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use ui;
use core:geometry;
use graphics;
use lang:bs:macro;
/**
* The main presentation window.
*/
class Presenter extends Frame {
// Painter.
private PresentPainter render;
// Key mappings.
private Map<Key, fn()->void> keymap;
// Any digits entered?
private Bool anyDigits;
// Number being entered.
private Nat number;
// Source for the presentation. Used to reload the presentation.
lang:Function? source;
// Create.
init(Presentation p) {
init(p.title, Size(1024, 768)) {
render(p);
}
initKeymap();
cursorVisible = false;
painter = render;
create();
}
// Handle keypresses.
Bool onKey(Bool pressed, Key key, Modifiers modifiers) {
if (!pressed)
return false;
if (modifiers == Modifiers:none) {
if (fn = keymap.at(key)) {
fn.call();
return true;
}
}
false;
}
// Handle mouse clicks.
Bool onClick(Bool pressed, Point mousePos, MouseButton button) : override {
render.onClick(pos.size, mousePos, pressed, button);
}
// Double clicks.
Bool onDblClick(Point mousePos, MouseButton button) : override {
render.onDblClick(pos.size, mousePos, button);
}
// Mouse movement.
Bool onMouseMove(Point mousePos) : override {
render.onMouseMove(pos.size, mousePos);
}
// Mouse leave.
void onMouseLeave() {
render.onMouseLeave();
}
// Go to a specific slide.
void goTo(Nat slide) {
render.goTo(slide);
repaint();
}
// Cleanup the presentation on close.
void close() {
render.cleanup();
super:close();
}
private:
// Initialize the keymap.
void initKeymap() {
putKeys([Key:esc, Key:q], &this.close());
putKeys([Key:right, Key:down], &this.next());
putKeys([Key:left, Key:up], &this.prev());
keymap.put(Key:return, &this.enter());
keymap.put(Key:f, &this.toggleFullscreen());
keymap.put(Key:F5, &this.reload());
keymap.put(Key:home, &this.first());
keymap.put(Key:end, &this.last());
keymap.put(Key:F8, &printThreadSummary());
var me = this;
keymap.put(Key:num0, () => me.numKey(0));
keymap.put(Key:num1, () => me.numKey(1));
keymap.put(Key:num2, () => me.numKey(2));
keymap.put(Key:num3, () => me.numKey(3));
keymap.put(Key:num4, () => me.numKey(4));
keymap.put(Key:num5, () => me.numKey(5));
keymap.put(Key:num6, () => me.numKey(6));
keymap.put(Key:num7, () => me.numKey(7));
keymap.put(Key:num8, () => me.numKey(8));
keymap.put(Key:num9, () => me.numKey(9));
}
// Print a thread summary.
void printThreadSummary() : static {
print(collectAllStackTraces().toS());
}
// Add a series of keys for the same action.
void putKeys(Key[] keys, fn()->void fn) {
for (k in keys)
keymap.put(k, fn);
}
// Toggle fullscreen.
void toggleFullscreen() {
fullscreen = !fullscreen;
}
// A number has been entered.
void numKey(Nat num) {
if (!anyDigits)
number = 0;
anyDigits = true;
number = number * 10 + num;
}
// Called when "enter" has been pressed. Either advances one slide or moves to the slide previously entered.
void enter() {
if (anyDigits) {
goTo(number);
anyDigits = false;
} else {
next();
}
}
// Advance to the next slide/animation step.
void next() {
render.next();
repaint();
}
// Go back to a previous slide/animation step.
void prev() {
render.prev();
repaint();
}
// Go to the first slide.
void first() {
render.first();
repaint();
}
// Go to the last slide.
void last() {
render.last();
repaint();
}
// Reload the presentation.
void reload() {
unless (source)
return;
doReload(source);
if (fn = lang:pointer(source) as Fn<Presentation>) {
render.presentation = fn.call();
}
}
}
// Helper for doing reload.
private void doReload(lang:NameLookup entity) on Compiler {
// Find containing package.
if (entity as lang:Package) {
// TODO? We can attempt to only reload one file.
entity.reload();
} else if (parent = entity.parent) {
// Try to find a parent package...
doReload(parent);
}
}
/**
* Rendering of presentations.
*/
class PresentPainter extends Painter {
// Current presentation.
private Presentation p;
// Currently playing animation?
private Bool inAnimation;
// Start of the currently playing animation.
private Moment aniStart;
// Length of the currently playing animation.
private Duration aniLength;
// Previous state, to keep slide animations consistent.
private Presentation:Cursor? lastCursor;
// Our cursor.
private Presentation:Cursor cursor;
// Type of pointer to show.
enum PointerType {
none,
highlight,
arrow,
}
// Pointer to show.
private PointerType pointer;
// Position of the pointer.
private Point pointerPos;
// Brush for the highlight pointer.
private Brush highlightBrush;
// Brush for the arrow pointer.
private Brush arrowBrush;
// Geometry for the arrow.
private Path arrowPath;
// Size of the highlight pointer.
private Float highlightSize;
// Mouse pressed?
private Bool mouseDown;
// Create.
init(Presentation p) {
init() {
p = p;
cursor = p.begin;
highlightBrush = SolidBrush(Color(1, 0, 0, 0.7));
highlightSize = 10;
arrowBrush = SolidBrush(Color(0, 0, 0, 0.7));
}
arrowPath.start(Point(0, 0));
arrowPath.line(Point(12, 13));
arrowPath.line(Point(5, 13));
arrowPath.line(Point(0, 18));
arrowPath.close();
bgColor = black;
// Notify the presentation that it can repaint things!
p.setupRepaint(&this.repaint());
animate();
}
// Draw things!
Bool render(Size size, Graphics g) {
// How is the animation going?
Float aniPos = 1.0;
if (inAnimation) {
aniPos = (Moment() - aniStart) / aniLength;
if (aniPos >= 1.0) {
inAnimation = false;
aniPos = 1.0;
}
}
// Compute where the contents are supposed to be.
Size content = p.size;
Float scale = min(size.w / content.w, size.h / content.h);
Point move = (size - content*scale) / 2;
g.transform = scale(scale) * translate(move);
g.push(Rect(content));
p.draw(g, cursor, lastCursor, aniPos);
g.pop();
// Update pointer.
if (pointer != PointerType:highlight)
pointer = PointerType:none;
if (element = p.elementAt(cursor, pointerPos)) {
if (interactive = element.interactive()) {
pointer = PointerType:arrow;
}
}
if (pointer == PointerType:highlight) {
g.fillOval(Rect(pointerPos - Size(highlightSize), Size(highlightSize*2)), highlightBrush);
} else if (pointer == PointerType:arrow) {
g.push();
g.transform = translate(pointerPos);
g.fill(arrowPath, arrowBrush);
g.pop();
}
inAnimation;
}
// Translate from screen coordinates into presentation coordinates.
private Point fromScreen(Size size, Point pt) {
Size content = p.size;
Float scale = min(size.w / content.w, size.h / content.h);
Point move = (size - content*scale) / 2;
return (pt - move) / scale;
}
// Handle mouse clicks.
Bool onClick(Size windowSize, Point pos, Bool pressed, MouseButton button) {
pos = fromScreen(windowSize, pos);
pointerPos = pos;
Bool doRepaint = false;
if (button == MouseButton:left) {
doRepaint |= mouseDown != pressed;
mouseDown = pressed;
if (mouseDown) {
pointer = PointerType:highlight;
} else {
pointer = PointerType:none;
}
}
if (element = p.elementAt(cursor, pos)) {
if (interactive = element.interactive()) {
doRepaint = interactive.mouseClicked(pos, pressed, button);
pointer = PointerType:arrow;
}
}
if (doRepaint)
repaint();
true;
}
// Handle double clicks.
Bool onDblClick(Size windowSize, Point pos, MouseButton button) {
pos = fromScreen(windowSize, pos);
pointerPos = pos;
if (element = p.elementAt(cursor, pos)) {
if (interactive = element.interactive()) {
if (interactive.mouseDblClicked(pos, button))
repaint();
}
}
true;
}
// Mouse movement.
Bool onMouseMove(Size windowSize, Point pos) {
pos = fromScreen(windowSize, pos);
pointerPos = pos;
Bool needRepaint = pointer != PointerType:none;
if (mouseDown) {
pointer = PointerType:highlight;
needRepaint = true;
} else {
pointer = PointerType:none;
}
if (element = p.elementAt(cursor, pos)) {
if (interactive = element.interactive()) {
needRepaint |= interactive.mouseMoved(pos);
pointer = PointerType:arrow;
needRepaint = true;
}
}
if (needRepaint)
repaint();
true;
}
// Mouse leave.
void onMouseLeave() {
Bool needRepaint = pointer != PointerType:none;
mouseDown = false;
pointer = PointerType:none;
if (needRepaint)
repaint();
true;
}
// Advance the animation.
void next() {
setCursor(p.next(cursor));
}
// Go back.
void prev() {
setCursor(p.prev(cursor));
}
// Go to specific slide.
void goTo(Nat slide) {
setCursor(p.at(slide));
}
// Go to the first slide.
void first() {
setCursor(p.at(0));
}
// Go to the last (interesting) slide.
void last() {
setCursor(p.prev(p.end));
}
// Set the presentation.
assign presentation(Presentation pr) {
p.cleanup();
p = pr;
p.setupRepaint(&this.repaint());
repaint();
}
// Cleanup the current presentation.
void cleanup() {
p.cleanup();
}
// Set the cursor to a new location.
private void setCursor(Presentation:Cursor c) {
lastCursor = cursor;
cursor = c;
animate();
}
// Set us up for a new animation specified by the current cursor.
private void animate() {
var d = p.duration(cursor);
if (d > 0 ms) {
inAnimation = true;
aniStart = Moment();
aniLength = d;
} else {
inAnimation = false;
}
}
}
// Make sure the entire presentation library is compiled.
void ensureCompiled() {
print("Compiling...");
Moment start;
compile(named{presentation});
compile(named{layout});
Moment end;
print("Done in ${end - start}");
}
// Helper for showing a presentation.
void show(Presentation p) on Ui {
ensureCompiled();
Presenter w(p);
w.waitForClose();
}
// Helper for showing a presentation, starts at the specified slide. Good when developing the presentation.
void show(Presentation p, Nat slide) on Ui {
ensureCompiled();
Presenter w(p);
w.goTo(slide);
w.waitForClose();
}
// Show a presentation in debug mode, allowing live-reloading changes to the presentation.
void showDebug(lang:Function presentation) on Ui {
if (fn = lang:pointer(presentation) as Fn<Presentation>) {
Presenter w(fn.call());
w.source = presentation;
w.waitForClose();
} else {
print("Error: Not a presentation function!");
}
}
// Show a presentation in debug mode, allowing live-reloading changes to the presentation.
void showDebug(lang:Function presentation, Nat slide) on Ui {
if (fn = lang:pointer(presentation) as Fn<Presentation>) {
Presenter w(fn.call());
w.source = presentation;
w.goTo(slide);
w.waitForClose();
} else {
print("Error: Not a presentation function!");
}
}
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