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#include "stdafx.h"
#include "Ico.h"
#include "Png.h"
#include "Core/Io/MemStream.h"
#include "Utils/Bitwise.h"
#include "Exception.h"
namespace graphics {
// Fill a structure with data from a stream.
template <class T>
static bool fill(IStream *src, T &out) {
GcPreArray<byte, sizeof(T)> data;
Buffer r = src->fill(emptyBuffer(data));
if (r.filled() != sizeof(T))
return false;
memcpy(&out, r.dataPtr(), sizeof(T));
return true;
}
// Read data to an array.
template <class T>
static T *read(IStream *src, Nat count, Nat &position) {
Nat size = count*sizeof(T);
Buffer r = src->fill(buffer(src->engine(), size));
if (r.filled() != size)
return null;
position += size;
return (T *)r.dataPtr();
}
static Bool CODECALL icoApplicable(IStream *from) {
Buffer buffer = from->peek(storm::buffer(from->engine(), 4));
if (!buffer.full())
return false;
// Signature: reserved (2 bytes), resource type (2 bytes, 1 for icons)
return buffer[0] == 0x00
&& buffer[1] == 0x00
&& buffer[2] == 0x01
&& buffer[3] == 0x00;
}
static FormatOptions *CODECALL icoCreate(ImageFormat *f) {
return new (f) ICOOptions();
}
ICOOptions::ICOOptions() : bestQualityOnly(true) {}
void ICOOptions::toS(StrBuf *to) const {
*to << S("ICO {");
if (bestQualityOnly) {
*to << S("load only best quality");
} else {
*to << S("load all variants");
}
*to << S("}");
}
Image *ICOOptions::load(IStream *from) {
ImageSet *s = loadSet(from);
return s->at(s->count() - 1);
}
/**
* ICO directory.
*/
struct ICODirectory {
// Reserved, must be 0.
nat16 reserved;
// Resource type, 1 for icons.
nat16 resType;
// Number of images.
nat16 imageCount;
};
/**
* A single entry in the directory.
*/
struct ICOEntry {
// Dimension.
byte width;
byte height;
// Number of colors.
byte colorCount;
// Reserved, must be 0.
byte reserved;
// Color planes.
nat16 planes;
// Bits per pixel.
nat16 bpp;
// Bytes in the image.
nat size;
// Offset in the file.
nat offset;
};
/**
* DIB header in the ICO file.
*/
struct DIBHeader {
// Header size in bytes. May be larger than this header.
nat size;
// Image width in pixels.
nat width;
// Image height in pixels.
nat height;
// Number of planes. Must be 1.
nat16 planes;
// Number of bits per pixel. 1, 4, 8, 16, 24, or 32.
nat16 pixelDepth;
// Compression type (needs to be 0)
nat compression;
// Image size in bytes. Possibly zero for uncompressed images.
nat imageSize;
// Resolution in pixels per meter (needs to be 0)
nat xResolution;
nat yResolution;
// Number of color map entries used (needs to be 0)
nat colorsUsed;
// Number of significant colors (needs to be 0)
nat colorsImportant;
};
/**
* An entry in the color table. Located after ImageHeader.
*/
struct DIBColor {
byte b;
byte g;
byte r;
byte pad;
};
/**
* A single loaded entry. We use it to remove duplicates later.
*
* We can't rely on all data in the ICOEntry structure - mostly due to the presence of
* PNG-encoded images where height and width are both zero. So, we load all versions first, and
* then discard the ones that were duplicates.
*/
struct LoadedImage {
// Loaded image.
Image *image;
// Bits per pixel in the actual image.
Nat bpp;
};
// Compare, first on image size (h then v), then bpp:
bool operator <(const LoadedImage &a, const LoadedImage &b) {
if (a.image->width() != b.image->width())
return a.image->width() < b.image->width();
if (a.image->height() != b.image->height())
return a.image->height() < b.image->height();
return a.bpp < b.bpp;
}
static LoadedImage loadedImage(Image *image, Nat bpp) {
LoadedImage x = { image, bpp };
return x;
}
static const GcType loadedImageType = {
GcType::tArray,
null,
null,
sizeof(LoadedImage),
1,
{ OFFSET_OF(LoadedImage, image) }
};
static bool compareIcoEntries(const ICOEntry &a, const ICOEntry &b) {
return a.offset < b.offset;
}
static Image *icoDecode1(IStream *from, const DIBHeader &header, Nat &position);
static Image *icoDecode4(IStream *from, const DIBHeader &header, Nat &position);
static Image *icoDecode8(IStream *from, const DIBHeader &header, Nat &position);
static Image *icoDecode24(IStream *from, const DIBHeader &header, Nat &position);
static Image *icoDecode32(IStream *from, const DIBHeader &header, Nat &position);
typedef Image *(*IcoDecoder)(IStream *from, const DIBHeader &header, Nat &position);
static IcoDecoder pickIcoDecoder(const DIBHeader &header);
static LoadedImage loadIcon(IStream *from, const ICOEntry &entry, Nat &position) {
if (position > entry.offset)
throw new (from) ImageLoadError(S("Malformed ICO file: multiple images overlap each other."));
Nat toSkip = entry.offset - position;
if (toSkip > 0) {
from->fill(toSkip);
position += toSkip;
}
// See if this is actually a PNG image.
if (checkHeader(from, "\x89PNG", false)) {
// Note: We can't pass a partially seeked stream to the PNG decoder. It needs a random
// access stream and will seek the stream itself, which will not work. We could adapt
// the stream, but it is not really worth it since random access is needed anyway.
Buffer pngData = from->fill(entry.size);
if (!pngData.full())
throw new (from) ImageLoadError(S("Not enough data for PNG icon."));
position += pngData.filled();
PNGOptions *png = new (from) PNGOptions();
return loadedImage(png->load(new (from) MemIStream(pngData)), 32);
}
// This is (usually) a DIB header. Note that only: size, width, height, planes, bitcount,
// size are used. Importantly, "compression" is *not* used, so we can't use 'pickDecoder' directly.
DIBHeader header;
if (!fill(from, header))
throw new (from) ImageLoadError(S("Failed to read icon header."));
position += sizeof(DIBHeader);
if (header.size < 40 || header.planes != 1)
throw new (from) ImageLoadError(S("Invalid or incomplete DIB header for icon."));
IcoDecoder decode = pickIcoDecoder(header);
if (!decode)
throw new (from) ImageLoadError(S("Unsupported bit depth in icon."));
Image *image = (*decode)(from, header, position);
if (!image)
throw new (from) ImageLoadError(S("Failed to load icon bitmap."));
// This 'pixelDepth' is more trustworthy than the BPP in the ICO header, especially since we
// now know that it is a bitmap image.
return loadedImage(image, header.pixelDepth);
}
ImageSet *ICOOptions::loadSet(IStream *from) {
const wchar *error = S("");
Nat position = 0;
error = S("Invalid or incompatible ICO header.");
ICODirectory directory;
if (!fill(from, directory))
throw new (this) ImageLoadError(error);
position += sizeof(directory);
if (directory.reserved != 0 || directory.resType != 1)
throw new (this) ImageLoadError(error);
error = S("Invalid ICO directory entry.");
std::vector<ICOEntry> entries(directory.imageCount, ICOEntry());
for (size_t i = 0; i < entries.size(); i++) {
if (!fill(from, entries[i]))
throw new (this) ImageLoadError(error);
position += sizeof(ICOEntry);
if (entries[i].reserved != 0 || entries[i].planes > 1)
throw new (this) ImageLoadError(error);
}
// Sort the entries based on offset, so we can read them in one go.
std::sort(entries.begin(), entries.end(), compareIcoEntries);
// Load all images, one by one:
GcArray<LoadedImage> *loaded = runtime::allocArray<LoadedImage>(engine(), &loadedImageType, entries.size());
for (size_t i = 0; i < entries.size(); i++) {
loaded->v[loaded->filled++] = loadIcon(from, entries[i], position);
}
// Sort them grouped by image size, then by bpp (we put them in order of increasing quality).
std::sort(loaded->v, loaded->v + loaded->filled);
if (bestQualityOnly && loaded->filled > 0) {
// If asked to only get the best ones, filter out the others. We just walk from the end
// of the array and set everything that does not have a new resolution to null.
Nat curWidth = loaded->v[loaded->filled - 1].image->width();
Nat curHeight = loaded->v[loaded->filled - 1].image->height();
for (size_t i = loaded->filled - 1; i > 0; i--) {
Image *&img = loaded->v[i - 1].image;
if (img->width() != curWidth || img->height() != curHeight) {
// Keep it, it is different.
curWidth = img->width();
curHeight = img->height();
} else {
// Same resolution, worse quality.
img = null;
}
}
}
// Insert into an ImageSet (this is actually cheaper now, since they are already sorted!)
ImageSet *images = new (this) ImageSet();
for (size_t i = 0; i < loaded->filled; i++) {
if (loaded->v[i].image)
images->push(loaded->v[i].image);
}
return images;
}
static IcoDecoder pickIcoDecoder(const DIBHeader &header) {
switch (header.pixelDepth) {
case 1:
return &icoDecode1;
case 4:
return &icoDecode4;
case 8:
return &icoDecode8;
// Note the oldnewthing blog says 16 bits exist, but not 24 bits. That is likely the
// opposite - I found 24-bit icons from old Visual Studio stock icons (but no 16-bit),
// Gimp does not support encoding 16-bit images, and the docs say that the compression
// field is not used (which would be needed for the bitfield encoding required).
case 24:
return &icoDecode24;
case 32:
return &icoDecode32;
}
return null;
}
static bool applyMask(IStream *from, Image *to, Nat w, Nat h, Nat &position) {
Nat stride = roundUp((w + 7) / 8, Nat(4));
Buffer src = buffer(from->engine(), stride);
for (Nat y = 0; y < h; y++) {
src.filled(0);
src = from->read(src);
position += src.filled();
if (src.filled() != stride)
return false;
byte *dest = to->buffer(0, h - y - 1);
for (Nat x = 0; x < w; x++) {
byte color = src[x / 8];
color = (color >> (7 - (x & 0x7))) & 0x1;
if (color) {
// Set alpha channel to transparent where we are asked to do so.
dest[4*x + 3] = 0;
}
}
}
return true;
}
static Image *icoDecode32(IStream *from, const DIBHeader &header, Nat &position) {
Nat w = header.width;
Nat h = header.height;
// These bitmaps are strange. First, we have a color bitmap, then a 1-bpp mask.
h /= 2;
Image *to = new (from) Image(w, h);
// Color part:
Nat stride = w * 4;
Buffer src = buffer(from->engine(), stride);
for (Nat y = 0; y < h; y++) {
src.filled(0);
src = from->read(src);
position += src.filled();
if (src.filled() != stride)
return null;
byte *dest = to->buffer(0, h - y - 1);
for (Nat x = 0; x < w; x++) {
dest[4*x + 2] = src[x*4 + 0];
dest[4*x + 1] = src[x*4 + 1];
dest[4*x + 0] = src[x*4 + 2];
dest[4*x + 3] = src[x*4 + 3];
}
}
applyMask(from, to, w, h, position);
return to;
}
static Image *icoDecode24(IStream *from, const DIBHeader &header, Nat &position) {
Nat w = header.width;
Nat h = header.height;
// These bitmaps are strange. First, we have a color bitmap, then a 1-bpp mask.
h /= 2;
Image *to = new (from) Image(w, h);
// Color part:
Nat stride = roundUp(w * 3, Nat(4));
Buffer src = buffer(from->engine(), stride);
for (Nat y = 0; y < h; y++) {
src.filled(0);
src = from->read(src);
position += src.filled();
if (src.filled() != stride)
return null;
byte *dest = to->buffer(0, h - y - 1);
for (Nat x = 0; x < w; x++) {
dest[4*x + 2] = src[x*3 + 0];
dest[4*x + 1] = src[x*3 + 1];
dest[4*x + 0] = src[x*3 + 2];
dest[4*x + 3] = 255;
}
}
applyMask(from, to, w, h, position);
return to;
}
static Image *icoDecode8(IStream *from, const DIBHeader &header, Nat &position) {
Nat w = header.width;
Nat h = header.height;
// These bitmaps are strange. First, we have a color bitmap, then a 1-bpp mask.
h /= 2;
// Read color table.
Nat used = header.colorsUsed;
if (used == 0)
used = 256;
DIBColor *palette = read<DIBColor>(from, used, position);
Image *to = new (from) Image(w, h);
// Image part:
Nat stride = roundUp(w, Nat(4));
Buffer src = buffer(from->engine(), stride);
for (Nat y = 0; y < h; y++) {
src.filled(0);
src = from->read(src);
position += src.filled();
if (src.filled() != stride)
return null;
byte *dest = to->buffer(0, h - y - 1);
for (Nat x = 0; x < w; x++) {
byte color = src[x];
dest[4*x + 0] = palette[color].r;
dest[4*x + 1] = palette[color].g;
dest[4*x + 2] = palette[color].b;
dest[4*x + 3] = 255;
}
}
applyMask(from, to, w, h, position);
return to;
}
static Image *icoDecode4(IStream *from, const DIBHeader &header, Nat &position) {
Nat w = header.width;
Nat h = header.height;
// These bitmaps are strange. First, we have a color bitmap, then a 1-bpp mask.
h /= 2;
// Read color table.
Nat used = header.colorsUsed;
if (used == 0)
used = 16;
DIBColor *palette = read<DIBColor>(from, used, position);
Image *to = new (from) Image(w, h);
// Image part:
Nat stride = roundUp((w + 1) / 2, Nat(4));
Buffer src = buffer(from->engine(), stride);
for (Nat y = 0; y < h; y++) {
src.filled(0);
src = from->read(src);
position += src.filled();
if (src.filled() != stride)
return null;
byte *dest = to->buffer(0, h - y - 1);
for (Nat x = 0; x < w; x++) {
byte color = src[x / 2];
color = (color >> (~x & 0x1)*4) & 0xF;
dest[4*x + 0] = palette[color].r;
dest[4*x + 1] = palette[color].g;
dest[4*x + 2] = palette[color].b;
dest[4*x + 3] = 255;
}
}
applyMask(from, to, w, h, position);
return to;
}
static Image *icoDecode1(IStream *from, const DIBHeader &header, Nat &position) {
Nat w = header.width;
Nat h = header.height;
// These bitmaps are strange. First, we have a color bitmap, then a 1-bpp mask.
h /= 2;
// Read color table.
Nat used = header.colorsUsed;
if (used == 0)
used = 2;
DIBColor *palette = read<DIBColor>(from, used, position);
Image *to = new (from) Image(w, h);
// Image part:
Nat stride = roundUp((w + 7) / 8, Nat(4));
Buffer src = buffer(from->engine(), stride);
for (Nat y = 0; y < h; y++) {
src.filled(0);
src = from->read(src);
position += src.filled();
if (src.filled() != stride)
return null;
byte *dest = to->buffer(0, h - y - 1);
for (Nat x = 0; x < w; x++) {
byte color = src[x / 8];
color = (color >> (7 - (x & 0x7))) & 0x1;
dest[4*x + 0] = palette[color].r;
dest[4*x + 1] = palette[color].g;
dest[4*x + 2] = palette[color].b;
dest[4*x + 3] = 255;
}
}
applyMask(from, to, w, h, position);
return to;
}
void ICOOptions::save(Image *image, OStream *to) {
throw new (this) ImageSaveError(S("Can not save ICO files yet."));
}
ImageFormat *icoFormat(Engine &e) {
const wchar *exts[] = {
S("ico"),
null
};
return new (e) ImageFormat(S("Icon"), exts, &icoApplicable, &icoCreate);
}
}
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