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#pragma once
#include "Object.h"
#include "Handle.h"
#include "GcArray.h"
#include "StrBuf.h"
#include "Fn.h"
namespace storm {
STORM_PKG(core);
/**
* Base class for arrays. Implements a slightly inconvenient interface that is reusable
* regardless of the contained type. Use the derived class Array<> for C++.
*/
class ArrayBase : public Object {
STORM_CLASS;
public:
// Empty array.
ArrayBase(const Handle &type);
// Create an array with 'n' copies of 'data'.
ArrayBase(const Handle &type, Nat n, const void *data);
// Copy another array.
ArrayBase(const ArrayBase &other);
// Deep copy.
virtual void STORM_FN deepCopy(CloneEnv *env);
// Get size.
inline Nat STORM_FN count() const { return data ? Nat(data->filled) : 0; }
// Reserve size.
void STORM_FN reserve(Nat count);
// Clear.
void STORM_FN clear();
// Any elements?
inline Bool STORM_FN any() const { return count() > 0; }
// Empty?
inline Bool STORM_FN empty() const { return count() == 0; }
// Remove an element.
void STORM_FN remove(Nat id);
// Remove the last element.
void STORM_FN pop();
// Insert an element, giving it the id 'id'. 'id' <= 'count()'.
void CODECALL insertRaw(Nat id, const void *item);
// Append the entire contents of another array.
ArrayBase *CODECALL appendRaw(ArrayBase *from);
// Reverse the array.
void STORM_FN reverse();
// Get a random element. Throws if array is empty.
void *CODECALL randomRaw() const;
// Sort the array. Assumes the handle contains a '<' function.
void CODECALL sortRaw();
// Sort using a predicate.
void CODECALL sortRawPred(FnBase *compare);
// Remove duplicates, assumes sorted beforehand.
void CODECALL removeDuplicatesRaw();
// Remove duplicates, assumes sorted beforehand, custom predicate.
void CODECALL removeDuplicatesRawPred(FnBase *compare);
// Remove duplicates, return the new version.
ArrayBase *CODECALL withoutDuplicatesRaw() const;
// Remove duplicates, return the new version, custom predicate.
ArrayBase *CODECALL withoutDuplicatesRawPred(FnBase *compare) const;
// Find first element that is greater than or equal to 'test', using binary search. Returns
// 'count' if no element is found.
Nat CODECALL lowerBoundRaw(const void *find) const;
Nat CODECALL lowerBoundRawPred(const void *find, FnBase *compare) const;
// Find first element that is greater than 'test', using binary search.
Nat CODECALL upperBoundRaw(const void *find) const;
Nat CODECALL upperBoundRawPred(const void *find, FnBase *compare) const;
// Compare for equality.
Bool CODECALL equalRaw(const ArrayBase *other) const;
// Compare lexiographically less than.
Bool CODECALL lessRaw(const ArrayBase *other) const;
// To string.
virtual void STORM_FN toS(StrBuf *to) const;
// Handle of the contained type.
const Handle &handle;
// First element access.
inline void *CODECALL firstRaw() const {
return getRaw(0);
}
// Last element access.
inline void *CODECALL lastRaw() const {
return getRaw(count() - 1);
}
// Raw element access.
inline void *CODECALL getRaw(Nat id) const {
// We're calling a function to throw the exception to make it more likely that the
// compiler inlines this function. Throwing an exception makes it far too large for
// inlining.
if (id < count()) {
return ptr(id);
} else {
outOfBounds(id);
return null;
}
}
// Push an element.
void CODECALL pushRaw(const void *element);
/**
* Base class for the iterator.
* TODO: How does this fit with deepCopy?
*/
class Iter {
STORM_VALUE;
public:
// Pointing to the end.
Iter();
// Pointing to a specific element in 'owner'.
Iter(ArrayBase *owner);
Iter(ArrayBase *owner, Nat index);
// Compare.
bool operator ==(const Iter &o) const;
bool operator !=(const Iter &o) const;
// Increase.
Iter &operator ++();
Iter operator ++(int z);
// Raw get function.
void *CODECALL getRaw() const;
// Get the current index.
inline Nat getIndex() const { return index; }
// Raw pre- and post increment.
Iter &CODECALL preIncRaw();
Iter CODECALL postIncRaw();
private:
// Array we're pointing to.
ArrayBase *owner;
// Index.
Nat index;
// At end?
bool atEnd() const;
};
// Raw iterator access.
Iter CODECALL beginRaw();
Iter CODECALL endRaw();
protected:
// Array contents (of bytes, to make addressing easier).
GcArray<byte> *data;
// Get the pointer to an element.
inline void *ptr(GcArray<byte> *data, Nat id) const { return data->v + (id * handle.size); }
inline void *ptr(Nat id) const { return ptr(data, id); }
// Ensure 'data' can hold at least 'n' objects.
void ensure(Nat n);
// Throw out of bounds exception.
void outOfBounds(Nat n) const;
};
// Declare the array's template in Storm.
STORM_TEMPLATE(Array, createArray);
/**
* Class used from C++.
*/
template <class T>
class Array : public ArrayBase {
STORM_SPECIAL;
public:
// Get the Storm type for this object.
static Type *stormType(Engine &e) {
return runtime::cppTemplate(e, ArrayId, 1, StormInfo<T>::id());
}
// Empty array.
Array() : ArrayBase(StormInfo<T>::handle(engine())) {
runtime::setVTable(this);
}
// 'n' elements.
Array(Nat n, const T &item = T()) : ArrayBase(StormInfo<T>::handle(engine()), n, &item) {
runtime::setVTable(this);
}
// Copy array.
Array(const Array<T> &o) : ArrayBase(o) {
runtime::setVTable(this);
}
// Create an array with one element in it.
Array(const T &item) : ArrayBase(StormInfo<T>::handle(engine())) {
runtime::setVTable(this);
push(item);
}
// Element access.
T &at(Nat i) {
return *(T *)getRaw(i);
}
const T &at(Nat i) const {
return *(const T *)getRaw(i);
}
// Get the last element (if any).
T &last() {
return *(T *)lastRaw();
}
const T &first() const {
return *(const T *)firstRaw();
}
const T &last() const {
return *(const T *)lastRaw();
}
// Insert an element.
void push(const T &item) {
pushRaw(&item);
}
// Insert at a specific location.
void insert(Nat pos, const T &item) {
insertRaw(pos, &item);
}
// Append another array.
Array<T> *append(Array<T> *from) {
appendRaw(from);
return this;
}
// Random element.
const T &random() const {
return *(const T *)randomRaw();
}
// Sort. Assumes we have a '<' comparison in the handle.
void sort() {
sortRaw();
}
Array<T> *sorted() const {
Array<T> *copy = new (this) Array<T>(*this);
copy->sortRaw();
return copy;
}
// Sort with custom predicate.
void sort(Fn<Bool, T, T> *compare) {
sortRawPred(compare);
}
Array<T> *sorted(Fn<Bool, T, T> *compare) {
Array<T> *copy = new (this) Array<T>(*this);
copy->sortRawPred(compare);
return copy;
}
// Remove duplicates, assuming sorted beforehand.
// Assumes we have a '==' or '<' in the handle.
void removeDuplicates() {
removeDuplicatesRaw();
}
// Removed duplicates.
Array<T> *withoutDuplicates() const {
return (Array<T> *)withoutDuplicatesRaw();
}
// Remove duplicates with custom predicate.
void removeDuplicates(Fn<Bool, T, T> *compare) {
removeDuplicatesRawPred(compare);
}
Array<T> *withoutDuplicates(Fn<Bool, T, T> *compare) const {
return (Array<T> *)withoutDuplicatesRawPred(compare);
}
// Find lower bound. Assumes '<' is in the handle.
Nat lowerBound(const T &find) const {
return lowerBoundRaw(&find);
}
// Lower bound with custom predicate.
template <class U>
Nat lowerBound(const U &find, Fn<Bool, T, U> *compare) const {
return lowerBoundRawPred(&find, compare);
}
// Find upper bound. Assumes '<' is in the handle.
Nat upperBound(const T &find) const {
return upperBoundRaw(&find);
}
// Upper bound with custom predicate.
template <class U>
Nat upperBound(const T &find, Fn<Bool, U, T> *compare) const {
return upperBoundRawPred(&find, compare);
}
// Append elements.
Array<T> &operator <<(const T &item) {
push(item);
return *this;
}
/**
* Iterator.
*/
class Iter : public ArrayBase::Iter {
public:
Iter() : ArrayBase::Iter() {}
Iter(Array<T> *owner, Nat index = 0) : ArrayBase::Iter(owner, index) {}
T &operator *() const {
return *(T *)getRaw();
}
T &v() const {
return *(T *)getRaw();
}
T *operator ->() const {
return (T *)getRaw();
}
};
// Create iterators.
Iter begin() {
return Iter(this, 0);
}
Iter end() {
return Iter(this, count());
}
};
}
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