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#include "stdafx.h"
#include "Value.h"
#include "Type.h"
#include "Engine.h"
#include "Core/Str.h"
#include "Core/StrBuf.h"
#include "Utils/TypeInfo.h"
namespace storm {
Value::Value() : type(null), ref(false) {}
Value::Value(MAYBE(Type *) t) : type(t), ref(false) {}
Value::Value(Type *t, Bool ref) : type(t), ref(ref) {}
void Value::deepCopy(CloneEnv *env) {}
Value Value::asRef() const {
return Value(type, true);
}
Value Value::asRef(Bool ref) const {
return Value(type, ref);
}
Bool Value::operator ==(Value o) const {
// Treat null and null& the same.
if (type == null && o.type == null)
return true;
return type == o.type
&& ref == o.ref;
}
Bool Value::operator !=(Value o) const {
return !(*this == o);
}
Bool Value::mayReferTo(MAYBE(Type *) o) const {
if (type == null)
return true; // void can refer to all types.
if (o == null)
return false; // no types may refer to void.
return o->isA(type); // otherise: use inheritance
}
Bool Value::mayReferTo(Value v) const {
// For objects: We can not create references from values.
// For values, we need to be able to. In the future, maybe const refs from values?
if (ref && !v.ref)
if (isObject() || v.isObject())
return false;
return mayReferTo(v.type);
}
Bool Value::mayStore(MAYBE(Type *) o) const {
if (type == o)
return true;
if (type == null) // note: implies o != null
return false;
if (o == null) // note: implies type != null
return false;
// Only check inheritance for objects. We don't have to make sure that both are objects,
// since 'isA' will fail if one is an object and another is a value.
if ((type->typeFlags() & typeClass) == typeClass)
return o->isA(type);
return false;
}
Bool Value::mayStore(Value v) const {
if (ref != v.ref)
return false;
if (mayStore(v.type))
return true;
if (ref && type) {
// If both are references, then we can use 'isA' for values as well!
return v.type->isA(type);
}
return false;
}
Bool Value::matches(Value v, NamedFlags flags) const {
if ((flags & namedStrictRef) && (ref != v.ref))
return false;
if (flags & namedMatchNoInheritance) {
// TODO: We should probably be a bit more restrictive with ref vs no ref?
return type == v.type;
} else {
return mayReferTo(v);
}
}
Value common(Value a, Value b) {
if (a.type == null || b.type == null)
return Value();
for (Type *t = a.type; t; t = t->super()) {
if (b.type->isA(t))
return Value(t);
}
return Value();
}
Value thisPtr(Type *t) {
if ((t->typeFlags() & typeValue) == typeValue)
return Value(t, true);
else
return Value(t, false);
}
Size Value::size() const {
if (!type) {
return Size();
} else if (ref) {
return Size::sPtr;
} else if (isValue()) {
return type->size();
} else {
return Size::sPtr;
}
}
static TypeKind::T convert(code::primitive::Kind k) {
switch (k) {
case code::primitive::none:
return TypeKind::nothing;
case code::primitive::pointer:
return TypeKind::ptr;
case code::primitive::integer:
return TypeKind::signedNr;
case code::primitive::real:
return TypeKind::floatNr;
}
return TypeKind::nothing;
}
BasicTypeInfo Value::typeInfo() const {
BasicTypeInfo::Kind kind = TypeKind::nothing;
if (!type) {
kind = TypeKind::nothing;
} else if (ref) {
kind = TypeKind::ptr;
} else {
code::TypeDesc *desc = type->typeDesc();
if (code::PrimitiveDesc *p = as<code::PrimitiveDesc>(desc)) {
kind = convert(p->v.kind());
} else if (as<code::SimpleDesc>(desc)) {
kind = TypeKind::userTrivial;
} else if (as<code::ComplexDesc>(desc)) {
kind = TypeKind::userComplex;
} else {
assert(false);
}
}
BasicTypeInfo r = {
size().current(),
kind,
};
return r;
}
code::TypeDesc *Value::desc(Engine &e) const {
if (!type)
return e.voidDesc();
if (ref)
return e.ptrDesc();
return type->typeDesc();
}
code::TypeDesc *desc(EnginePtr e, Value v) {
return v.desc(e.v);
}
Bool Value::returnInReg() const {
if (ref)
return true;
if (!type)
return true;
return isAsmType();
}
Bool Value::isValue() const {
if (!type)
return false;
return (type->typeFlags() & typeValue) == typeValue;
}
Bool Value::isObject() const {
if (!type)
return false;
return (type->typeFlags() & typeClass) == typeClass;
}
Bool Value::isClass() const {
if (!isObject())
return false;
return type->isA(StormInfo<Object>::type(type->engine));
}
Bool Value::isActor() const {
if (!isObject())
return false;
return type->isA(StormInfo<TObject>::type(type->engine));
}
Bool Value::isPrimitive() const {
if (!type)
return false;
if (type->typeFlags() & typeClass)
return false;
// Check if it is a primitive.
code::PrimitiveDesc *desc = as<code::PrimitiveDesc>(type->typeDesc());
if (!desc)
return false;
// Exclude pointers, those need to be treated differently.
return desc->v.kind() != code::primitive::pointer;
}
Bool Value::isAsmType() const {
if (!type)
return false;
if (isObject())
return true;
// If it is a primitive type.
if (as<code::PrimitiveDesc>(type->typeDesc()))
return true;
return false;
}
Bool Value::isPtr() const {
if (!type)
return false;
if ((type->typeFlags() & typeClass) == typeClass)
return true;
if (code::PrimitiveDesc *desc = as<code::PrimitiveDesc>(type->typeDesc()))
return desc->v.kind() == code::primitive::pointer;
return false;
}
code::Operand Value::copyCtor() const {
if (isValue() && !isPrimitive()) {
Function *ctor = type->copyCtor();
if (!ctor) {
WARNING(L"Not returning a proper copy-constructor!");
return code::Operand();
}
return code::Ref(ctor->ref());
} else {
return code::Operand();
}
}
code::Operand Value::destructor() const {
if (isValue() && !isPrimitive()) {
if (Function *dtor = type->destructor())
return dtor->ref();
}
return code::Operand();
}
void Value::toS(StrBuf *to) const {
if (type) {
*to << type->identifier();
if (ref)
*to << S("&");
} else {
*to << S("void");
}
}
wostream &operator <<(wostream &to, const Value &v) {
if (v.type) {
to << v.type->identifier()->c_str();
if (v.ref)
to << L"&";
} else {
to << L"void";
}
return to;
}
#ifdef VISUAL_STUDIO
Array<Value> *valList(Engine &e, nat count, ...) {
Array<Value> *r = new (e) Array<Value>();
r->reserve(count);
va_list l;
va_start(l, count);
for (nat i = 0; i < count; i++) {
r->push(va_arg(l, Value));
}
va_end(l);
return r;
}
#endif
}
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