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#pragma once
namespace storm {
STORM_PKG(core);
/**
* Random number generation.
* TODO: Better random source, these should probably use the <random> header in the future.
* TODO: When we have ranges, update to support ranges.
* TODO: Rename to 'random'?
*/
// Random integer in range (including min, excluding max).
Int STORM_FN rand(Int min, Int max);
// Random nat in range (including min, excluding max).
Nat STORM_FN rand(Nat min, Nat max);
// Random float in range (including min, excluding max).
Float STORM_FN rand(Float min, Float max);
}
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