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#include "stdafx.h"
#include "Function.h"
#include "Cast.h"
#include "Doc.h"
#include "Scope.h"
#include "Core/Fn.h"
#include "Compiler/Code.h"
#include "Compiler/Exception.h"
#include "Compiler/Engine.h"
#include "Compiler/Syntax/Parser.h"
namespace storm {
namespace bs {
using syntax::SStr;
FunctionDecl *assignDecl(SrcPos pos,
Scope scope,
syntax::SStr *name,
Array<NameParam> *params,
syntax::Node *options,
syntax::Node *body) {
return new (name) FunctionDecl(pos, scope, null, name, params, options, body);
}
FunctionDecl::FunctionDecl(SrcPos pos,
Scope scope,
MAYBE(SrcName *) result,
syntax::SStr *name,
Array<NameParam> *params,
syntax::Node *options,
syntax::Node *body)
: pos(pos),
scope(scope),
name(name),
result(result),
params(params),
options(options),
body(body) {}
Named *FunctionDecl::doCreate() {
Scope fScope = fileScope(scope, name->pos);
Value result;
if (this->result)
result = fScope.value(this->result);
// if (*name->v == S("asyncPostObject"))
// PVAR(body);
Array<ValParam> *par = bs::resolve(params, fScope);
BSFunction *f = new (this) BSFunction(result, name, par, fScope, null, body);
f->pos = pos;
// Default thread?
if (thread)
f->thread(scope, thread);
if (!this->result)
f->make(fnAssign);
if (options)
syntax::transformNode<void, Scope, BSRawFn *>(options, fScope, f);
return f;
}
MAYBE(Named *) bs::FunctionDecl::update(Scope scope) {
NamePart *name = namePart();
Named *found = scope.find(new (this) Name(name));
if (BSFunction *bs = as<BSFunction>(found)) {
update(bs);
} else if (found) {
// Can not update the function. We don't know it!
} else {
Named *c = create();
resolve();
return c;
}
return null;
}
void bs::FunctionDecl::update(BSFunction *fn) {
Value result;
if (this->result)
result = scope.value(this->result);
assert(fn->result == result);
fn->update(bs::resolve(params, scope), body, name->pos);
}
NamePart *bs::FunctionDecl::namePart() const {
return new (this) SimplePart(name->v, values(bs::resolve(params, scope)));
}
void bs::FunctionDecl::toS(StrBuf *to) const {
*to << namePart();
}
/**
* Raw function.
*/
BSRawFn::BSRawFn(Value result, SStr *name, Array<ValParam> *params, MAYBE(NamedThread *) thread)
: Function(result, name->v, values(params)), valParams(params) {
this->pos = name->pos;
init(thread);
}
void BSRawFn::init(NamedThread *thread) {
if (thread)
runOn(thread);
if (result.ref)
throw new (this) SyntaxError(pos, S("Returning references is not a good idea!"));
setCode(new (this) LazyCode(fnPtr(engine(), &BSRawFn::generateCode, this)));
}
void BSRawFn::thread(Scope scope, SrcName *name) {
if (parentLookup())
throw new (this) InternalError(S("Can not call BSRawFn:thread after the function is attached somewhere."));
Scope fScope = fileScope(scope, name->pos);
NamedThread *t = as<NamedThread>(fScope.find(name));
if (!t)
throw new (this) SyntaxError(name->pos, TO_S(engine(), name << S(" is not a named thread.")));
runOn(t);
}
FnBody *BSRawFn::createBody() {
throw new (this) InternalError(S("A BSRawFn can not be used without overriding 'createBody' or 'createRawBody'!"));
}
void BSRawFn::clearBody() {}
CodeGen *BSRawFn::createRawBody() {
FnBody *body = createBody();
// Expression possibly wrapped around the body (casting the value if needed).
Expr *bodyExpr = expectCastTo(body, result, Scope(this));
// PLN(bodyExpr);
// Generate code!
using namespace code;
CodeGen *state = new (this) CodeGen(runOn(), isMember(), result);
Listing *l = state->l;
*l << prolog();
// Parameters.
for (Nat i = 0; i < body->parameters->count(); i++) {
LocalVar *var = body->parameters->at(i);
var->createParam(state);
}
if (result == Value()) {
CodeResult *r = new (this) CodeResult();
bodyExpr->code(state, r);
state->returnValue(code::Var());
} else {
// If we can get the result as a reference, do that as we avoid a copy. The exception
// is built-in types, as we can copy them cheaply.
Value res = result;
if (!res.isPrimitive() && bodyExpr->result().type().ref)
res = result.asRef();
CodeResult *r = new (this) CodeResult(res, l->root());
bodyExpr->code(state, r);
if (!bodyExpr->result().nothing()) {
// If we get 'nothing', that means the result will not be produced at all.
if (res.ref) {
*state->l << fnRetRef(r->location(state));
} else {
state->returnValue(r->location(state));
}
}
}
// if (!identifier()->startsWith(S("lang.bs"))) {
// if (identifier()->startsWith(S("tests.reload.activeNewVars"))) {
// // PLN(bodyExpr);
// // PLN(identifier() << L": " << l);
// // This can be used to see the transformed machine code as well:
// // PLN(identifier() << L": " << engine().arena()->transform(l));
// // See binary output as well.
// // PVAR(Binary::compile(engine().arena(), l).binary);
// Binary::Info info = Binary::compile(engine().arena(), l);
// PLN(identifier() << L": " << info.varLayout);
// PLN(info.transformed);
// }
// PLN(bodyExpr);
// PLN(identifier() << L": " << l);
// Only dispose it now, when we know we're done (in theory, the backend could fail, but
// this is generally good enough).
if (!isInline) {
clearBody();
bodyCleared = true;
}
return state;
}
void BSRawFn::makeStatic() {
if (parentLookup())
throw new (this) InternalError(S("Do not call 'makeStatic' after adding the function to the name tree."));
// Already static?
if (fnFlags() & fnStatic)
return;
FnFlags outlawed = fnAbstract | fnFinal | fnOverride;
if (fnFlags() & outlawed)
throw new (this) SyntaxError(pos, S("Can not make functions marked abstract, final or override into static functions."));
if (valParams->empty())
return;
if (!valParams->at(0).thisParam())
return;
// All seems well, proceed.
make(fnStatic);
valParams->remove(0);
params->remove(0);
}
void BSRawFn::makeInline() {
if (bodyCleared)
throw new (this) InternalError(S("Do not call 'makeInline' after the function has been executed."));
isInline = true;
setCode(new (this) InlineCode(fnPtr(engine(), &BSRawFn::generateInlineCode, this)));
}
void BSRawFn::generateInlineCode(InlineParams params) {
params.spillParams();
FnBody *body = createBody();
body->info->inlineResult = params.result;
body->info->inlineLabel = params.state->l->label();
body->info->inlineBlock = params.state->block;
Expr *bodyExpr = expectCastTo(body, result, Scope(this));
// Set parameters.
for (Nat i = 0; i < valParams->count(); i++) {
SimplePart *name = new (this) SimplePart(valParams->at(i).name);
LocalVar *var = body->variable(name);
assert(var);
var->var = VarInfo(params.param(i).var());
}
bodyExpr->code(params.state, params.result->split(params.state));
*params.state->l << body->info->inlineLabel;
params.result->created(params.state);
}
CodeGen *BSRawFn::generateCode() {
return createRawBody();
}
void BSRawFn::reset() {
// Could be done better...
if (isInline) {
setCode(new (this) InlineCode(fnPtr(engine(), &BSRawFn::generateInlineCode, this)));
} else {
setCode(new (this) LazyCode(fnPtr(engine(), &BSRawFn::generateCode, this)));
}
}
Array<LocalVar *> *BSRawFn::addParams(Block *to) {
Array<LocalVar *> *params = new (this) Array<LocalVar *>();
params->reserve(valParams->count());
for (Nat i = 0; i < valParams->count(); i++) {
LocalVar *v = createParam(engine(), valParams->at(i), pos);
to->add(v);
params->push(v);
}
return params;
}
Array<DocParam> *BSRawFn::docParams() {
Array<DocParam> *r = new (this) Array<DocParam>();
r->reserve(valParams->count());
for (Nat i = 0; i < valParams->count(); i++)
r->push(DocParam(valParams->at(i).name, valParams->at(i).type()));
return r;
}
/**
* Function.
*/
BSFunction::BSFunction(Value result, SStr *name, Array<ValParam> *params, Scope scope,
MAYBE(NamedThread *) thread, syntax::Node *body) :
BSRawFn(result, name, params, thread), scope(scope), body(body) {}
bs::FnBody *BSFunction::createBody() {
if (!body)
throw new (this) InternalError(TO_S(this, S("Multiple compilation of ") << identifier()));
FnBody *result = syntax::transformNode<FnBody, BSFunction *>(body, this);
return result;
}
void BSFunction::clearBody() {
body = null;
}
Bool BSFunction::update(Array<ValParam> *params, syntax::Node *node, SrcPos pos) {
if (valParams->count() != params->count())
return false;
for (Nat i = 0; i < params->count(); i++)
if (valParams->at(i).type() != params->at(i).type())
return false;
valParams = params;
this->body = node;
this->pos = pos;
reset();
return true;
}
Bool BSFunction::update(Array<ValParam> *params, syntax::Node *node) {
return update(params, node, this->pos);
}
Bool BSFunction::update(Array<Str *> *params, syntax::Node *body) {
if (valParams->count() != params->count())
return false;
for (Nat i = 0; i < params->count(); i++)
valParams->at(i).name = params->at(i);
this->body = body;
reset();
return true;
}
Bool BSFunction::update(BSFunction *from) {
return update(from->valParams, from->body);
}
/**
* Tree function.
*/
BSTreeFn::BSTreeFn(Value result, SStr *name, Array<ValParam> *params, MAYBE(NamedThread *) thread)
: BSRawFn(result, name, params, thread) {}
void BSTreeFn::body(FnBody *body) {
root = body;
reset();
}
bs::FnBody *BSTreeFn::createBody() {
if (!root) {
Str *msg = TO_S(engine(), S("The body of ") << identifier() << S(" was not set before trying to use it."));
throw new (this) UsageError(msg);
}
return root;
}
void BSTreeFn::clearBody() {
root = null;
}
/**
* Abstract function.
*/
BSAbstractFn::BSAbstractFn(Value result, SStr *name, Array<ValParam> *params)
: BSRawFn(result, name, params, null) {
// Just to make sure...
makeAbstract();
}
CodeGen *BSAbstractFn::createRawBody() {
using namespace code;
CodeGen *g = new (this) CodeGen(runOn(), isMember(), result);
// Parameters.
for (Nat i = 0; i < valParams->count(); i++) {
g->createParam(valParams->at(i).type());
}
*g->l << prolog();
*g->l << fnParam(engine().ptrDesc(), objPtr(identifier()));
*g->l << fnCall(engine().ref(builtin::throwAbstractError), false);
// 'throwAbstractError' does not return, so just to be sure.
*g->l << epilog();
*g->l << ret(Size());
return g;
}
/**
* Function body.
*/
bs::FnBody::FnBody(BSRawFn *owner, Scope scope)
: ExprBlock(owner->pos, scope) {
info = new (this) ReturnInfo(owner->result);
parameters = owner->addParams(this);
}
bs::FnBody::FnBody(BSFunction *owner)
: ExprBlock(owner->body ? owner->body->pos : owner->pos, owner->scope) {
info = new (this) ReturnInfo(owner->result);
parameters = owner->addParams(this);
}
void bs::FnBody::code(CodeGen *state, CodeResult *to) {
initVariables(state);
// We don't need to call the three-parameter version of 'blockCode'.
blockCode(state, to);
}
}
}
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