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#pragma once
#include "Object.h"
#include "TObject.h"
#include "Handle.h"
namespace storm {
STORM_PKG(core);
/**
* A set of weak references for use in Storm and C++.
*
* This hash set manages references to objects, and always hash based on pointer values since
* weakness is a property of individual objects rather than a property of "values".
*
* The implementation is inspired from the hash map implementation found in Lua, see Map.h and
* Set.h for details.
*
* Note: Under MPS, the references stored in here may be to objects that have been finalized.
*/
/**
* Base class, type agnostic.
*/
class WeakSetBase : public Object {
STORM_CLASS;
public:
// Empty set.
WeakSetBase();
// Copy another set.
WeakSetBase(const WeakSetBase &other);
// Deep copy.
virtual void STORM_FN deepCopy(CloneEnv *env);
/**
* Non-generic public interface.
*/
// Any and empty. Note: this is just an indication. If empty() returns true, then there is
// definitely nothing in the set, but otherwise we can not be sure.
inline Bool STORM_FN any() const { return size > 0; }
inline Bool STORM_FN empty() const { return size == 0; }
// Clear.
void STORM_FN clear();
// Shrink to fit the contained entries as tightly as possible.
void STORM_FN shrink();
// To string.
virtual void STORM_FN toS(StrBuf *to) const;
/**
* Low-level operations.
*/
// Put a value. Returns 'true' if the value did not exist before.
Bool CODECALL putRaw(RootObject *key);
// Contains?
Bool CODECALL hasRaw(RootObject *key);
// Note: we're missing 'get' and 'at', as they are useless for pointer based hashes.
// Remove a value from the set.
Bool CODECALL removeRaw(RootObject *key);
/**
* Debug and benchmarking functions.
*/
// Count the number of collisions.
Nat STORM_FN countCollisions() const;
// Find the longest chain.
Nat STORM_FN countMaxChain() const;
// Get the current capacity.
inline Nat STORM_FN capacity() const { return info ? Nat(info->count) : 0; }
// Print the low-level layout.
void dbg_print();
private:
// Number of slots that are currently occupied. This may decrease during the next rehash.
Nat size;
// Minimum capacity.
static const nat minCapacity;
// Gc-type for the info.
static const GcType infoType;
// Slot information.
struct Info {
// Used? Part of a chain?
nat status;
// Status codes (at the end of the nat interval to not interfere).
static const nat free = -1;
static const nat end = -2;
// Cached hash value.
nat hash;
};
// Allocated memory.
GcArray<Info> *info;
GcWeakArray<RootObject> *data;
// Watch out for moving objects.
GcWatch *watch;
// Allocate data for a specific capacity. Assumes 'info', 'key' and 'value' are null.
void alloc(nat capacity);
// Allocate data, assuming we are re-hashing due to stale location dependency.
void allocRehash(nat capacity);
// Grow (if needed) to fit at least one more element.
void grow();
// Do a re-hash to a specific size (asssumed to be power of two).
void rehash(nat size);
// Do a re-hash while looking for an element. Assumes 'watch' is non-null, and that some object have moved.
nat rehashFind(nat size, RootObject *key);
// Do a re-hash while removing an element. Assumes 'watch' is non-null, and that some object have moved.
bool rehashRemove(nat size, RootObject *key);
// Insert a node, given its hash is known (eg. when re-hashing). Assumes no other node with
// the same key exists, and will therefore always insert the element. Returns the slot
// inserted into. 'watch' is a slot that needs to be updated whenever a slot is moved.
nat insert(RootObject *key, nat hash, nat &watch);
// Remove an element, ignoring any moved objects. Returns 'true' if an object was removed.
bool remove(RootObject *key);
// Find the current location of 'key', given 'hash'. Returns 'Info::free' if none exists.
nat findSlot(RootObject *key, nat hash);
// Helper for 'findSlot'. Does not work properly if objects have moved.
nat findSlotI(RootObject *key, nat hash);
// Compute the primary slot for a node, given its hash.
nat primarySlot(nat hash) const;
// Find a free slot. Always succeeds as long as size != capacity.
nat freeSlot();
// Last seen free slot in this table. Used by 'freeSlot'.
nat lastFree;
// Clean splatted references if needed.
void clean();
// Helper for copying arrays.
GcArray<Info> *copyArray(const GcArray<Info> *src);
GcWeakArray<RootObject> *copyArray(const GcWeakArray<RootObject> *src);
public:
/**
* Iterator.
*
* This iterator is a bit special due to the nature of weak references. This iterator can be
* asked about the next element, and will return elements until there are no more. As
* elements may disappear without notice, it is meaningless to express ranges of elements,
* as one or more of the iterators may become invalid at any point.
*
* Note: since reading an element is potentially a destructive operation (we may have to
* rehash the table due to moved entries), we keep pointers to the data from the set in here
* so that iterators do not break when that happens.
*/
class Iter {
STORM_VALUE;
public:
// Create empty iterator.
Iter();
// Pointing to the first element.
Iter(WeakSetBase *owner);
// Get the next element, or null if at the end.
MAYBE(RootObject *) CODECALL nextRaw();
private:
// The gc array from the set.
GcWeakArray<RootObject> *data;
// Current position.
Nat pos;
};
// Raw iterator.
Iter CODECALL iterRaw();
// Friend.
friend Iter;
};
// Let Storm know about the WeakSet template.
STORM_TEMPLATE(WeakSet, createWeakSet);
/**
* C++ interface.
*/
template <class K>
class WeakSet : public WeakSetBase {
STORM_SPECIAL;
public:
// Get the Storm type for this object.
static Type *stormType(Engine &e) {
return runtime::cppTemplate(e, WeakSetId, 1, StormInfo<K>::id());
}
// Empty set.
WeakSet() : WeakSetBase() {
runtime::setVTable(this);
}
// Copy set.
WeakSet(WeakSet<K> *o) : WeakSetBase(o) {
runtime::setVTable(this);
}
// Insert a value. Returns 'true' if the value did not exist before.
Bool put(K *k) {
return putRaw(k);
}
// Contains a key?
Bool has(K *k) {
return hasRaw(k);
}
// Remove a key.
bool remove(K *k) {
return removeRaw(k);
}
/**
* Iterator.
*/
class Iter : public WeakSetBase::Iter {
public:
Iter() : WeakSetBase::Iter() {}
Iter(WeakSet<K> *owner) : WeakSetBase::Iter(owner) {}
MAYBE(K *) next() {
return (K *)nextRaw();
}
};
// Create an interator.
Iter iter() {
return Iter(this);
}
};
}
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