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#include "stdafx.h"
#include "Point.h"
#include "Core/Str.h"
#include "Core/StrBuf.h"
namespace storm {
namespace geometry {
Point::Point() : x(0), y(0) {}
Point::Point(Float x, Float y) : x(x), y(y) {}
Point::Point(Size s) : x(s.w), y(s.h) {}
Point Point::tangent() const {
return Point(-y, x);
}
Float Point::lengthSq() const {
return *this * *this;
}
Float Point::length() const {
return sqrt(lengthSq());
}
Point Point::normalized() const {
Float len = length();
if (len == 0) {
return (*this);
} else {
return (*this) / len;
}
}
Float Point::taxiLength() const {
return ::fabs(x) + ::fabs(y);
}
wostream &operator <<(wostream &to, const Point &p) {
return to << L"(" << p.x << L", " << p.y << L")";
}
void Point::toS(StrBuf *to) const {
*to << S("(") << x << S(", ") << y << S(")");
}
Point operator +(Point a, Size b) {
return Point(a.x + b.w, a.y + b.h);
}
Point operator +(Point a, Point b) {
return Point(a.x + b.x, a.y + b.y);
}
Point operator -(Point a, Point b) {
return Point(a.x - b.x, a.y - b.y);
}
Point operator -(Point a, Size b) {
return Point(a.x - b.w, a.y - b.h);
}
Point operator -(Point a) {
return Point(-a.x, -a.y);
}
Point &STORM_FN operator +=(Point &a, Point b) {
a.x += b.x;
a.y += b.y;
return a;
}
Point &STORM_FN operator -=(Point &a, Point b) {
a.x -= b.x;
a.y -= b.y;
return a;
}
Point operator *(Point a, Float b) {
return Point(a.x * b, a.y * b);
}
Point operator *(Float a, Point b) {
return Point(a * b.x, a * b.y);
}
Point operator /(Point a, Float b) {
return Point(a.x / b, a.y / b);
}
Point &STORM_FN operator *=(Point &a, Float b) {
a.x *= b;
a.y *= b;
return a;
}
Point &STORM_FN operator /=(Point &a, Float b) {
a.x /= b;
a.y /= b;
return a;
}
Float operator *(Point a, Point b) {
return a.x*b.x + a.y*b.y;
}
Point abs(Point a) {
return Point(::fabs(a.x), ::fabs(a.y));
}
Point angle(Angle a) {
return Point(sin(a.rad()), -cos(a.rad()));
}
Point center(Size s) {
return Point(s.w / 2, s.h / 2);
}
Point project(Point pt, Point origin, Point dir) {
pt -= origin;
float t = (pt * dir) / (dir * dir);
return origin + dir * t;
}
}
}
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