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#include "stdafx.h"
#include "FnCall.h"
#include "Params.h"
#include "Asm.h"
#include "Arena.h"
#include "../Instr.h"
#include "../Exception.h"
#include "Utils/Bitwise.h"
namespace code {
namespace x64 {
ParamInfo::ParamInfo(TypeDesc *desc, const Operand &src, Bool ref)
: type(desc), src(src), ref(ref), lea(false) {}
ParamInfo::ParamInfo(TypeDesc *desc, const Operand &src, Bool ref, Bool lea)
: type(desc), src(src), ref(ref), lea(lea) {}
/**
* Common context for the function call mechanisms.
*/
class FnCallState {
public:
// Create.
FnCallState(const Arena *arena, Listing *dest, Array<ParamInfo> *params, RegSet *used, Block parent, Bool member)
: arena(arena), dest(dest), params(params), parent(parent), created() {
this->used = new (used) RegSet(*used);
this->layout = arena->createParams(member);
}
// Arena.
const Arena *arena;
// Destination listing.
Listing *dest;
// Parameters (note: we don't copy it, so that we get an accurate version when initializing)
Array<ParamInfo> *params;
// Parent block.
Block parent;
// Used registers.
RegSet *used;
// Layout.
Params *layout;
// Get the block created for this call. Initializes it if necessary.
Block block() {
if (created != Block())
return created;
created = dest->createBlock(parent);
// We need to tell the next stage which register is free to use.
*dest << begin(dest->engine(), created)->alterDest(asSize(findFreeReg(), Size::sLong));
return created;
}
// Find a temporary register to use:
Reg findFreeReg() {
RegSet *tmp = new (dest) RegSet(*used);
for (Nat i = 0; i < params->count(); i++) {
ParamInfo ¶m = params->at(i);
if (param.src.hasRegister())
tmp->put(param.src.reg());
}
return unusedReg(tmp);
}
// Check if we have created a block.
Bool blockCreated() const {
return created != Block();
}
private:
// Created block, if any.
Block created;
FnCallState(const FnCallState &);
FnCallState &operator =(const FnCallState &);
};
/**
* Parameters passed on the stack. Old implementation relying on manipulating rsp.
*/
// // Push a value on the stack.
// static Nat pushValue(Listing *dest, const ParamInfo &p) {
// Nat size = p.type->size().size64();
// if (size <= 8) {
// *dest << push(p.src);
// return 8;
// }
// // We need to perform a memcpy-like operation (only for variables).
// if (p.src.type() != opVariable)
// throw new (dest) InvalidValue(S("Can not pass non-variables larger than 8 bytes to functions."));
// Var src = p.src.var();
// Nat pushed = 0;
// // Last part:
// Nat last = size & 0x07;
// size -= last; // Now 'size' is a multiple of 8.
// if (last == 0) {
// // Will be handled by the loop below.
// } else if (last == 1) {
// *dest << push(byteRel(src, Offset(size)));
// pushed += 8;
// } else if (last <= 4) {
// *dest << push(intRel(src, Offset(size)));
// pushed += 8;
// } else /* last < 8 */ {
// *dest << push(longRel(src, Offset(size)));
// pushed += 8;
// }
// while (size >= 8) {
// size -= 8;
// *dest << push(longRel(src, Offset(size)));
// pushed += 8;
// }
// return pushed;
// }
// // Push a pointer to a value onto the stack.
// static Nat pushLea(Listing *dest, const ParamInfo &p) {
// *dest << push(ptrA);
// *dest << lea(ptrA, p.src);
// *dest << swap(ptrA, ptrRel(ptrStack, Offset()));
// return 8;
// }
// // Push a value to the stack, the address is given in 'p.src'.
// static Nat pushRef(Listing *dest, const ParamInfo &p) {
// Nat size = p.type->size().size64();
// Nat bytesPushed = roundUp(size, Nat(8));
// // Save 'ptrA' a bit below the stack (safe as long as 'push + 8 <= 128', which should be OK).
// *dest << mov(longRel(ptrStack, -Offset(bytesPushed + 8)), rax);
// // Load the old 'ptrA'.
// *dest << mov(ptrA, p.src);
// // Last part:
// Nat last = size & 0x07;
// size -= last; // Now 'size' is a multiple of 8.
// if (last == 0) {
// // Will be handled by the loop below.
// } else if (last == 1) {
// *dest << push(byteRel(ptrA, Offset(size)));
// } else if (last <= 4) {
// *dest << push(intRel(ptrA, Offset(size)));
// } else /* last < 8 */ {
// *dest << push(longRel(ptrA, Offset(size)));
// }
// while (size >= 8) {
// size -= 8;
// *dest << push(longRel(ptrA, Offset(size)));
// }
// // Restore the old value of 'rax'.
// *dest << mov(rax, longRel(ptrStack, -Offset(8)));
// return bytesPushed;
// }
// // Push parameters to the stack. Returns the total number of bytes pushed to the stack.
// static Nat pushParams(Listing *dest, Array<ParamInfo> *src, Params *layout) {
// // Note: It might be easier to pre-allocate the size of the stack, and then simply memcpy data.
// Nat pushed = 0;
// Nat size = layout->stackTotalSizeUnaligned();
// if (size & 0x0F) {
// // We need to push an additional word to the stack to keep alignment.
// *dest << push(natConst(0));
// pushed += 8;
// size += 8;
// }
// // Push the parameters.
// for (Nat i = layout->stackCount(); i > 0; i--) {
// const ParamInfo &p = src->at(layout->stackParam(i - 1).id());
// if (p.ref == p.lea) {
// pushed += pushValue(dest, p);
// } else if (p.ref) {
// pushed += pushRef(dest, p);
// } else if (p.lea) {
// pushed += pushLea(dest, p);
// }
// }
// assert(pushed == size, L"Failed to push some parameters to the stack.");
// return pushed;
// }
/**
* Parameters passed on the stack. New implementation allocating stack space upfront.
*/
// Store a value on the stack.
static void storeStackValue(Listing *dest, Reg tmpReg, Nat offset, const ParamInfo &p) {
Size size = p.type->size();
Nat nSize = size.size64();
if (nSize <= 8) {
Reg r = asSize(tmpReg, size);
if (p.src.type() == opRegister)
r = p.src.reg();
else
*dest << mov(r, p.src);
*dest << mov(xRel(size, ptrStack, Offset(offset)), r);
return;
}
// We need to perform a memcpy-like operation (only for variables).
if (p.src.type() != opVariable)
throw new (dest) InvalidValue(S("Can not pass non-variables larger than 8 bytes to functions."));
Var src = p.src.var();
Reg large = asSize(tmpReg, Size::sLong);
Nat pos = 0;
while (pos + 8 <= nSize) {
*dest << mov(large, longRel(src, Offset(pos)));
*dest << mov(longRel(ptrStack, Offset(offset + pos)), large);
pos += 8;
}
if (pos < nSize && nSize - pos <= 1) {
Reg r = asSize(tmpReg, Size::sByte);
*dest << mov(r, byteRel(src, Offset(pos)));
*dest << mov(byteRel(ptrStack, Offset(offset + pos)), r);
pos += 1;
} else if (pos < nSize && nSize - pos <= 4) {
Reg r = asSize(tmpReg, Size::sInt);
*dest << mov(r, intRel(src, Offset(pos)));
*dest << mov(intRel(ptrStack, Offset(offset + pos)), r);
pos += 4;
}
}
static Reg loadAddr(Listing *dest, Reg tmpReg, const Operand &src) {
if (src.type() == opRegister)
return src.reg();
tmpReg = asSize(tmpReg, Size::sPtr);
*dest << mov(tmpReg, src);
return tmpReg;
}
// Store a value on the stack, from a reference to the value.
static void storeStackRef(Listing *dest, Reg tmpReg, Nat offset, const ParamInfo &p) {
Size size = p.type->size();
Nat nSize = size.size64();
if (nSize <= 8) {
Reg src = loadAddr(dest, tmpReg, p.src);
*dest << mov(asSize(tmpReg, size), xRel(size, src, Offset()));
*dest << mov(xRel(size, ptrStack, Offset(offset)), asSize(tmpReg, size));
return;
}
// TODO: In cases where we have additional temorary registers, we can eliminate extra
// load operations.
Reg large = asSize(tmpReg, Size::sLong);
Nat pos = 0;
while (pos + 8 <= nSize) {
Reg addr = loadAddr(dest, tmpReg, p.src);
*dest << mov(large, longRel(addr, Offset(pos)));
*dest << mov(longRel(ptrStack, Offset(offset + pos)), large);
pos += 8;
}
if (pos < nSize && nSize - pos <= 1) {
Reg addr = loadAddr(dest, tmpReg, p.src);
Reg r = asSize(tmpReg, Size::sByte);
*dest << mov(r, byteRel(addr, Offset(pos)));
*dest << mov(byteRel(ptrStack, Offset(offset + pos)), r);
pos += 1;
} else if (pos < nSize && nSize - pos <= 4) {
Reg addr = loadAddr(dest, tmpReg, p.src);
Reg r = asSize(tmpReg, Size::sInt);
*dest << mov(r, intRel(addr, Offset(pos)));
*dest << mov(intRel(ptrStack, Offset(offset + pos)), r);
pos += 1;
}
}
// Store a reference to a parameter on the stack.
static void storeStackLea(Listing *dest, Reg tmpReg, Nat offset, const ParamInfo &p) {
tmpReg = asSize(tmpReg, Size::sPtr);
*dest << lea(tmpReg, p.src);
*dest << mov(ptrRel(ptrStack, Offset(offset)), tmpReg);
}
// Store stack parameters. As we are not allowed to modify the stack pointer on Windows, we
// instead allocate a variable at the end of the current block. This means we can be sure
// that we have enough space reserved on the stack to simply write the parameters in memory
// where they need to be without worrying.
// This function must be careful not to trash registers which contain parameters.
static void storeStackParams(FnCallState &state) {
Nat totalSize = state.layout->stackTotalSize();
if (totalSize == 0)
return;
Block block = state.block();
// Create a variable with the appropriate size (no need to initialize it, we will never
// use it per se, it is only there to ensure that we have enough free space at the end
// of the stack).
state.dest->createVar(block, Size(totalSize), Operand(), freeNoInit);
Reg tmpReg = state.findFreeReg();
// TODO: Currently, the 'findFreeReg' above throws if no register is available.
// We could instead either:
// - store a parameter that should be on the stack in memory, and use that register
// (possible since we can store parameters in any order)
// - use the shadow space if we are on Windows to spill (or allocate more memory
// above to allow spilling).
// Fill the stack right to left for consistency with 'push'-based approaches.
for (Nat i = state.layout->stackCount(); i > 0; i--) {
Nat offset = state.layout->stackOffset(i - 1);
const ParamInfo &p = state.params->at(state.layout->stackParam(i - 1).id());
if (p.ref == p.lea) {
storeStackValue(state.dest, tmpReg, offset, p);
} else if (p.ref) {
storeStackRef(state.dest, tmpReg, offset, p);
} else if (p.lea) {
storeStackLea(state.dest, tmpReg, offset, p);
}
}
}
/**
* Parameters passed in registers.
*/
// Parameters passed around while assigning contents to registers.
struct RegEnv {
// Output listing.
Listing *dest;
// All parameters.
Array<ParamInfo> *src;
// The layout we want to produce.
Params *layout;
// Currently computing an assignment?
Bool active[16];
// Finished assigning a register?
Bool finished[16];
// Recursion depth.
Nat depth;
ParamInfo &info(Nat id) {
if (id == Param::returnId())
return src->last();
else
return src->at(id);
}
};
static void setRegister(RegEnv &env, Nat i);
// Make sure any content inside 'reg' is used now, so that 'reg' can be reused for other purposes.
static void vacateRegister(RegEnv &env, Reg reg) {
for (Nat i = 0; i < env.layout->registerCount(); i++) {
Param p = env.layout->registerParam(i);
if (p == Param())
continue;
const Operand &src = env.info(p.id()).src;
if (src.hasRegister() && same(src.reg(), reg)) {
// We need to set this register now, otherwise it will be destroyed!
if (env.active[i]) {
// Cycle detected. If level is 1, then this just means that the data is
// already in the right location, so we don't need to do anything.
if (env.depth > 1) {
// Cycle detected. Push the register we should vacate onto the stack and
// keep a note about that for later.
*env.dest << push(src);
env.active[i] = false;
}
} else {
setRegister(env, i);
}
}
}
}
// Set a register to what it is supposed to be, assuming 'src' is the actual value.
static void setRegisterVal(RegEnv &env, Reg target, Param param, const Operand &src) {
if (param.offset() == 0 && src.size().size64() <= 8) {
if (src.type() == opRegister && src.reg() == target) {
// Already done!
} else {
Reg to = asSize(target, src.size());
if (to == noReg) {
// Unsupported size, 'src' must be a variable, so we'll simply copy slightly
// more data than what we actually need.
Size s = src.size() + Size::sInt.alignment();
*env.dest << mov(asSize(target, s), xRel(s, src.var(), Offset()));
} else {
*env.dest << mov(to, src);
}
}
} else if (src.type() == opVariable) {
Size s(param.size());
*env.dest << mov(asSize(target, s), xRel(s, src.var(), src.offsetRef() + Offset(param.offset())));
} else {
throw new (env.dest) InvalidValue(S("Can not pass non-variables larger than 8 bytes to functions."));
}
}
// Set a register to what it is supposed to be, assuming the address of 'src' shall be used.
static void setRegisterLea(RegEnv &env, Reg target, Param param, const Operand &src) {
assert(param.size().size64() == 8);
*env.dest << lea(asSize(target, Size::sPtr), src);
}
// Set a register to what it is supposed to be, assuming 'src' is a pointer to the actual value.
static void setRegisterRef(RegEnv &env, Reg target, Param param, const Operand &src) {
assert(src.size() == Size::sPtr);
Size s(param.size());
Offset o(param.offset());
// If 'target' is a floating-point register, we can't use that as a temporary.
if (fpRegister(target)) {
// However, since they are always assigned last, we know we can use ptr10, as that
// will be clobbered by the function call anyway.
*env.dest << mov(ptr10, src);
*env.dest << mov(asSize(target, s), xRel(s, ptr10, o));
} else {
// Use the register we're supposed to fill as a temporary.
if (src.type() == opRegister && src.reg() == target)
; // Already done!
else
*env.dest << mov(asSize(target, Size::sPtr), src);
Reg to = asSize(target, s);
if (to == noReg) {
// Unsupported size, upgrade to the next larger supported one.
s += Size::sInt.alignment();
to = asSize(target, s);
}
*env.dest << mov(to, xRel(s, target, o));
}
}
// Try to assign the proper value to a single register (other assignments might be performed
// beforehand to vacate registers).
static void setRegister(RegEnv &env, Nat i) {
Param param = env.layout->registerParam(i);
// Empty?
if (param == Param())
return;
// Already done?
if (env.finished[i])
return;
env.depth++;
Reg target = env.layout->registerSrc(i);
ParamInfo &p = env.info(param.id());
// See if 'target' contains something that is used by other parameters.
env.active[i] = true;
vacateRegister(env, target);
if (!env.active[i]) {
// This register is stored on the stack for now. Restore it before we continue!
p.src = Operand(asSize(target, p.src.size()));
*env.dest << pop(p.src);
}
env.active[i] = false;
// Set the register.
if (p.ref == p.lea)
setRegisterVal(env, target, param, p.src);
else if (p.ref)
setRegisterRef(env, target, param, p.src);
else if (p.lea)
setRegisterLea(env, target, param, p.src);
// Note that we're done.
env.finished[i] = true;
env.depth--;
}
// Set all registers to their proper values for a function call.
static void setRegisters(Listing *dest, Array<ParamInfo> *src, Params *layout) {
RegEnv env = {
dest,
src,
layout,
{ false },
{ false },
0,
};
for (Nat i = 0; i < layout->registerCount(); i++) {
setRegister(env, i);
}
}
/**
* Complex parameters.
*/
// Find registers we need to preserve while calling constructors. We assume that 'used' contains
// all registers in the parameters.
static void preserveComplex(FnCallState &state, Block block) {
RegSet *used = new (state.used) RegSet(*state.used);
// Compute "used" for all but the first complex parameter.
for (Nat i = 0; i < state.params->count(); i++) {
ParamInfo ¶m = state.params->at(i);
if (as<ComplexDesc>(param.type) != null)
continue;
if (param.src.hasRegister())
used->put(param.src.reg());
}
// Add the dirty registers to the mix.
const RegSet *dirty = state.arena->dirtyRegs;
used->put(dirty);
// Move things around!
Bool firstComplex = true;
for (Nat i = 0; i < state.params->count(); i++) {
ParamInfo ¶m = state.params->at(i);
if (as<ComplexDesc>(param.type) != null && firstComplex) {
// We do not need to preserve anything required by the first complex
// parameter. It will manage anyway!
firstComplex = false;
continue;
}
if (!param.src.hasRegister())
continue;
Reg srcReg = param.src.reg();
if (!dirty->has(srcReg))
// No need to preserve.
continue;
Reg into = unusedRegUnsafe(used);
if (into == noReg) {
// No more registers. Create a variable!
Var v = state.dest->createVar(block, param.src.size());
*state.dest << mov(v, param.src);
param.src = v;
} else {
// Put it in 'into' instead!
into = asSize(into, param.src.size());
*state.dest << mov(into, param.src);
param.src = into;
used->put(into);
}
}
}
static bool hasComplex(Array<ParamInfo> *params) {
for (Nat i = 0; i < params->count(); i++)
if (as<ComplexDesc>(params->at(i).type))
return true;
return false;
}
static void copyComplex(FnCallState &state) {
if (!hasComplex(state.params))
return;
Block currentBlock = state.block();
// Find registers we need to preserve while calling constructors.
preserveComplex(state, currentBlock);
for (Nat i = 0; i < state.params->count(); i++) {
ParamInfo ¶m = state.params->at(i);
if (ComplexDesc *c = as<ComplexDesc>(param.type)) {
FreeOpt freeOpt = freeInactive | freeOnException;
// Consider if we need to destroy parameters:
if (!state.layout->calleeDestroyParams())
freeOpt |= freeOnBlockExit;
Var v = state.dest->createVar(currentBlock, c, freeOpt);
// TODO: On 64-bit Windows, these parameters might need to be 16-byte aligned.
// Call the copy constructor.
*state.dest << lea(state.layout->registerSrc(0), v);
if (param.ref == param.lea) {
*state.dest << lea(state.layout->registerSrc(1), param.src);
} else if (param.ref) {
*state.dest << mov(state.layout->registerSrc(1), param.src);
} else {
assert(false, L"Can not use the 'lea'-mode for complex parameters.");
}
*state.dest << call(c->ctor, Size());
*state.dest << activate(v);
// Modify the parameter so that we use the newly created parameter.
param.src = v;
param.ref = false;
param.lea = true;
}
}
}
static void loadOffset(Listing *dest, Reg tmpReg, Nat offset, const ParamInfo ¶m, Size size) {
Reg out = asSize(tmpReg, size);
if (param.ref == param.lea) {
switch (param.src.type()) {
case opRegister:
assert(offset == 0);
*dest << mov(out, asSize(param.src.reg(), size));
break;
case opRelative:
*dest << mov(out, xRel(size, param.src.reg(), param.src.offset() + Offset(offset)));
break;
case opVariable:
*dest << mov(out, xRel(size, param.src.var(), param.src.offset() + Offset(offset)));
break;
default:
assert(false);
}
} else if (param.ref) {
Reg addr;
if (param.src.type() == opRegister) {
addr = param.src.reg();
} else {
addr = asSize(tmpReg, Size::sPtr);
*dest << mov(addr, param.src);
}
*dest << mov(out, xRel(size, addr, Offset(offset)));
} else {
assert(false, L"Can not use the 'lea'-mode for parameters passed in memory.");
}
}
static void copySimple(FnCallState &state, Param p) {
if (p.empty())
return;
if (!p.inMemory())
return;
if (p.id() == Param::returnId())
return;
ParamInfo &info = state.params->at(p.id());
// Complex parameters are already handled!
if (as<ComplexDesc>(info.type))
return;
// OK, we found a parameter to copy! Create a variable and copy it! It is simple, so we
// don't need to worry about copy-ctors and dtors!
Var v = state.dest->createVar(state.block(), info.type, freeOnNone);
// TODO: On 64-bit windows, these parameters might need to be 16-byte aligned!
Reg tmpReg = asSize(state.findFreeReg(), Size::sLong);
Nat size = info.type->size().size64();
Nat offset = 0;
while (offset + 8 <= size) {
loadOffset(state.dest, tmpReg, offset, info, Size::sLong);
*state.dest << mov(longRel(v, Offset(offset)), tmpReg);
offset += 8;
}
if (offset < size && size - offset <= 1) {
loadOffset(state.dest, tmpReg, offset, info, Size::sByte);
*state.dest << mov(byteRel(v, Offset(offset)), asSize(tmpReg, Size::sByte));
offset += 1;
} else if (offset < size && size - offset <= 4) {
loadOffset(state.dest, tmpReg, offset, info, Size::sInt);
*state.dest << mov(intRel(v, Offset(offset)), asSize(tmpReg, Size::sInt));
offset += 4;
}
info.src = v;
info.ref = false;
info.lea = true;
}
static void copySimple(FnCallState &state) {
for (Nat i = 0; i < state.layout->totalCount(); i++)
copySimple(state, state.layout->totalParam(i));
}
/**
* The actual entry-point.
*/
void emitFnCall(const Arena *arena, Listing *dest, Operand toCall, Operand resultPos, TypeDesc *resultType,
Bool member, Bool resultRef, Block currentBlock, RegSet *used, Array<ParamInfo> *params) {
// Shared state for other functions:
FnCallState state(arena, dest, params, used, currentBlock, member);
state.layout->result(resultType);
for (Nat i = 0; i < params->count(); i++)
state.layout->add(i, params->at(i).type);
Result result = state.layout->result();
// Is the result parameter in a register that needs to be preserved?
if (resultRef && resultPos.type() == opRegister) {
Bool resultDirty = arena->dirtyRegs->has(resultPos.reg());
if (resultDirty) {
// We need to preserve it somewhere. Pick any of the registers that need to be
// preserved separately.
static const Reg alternatives[] = { ptrB, ptr12, ptr14, ptr15 };
Reg to = noReg;
for (Nat i = 0; i < ARRAY_COUNT(alternatives); i++) {
if (!used->has(alternatives[i])) {
to = asSize(alternatives[i], Size::sPtr);
break;
}
}
used->put(to);
*dest << mov(to, resultPos);
resultPos = to;
}
}
if (result.memoryRegister() != noReg) {
if (resultRef) {
params->push(ParamInfo(ptrDesc(dest->engine()), resultPos, false, false));
} else {
params->push(ParamInfo(ptrDesc(dest->engine()), resultPos, false, true));
}
}
// Create copies of complex parameters (inside a block) if needed.
copyComplex(state);
// Create copies for simple parameters that are to be passed by pointer.
copySimple(state);
// Push parameters on the stack. Needs to preserve registers.
storeStackParams(state);
// Assign parameters to registers.
setRegisters(dest, params, state.layout);
// If it is the callee's responsibility to destroy parameters, then we know that no
// destructors will be executed by the 'end(block)' operation. As the X64 backend uses
// table-based exceptions, it will not even destroy any registers (it just emits a
// label). As such, it is fine to just emit it and be happy.
if (state.blockCreated() && state.layout->calleeDestroyParams()) {
*dest << end(state.block());
}
// Call the function (we do not need accurate knowledge of dirty registers from here).
*dest << call(toCall, Size());
// Handle the return value if required.
if (result.memoryRegister() != noReg) {
// No need to do anything, the callee wrote the result in the right place for us.
// Also: anything that fits in a register is passed in registers, so we never have to
// read the register from memory.
} else if (result.registerCount() > 0) {
if (resultRef) {
Reg reg = state.layout->registerSrc(1);
*dest << mov(reg, resultPos);
resultPos = xRel(resultType->size(), reg, Offset());
}
if (result.registerCount() == 1 && resultPos.type() == opRegister) {
if (!same(result.registerAt(0), resultPos.reg())) {
*dest << mov(resultPos, result.registerAt(0));
}
} else {
// We need to be a bit careful with data in memory so that we don't overwrite
// too much in the output. There might not be enough alignment between the
// target variable and the next one.
for (Nat i = 0; i < result.registerCount(); i++) {
Reg srcReg = result.registerAt(i);
Nat regSize = size(srcReg).size64();
Nat offset = result.registerOffset(i).v64();
// Sometimes we can get away with copying slightly more than the register.
// This depends on the alignment of the variable.
Nat targetSize = resultPos.size().aligned().size64();
Nat remaining = std::min(regSize, targetSize - offset);
while (remaining > 0) {
Size toCopy;
if (remaining >= 8)
toCopy = Size::sLong;
else if (remaining >= 4)
toCopy = Size::sInt;
else
toCopy = Size::sByte;
// Copy some bytes:
*dest << mov(opOffset(toCopy, resultPos, offset), asSize(srcReg, toCopy));
remaining -= toCopy.size64();
offset += toCopy.size64();
// If we need to copy more, then shift the src register by the appropriate amount.
if (remaining > 0)
*dest << shr(srcReg, byteConst(toCopy.size64() * 8));
}
}
}
}
// If it is our responsibility to destroy parameters, then we need to be a bit more
// careful. If the result is in a register, we need to preserve it since destructors
// might be executed.
if (state.blockCreated() && !state.layout->calleeDestroyParams()) {
const Operand &target = resultPos;
bool needProtection = target.type() == opRegister;
if (needProtection) {
// See if any destructors will be executed. If not, then we are safe anyway.
needProtection = false;
Array<Var> *vars = dest->allVars(state.block());
for (Nat i = 0; i < vars->count(); i++) {
if (dest->freeOpt(vars->at(i)) & freeOnBlockExit) {
needProtection = true;
break;
}
}
}
if (needProtection) {
// 'r15' should be free now. It is not exposed outside of the backend.
*dest << mov(asSize(r15, target.size()), target);
*dest << end(state.block());
*dest << mov(target, asSize(r15, target.size()));
} else {
*dest << end(state.block());
}
}
}
}
}
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