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use core:io;
use core:net;
/**
* A basic HTTP server.
*
* Listens for incoming HTTP requests on a given socket and calls the `onRequest` member to handle
* the request.
*/
class Server {
// Currently active listeners.
private WeakSet<Listener> listeners;
// All clients that are currently connected.
private WeakSet<Client> clients;
// Regex that matches the end of the header.
private lang:bnf:Regex endOfHeader = lang:bnf:Regex(".*\r\n\r\n");
// Timeout to apply to new incoming connections.
private Duration timeoutDuration = 60 s;
// Cached string to reply to keepalive messages.
private Str keepAliveString;
// Maximum size of a request (1 MB by default).
Nat maxRequest = 1024n * 1024n;
// Buffer size for clients.
Nat clientBuffer = 4096;
// Create.
init() {
init {}
}
// Set the timeout.
assign timeout(Duration d) {
this.timeoutDuration = d;
this.keepAliveString = "timeout=${d.inS}; max=10";
}
// Run the server on `port` until `close` is called.
void run(Nat port) {
unless (listener = listen(port, true)) {
throw HttpError("Failed to listen on port ${port}.");
}
listeners.put(listener);
while (socket = listener.accept()) {
Client c(this, socket);
spawn c.main();
}
listeners.remove(listener);
// Wait for any lingering connections to close.
Bool anyRunning = true;
while (anyRunning) {
yield();
anyRunning = false;
for (c in clients)
anyRunning |= c.running;
}
}
// Close the listener inside the server. This also causes 'run' to return if another thread is
// blocked inside it.
void close() {
// Close all listeners.
for (l in listeners)
l.close();
// Close all clients as well.
for (c in clients)
c.close();
}
// Called when a request was received. Expected to return an appropriate response.
Response onRequest(Request request) : abstract;
// Override to handle errors from clients.
Response onServerError(Exception e) : abstract;
// Called when an immediate response should be generated. Allows generating an error page.
Response onError(Status code) : abstract;
// Called before sending a request, allows a top-level hook for handling headers etc.
// Returns 'true' if the connection should be kept open. False otherwise.
Bool prepareResponse(Request request, Response response) {
// Use the version of the request by default.
response.version = request.version;
// Handle keep alive.
Bool keepAlive = false;
if (value = request.header("connection"))
keepAlive = noCaseEqual(value, "keep-alive");
if (keepAlive) {
response.header("connection", "keep-alive");
response.header("keep-alive", keepAliveString);
}
return keepAlive;
}
/**
* State associated with each client.
*/
private class Client {
// The server, so that we can inform about errors and responses.
Server server;
// The socket we are using.
NetStream socket;
// Input stream.
NetIStream is;
// Output stream.
BufferedOStream os;
// Buffer from the input stream. To make it possible to handle connections where the client
// sends multiple requests at once.
Buffer inputBuffer;
// Is the main thread running?
Bool running;
// Create.
init(Server server, NetStream socket) {
init {
server = server;
socket = socket;
is = socket.input;
os = BufferedOStream(socket.output, server.clientBuffer);
inputBuffer = buffer(server.clientBuffer);
}
is.timeout = server.timeoutDuration;
server.clients.put(this);
}
// Run the client handling.
void main() {
running = true;
try {
mainBody();
} catch (Exception e) {
server.onServerError(e).write(os);
os.flush();
}
server.clients.remove(this);
running = false;
os.flush();
close();
}
// Close the client, aborts processing.
void close() {
socket.close();
}
// Body of the main function, protected by try/catch.
private void mainBody() {
Bool exit = false;
while (is.more & is.error.empty & os.error.empty & !exit) {
var request = readRequest();
unless (request)
return;
var response = if (request.immediateResponse != Status:none) {
// Send a response, but close connection afterwards.
exit = true;
server.onError(request.immediateResponse);
} else {
server.onRequest(request);
};
exit |= !server.prepareResponse(request, response);
exit |= response.write(os);
os.flush();
}
}
// Read a request from the socket.
private Request? readRequest() {
Request? r = readHeader();
unless (r)
return null;
if (r.immediateResponse != Status:none)
return r;
// See if there is a body.
if (bodyLengthStr = r.header("content-length")) {
if (bodyLength = bodyLengthStr.nat) {
readBody(bodyLength, r);
}
}
return r;
}
private Request? readHeader() {
while (is.more) {
// See if we have \r\n\r\n that ends the header. We do this in two steps since the
// regex matching is cheaper than running the full parser on the buffer first.
if (server.endOfHeader.match(inputBuffer)) {
// We have the entire header at least.
var result = parseRequestHeader(inputBuffer);
unless (request = result.value) {
print(inputBuffer.fromUtf8);
print(result.error.toS);
return Request(Status:Bad_Request);
}
// Let the parser determine the actual end of the request.
inputBuffer.shift(result.end);
return request;
}
Status error = readData();
if (error != Status:none) {
if (inputBuffer.filled == 0)
return null;
else
return Request(error);
}
}
return Request(Status:Bad_Request);
}
private void readBody(Nat count, Request to) {
while (is.more) {
if (inputBuffer.filled == count) {
to.body = inputBuffer;
inputBuffer = Buffer();
return;
} else {
to.body = inputBuffer.cut(0, count);
inputBuffer.shift(count);
return;
}
Status error = readData();
if (error != Status:none) {
to.immediateResponse = error;
return;
}
}
to.immediateResponse = Status:Bad_Request;
}
// Read some data from the socket to the buffer.
private Status readData() {
if (inputBuffer.free == 0)
if (!grow)
return Status:Request_Entity_Too_Large;
var oldFilled = inputBuffer.filled;
inputBuffer = is.read(inputBuffer);
if (inputBuffer.filled == oldFilled)
return Status:Request_Timeout;
return Status:none;
}
// Grow the input buffer.
private Bool grow() {
if (inputBuffer.count >= server.maxRequest)
return false;
Nat newCount = min(inputBuffer.count + server.clientBuffer, server.maxRequest);
inputBuffer = inputBuffer.grow(newCount);
true;
}
}
}
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