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#include "stdafx.h"
#include "StormMath.h"
namespace storm {
Float sqrt(Float v) {
return ::sqrt(v);
}
Double sqrt(Double v) {
return ::sqrt(v);
}
Float pow(Float base, Float exp) {
return ::pow(base, exp);
}
Double pow(Double base, Double exp) {
return ::pow(base, exp);
}
Int abs(Int a) {
return (a >= 0) ? a : -a;
}
Long abs(Long a) {
return (a >= 0) ? a : -a;
}
Float abs(Float a) {
return (a >= 0) ? a : -a;
}
Double abs(Double a) {
return (a >= 0) ? a : -a;
}
Byte clamp(Byte v, Byte min, Byte max) {
return ::min(::max(v, min), max);
}
Int clamp(Int v, Int min, Int max) {
return ::min(::max(v, min), max);
}
Nat clamp(Nat v, Nat min, Nat max) {
return ::min(::max(v, min), max);
}
Long clamp(Long v, Long min, Long max) {
return ::min(::max(v, min), max);
}
Word clamp(Word v, Word min, Word max) {
return ::min(::max(v, min), max);
}
Float clamp(Float v, Float min, Float max) {
return ::min(::max(v, min), max);
}
Double clamp(Double v, Double min, Double max) {
return ::min(::max(v, min), max);
}
}
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