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#pragma once
#include "ValueArray.h"
#include "Type.h"
#include "Core/EnginePtr.h"
#include "Code/Listing.h"
namespace storm {
STORM_PKG(core.lang);
// Create types for unknown implementations.
Type *createFuture(Str *name, ValueArray *params);
/**
* Type for futures.
*/
class FutureType : public Type {
STORM_CLASS;
public:
// Create.
STORM_CTOR FutureType(Str *name, Type *contents);
// Parameter.
Value param() const;
protected:
// Load.
virtual Bool STORM_FN loadAll();
private:
// Content type.
Type *contents;
// Load different varieties.
void loadVoid();
void loadClass();
void loadValue();
// Generate code for retrieving values.
code::Listing *resultValue();
};
Bool STORM_FN isFuture(Value v);
Value STORM_FN unwrapFuture(Value v);
Value STORM_FN wrapFuture(EnginePtr e, Value v);
}
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