'.
*/
struct TemplateList::Node {
size_t elements;
size_t count;
// If we're done.
Type *done;
// Instantiations here. The index 0 is used if for the parameter 'null'.
Node *next[1];
};
TemplateList::TemplateList(World *world, TemplateCppFn *t) : templ(t), world(world), addedTo(null) {
lock = new (this) Lock();
}
void TemplateList::addTo(NameSet *to) {
if (!addedTo) {
addedTo = to;
if (!templ->placeholder())
to->add(templ);
addTo(root, to);
}
}
void TemplateList::addTo(Node *at, NameSet *to) {
if (!at)
return;
try {
if (at->done)
to->add(at->done);
} catch (const TypedefError *e) {
// Sometimes we have a different notion of what is acceptable.
WARNING(e->toS());
}
for (nat i = 0; i < at->count; i++)
addTo(at->next[i], to);
}
Type *TemplateList::find(Nat *elems, Nat count) {
Lock::Guard z(lock);
Type *found = findAt(elems, count, root, 0);
if (!found) {
found = generate(elems, count);
insertAt(elems, count, found, root, 0);
}
return found;
}
Type *TemplateList::findAt(Nat *elems, Nat count, Node *node, Nat at) {
if (!node)
return null;
if (count == at)
return node->done;
Nat now = elems[at];
if (now == Nat(-1))
now = 0;
else
now++;
if (node->count <= now)
return null;
return findAt(elems, count, node->next[now], at + 1);
}
void TemplateList::insertAt(Nat *elems, Nat count, Type *insert, Node *&node, Nat at) {
if (count == at) {
// Insert it here!
if (!node)
node = allocNode(0);
node->done = insert;
return;
}
Nat now = elems[at];
if (now == Nat(-1))
now = 0;
else
now++;
// Create a new node?
if (!node)
node = allocNode(now + 1);
// Increase size of existing node?
if (node->count <= now)
node = allocNode(node, now + 1);
insertAt(elems, count, insert, node->next[now], at + 1);
}
void TemplateList::forNamed(NamedFn fn) {
forNamed(root, fn);
}
void TemplateList::forNamed(Node *node, NamedFn fn) {
if (!node)
return;
if (node->done)
(*fn)(node->done);
for (nat i = 0; i < node->count; i++)
forNamed(node->next[i], fn);
}
TemplateList::Node *TemplateList::allocNode(Nat count) {
Node *n = (Node *)engine().gc.allocArray(&pointerArrayType, count + 1);
n->count = count;
return n;
}
TemplateList::Node *TemplateList::allocNode(const Node *original, Nat count) {
Node *mem = allocNode(count);
mem->done = original->done;
for (nat i = 0; i < min(count, nat(original->count)); i++)
mem->next[i] = original->next[i];
return mem;
}
Type *TemplateList::generate(Nat *elems, Nat count) {
Engine &e = engine();
ValueArray *types = new (e) ValueArray();
types->reserve(count);
for (nat i = 0; i < count; i++) {
if (elems[i] == Nat(-1)) {
types->push(Value());
} else {
Type *t = world->types[elems[i]];
assert(t, L"Type with id " + ::toS(elems[i]) + L" not found.");
types->push(Value(t));
}
}
if (addedTo && e.has(bootTemplates)) {
// Was the type already added from somewhere else?
SimplePart *p = new (e) SimplePart(templ->name, types->toArray());
if (Type *t = as<Type>(addedTo->find(p, Scope())))
return t;
}
Type *r = templ->generate(types);
assert(r, L"Invalid template usage for types " + ::toS(types));
if (addedTo) {
try {
addedTo->add(r);
} catch (const TypedefError *e) {
// Sometimes, we have a different notion of what is acceptable together.
WARNING(e->toS());
}
}
return r;
}
}
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