File: SystemException.cpp

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#include "stdafx.h"
#include "SystemException.h"
#include "Utils/Lock.h"
#include "Core/Exception.h"
#include "Code/Arena.h"
#include "Code/Binary.h"
#include "Gc/CodeTable.h"
#include "Engine.h"

#ifdef POSIX
#include "Gc/Fault.h"
#include "Gc/DwarfTable.h"

#define XOPEN
#include <signal.h>
#include <ucontext.h>
#endif

namespace storm {

#ifdef POSIX

	static Engine *findEngine(const void *pc) {
		FDE *fde = dwarfTable().find(pc);
		if (!fde)
			return null;

		code::Binary *b = code::codeBinary(fde->codeStart());
		Engine *e = null;
		if (b)
			e = &b->engine();

		if (!e)
			e = runtime::someEngineUnsafe();

		if (e && e->has(bootLateShutdown))
			return null;

		return e;
	}


#ifdef X64
	static const void *instructionPtr(const ucontext_t *ctx) {
		return (const void *)ctx->uc_mcontext.gregs[REG_RIP];
	}
#endif

#ifdef X86
	static const void *instructionPtr(const ucontext_t *ctx) {
		return (const void *)ctx->uc_mcontext.gregs[REG_EIP];
	}
#endif

#ifdef ARM64
	static const void *instructionPtr(const ucontext_t *ctx) {
		return (const void *)ctx->uc_mcontext.pc;
	}
#endif

	static void chainSigHandler(struct sigaction &sig, int signal, siginfo_t *info, void *context) {
		if (sig.sa_flags & SA_SIGINFO) {
			(*sig.sa_sigaction)(signal, info, context);
		} else if (sig.sa_handler == SIG_DFL || sig.sa_handler == SIG_IGN) {
			// Dispatch through system mechanisms.
			sigset_t sigmask, oldsigmask;
			sigemptyset(&sigmask);
			sigaddset(&sigmask, signal);
			struct sigaction tmp;
			sigaction(signal, &sig, &tmp);
			sigprocmask(SIG_UNBLOCK, &sigmask, &oldsigmask);
			raise(signal);
			sigprocmask(SIG_SETMASK, &oldsigmask, NULL);
			sigaction(signal, &tmp, NULL);
		} else {
			(*sig.sa_handler)(signal);
		}
	}

	static struct sigaction oldFpeAction;

	static void handleFpe(int signal, siginfo_t *info, void *context) {
		// Try to find an engine based on the code that called the instruction, so that we can
		// extract an Engine object to instantiate the exception.
		Engine *e = findEngine(info->si_addr);

		if (e) {
			switch (info->si_code) {
			case FPE_INTDIV:
				throw new (*e) DivisionByZero();
			default:
				// We could add more...
				break;
			}
		}

		// If we get here, dispatch to other signal handler. This might crash the process.
		chainSigHandler(oldFpeAction, signal, info, context);
	}

	// static struct sigaction oldSegvAction;

	static void handleSegv(int signal, siginfo_t *info, void *context) {
		// Try to find an engine based on the code that called the instruction, so that we can
		// extract an Engine object to instantiate the exception. Note: the si_addr member here is
		// the address of the faulting access, not the address of the faulting instruction. To get
		// the faulting instruction, we need to look inside 'context'.
		Engine *e = findEngine(instructionPtr((ucontext_t *)context));
		if (!e)
			e = runtime::someEngineUnsafe();

		if (e) {
			switch (info->si_code) {
			case SEGV_MAPERR:
				throw new (*e) MemoryAccessError(Word(info->si_addr), MemoryAccessError::notMapped, context);
			case SEGV_ACCERR:
				throw new (*e) MemoryAccessError(Word(info->si_addr), MemoryAccessError::invalidAccess, context);
			case SI_KERNEL:
				// Note: We can get SI_KERNEL (128), which means an invalid address. Sadly, the
				// source address is not available in si_addr in that case...
				throw new (*e) MemoryAccessError(Word(info->si_addr), MemoryAccessError::kernel, context);
			default:
				// We could add more...
				break;
			}
		}

		// If we get here, dispatch to other signal handler. This might crash the process.
		// chainSigHandler(oldSegvAction, signal, info, context);

		// If we get here, raise SIGINT for easier debugging.
		raise(SIGINT);
	}

	static struct sigaction oldBusAction;

	static void handleBus(int signal, siginfo_t *info, void *context) {
		// Try to find an engine based on the code that called the instruction, so that we can
		// extract an Engine object to instantiate the exception. Note: the si_addr member here is
		// the address of the faulting access, not the address of the faulting instruction. To get
		// the faulting instruction, we need to look inside 'context'.
		Engine *e = findEngine(instructionPtr((ucontext_t *)context));
		if (!e)
			e = runtime::someEngineUnsafe();

		if (e) {
			switch (info->si_code) {
			case BUS_ADRALN:
				throw new (*e) MemoryAccessError(Word(info->si_addr), MemoryAccessError::invalidAlignment, context);
			case BUS_ADRERR:
				throw new (*e) MemoryAccessError(Word(info->si_addr), MemoryAccessError::notMapped, context);
			default:
				// We could add more...
				break;
			}
		}

		// If we get here, dispatch to other signal handler. This might crash the process.
		chainSigHandler(oldBusAction, signal, info, context);
	}


	static void initialize() {
		// Add handler for SIGFPE
		struct sigaction sa;
		sa.sa_sigaction = &handleFpe;
		sigemptyset(&sa.sa_mask);
		sa.sa_flags = SA_RESTART | SA_SIGINFO;
		sigaction(SIGFPE, &sa, &oldFpeAction);

		// Add handler for SIGSEGV
		// sa.sa_sigaction = &handleSegv;
		// sigemptyset(&sa.sa_mask);
		// sa.sa_flags = SA_RESTART | SA_SIGINFO;
		// sigaction(SIGSEGV, &sa, &oldSegvAction);
		setSegvHandler(&handleSegv);

		// Add handler for SIGBUS
		sa.sa_sigaction = &handleBus;
		sigemptyset(&sa.sa_mask);
		sa.sa_flags = SA_RESTART | SA_SIGINFO;
		sigaction(SIGBUS, &sa, &oldBusAction);

		// Disable SIGPIPE. Otherwise we will exit when dealing with sockets in certain cases.
		signal(SIGPIPE, SIG_IGN);
	}

#endif

#ifdef WINDOWS

#ifdef X86
	static const void *instructionPtr(CONTEXT *context) {
		return (const void *)context->Eip;
	}
#endif

#ifdef X64
	static const void *instructionPtr(CONTEXT *context) {
		return (const void *)context->Rip;
	}
#endif

	static Engine *findEngine(LPEXCEPTION_POINTERS info) {
		void *code = codeTable().find(instructionPtr(info->ContextRecord));
		Engine *e = null;

		if (code) {
			code::Binary *b = code::codeBinary(code);
			if (b) {
				e = &b->engine();
			}
		}

		if (!e)
			e = runtime::someEngineUnsafe();

		if (e && e->has(bootLateShutdown))
				return null;

		return e;
	}

	static void throwAccessError(LPEXCEPTION_POINTERS info) {
		EXCEPTION_RECORD *er = info->ExceptionRecord;
		if (er->NumberParameters < 2)
			return;

		Engine *e = findEngine(info);
		if (!e)
			return;

		ULONG_PTR address = er->ExceptionInformation[1];
		MEMORY_BASIC_INFORMATION memInfo;
		VirtualQuery((LPCVOID)address, &memInfo, sizeof(memInfo));
		if (memInfo.State == MEM_COMMIT)
			throw new (*e) MemoryAccessError(address, MemoryAccessError::invalidAccess, info->ContextRecord);
		else
			throw new (*e) MemoryAccessError(address, MemoryAccessError::notMapped, info->ContextRecord);
	}


	// It seems like it is fine to throw from the filter. I guess that is what the
	// _set_se_translator does.
	static LONG WINAPI SysExceptionFilter(LPEXCEPTION_POINTERS info) {
		DWORD lastError = GetLastError();

		switch (info->ExceptionRecord->ExceptionCode) {
		case EXCEPTION_ACCESS_VIOLATION:
			throwAccessError(info);
			break;
		case EXCEPTION_DATATYPE_MISALIGNMENT:
			if (Engine *e = findEngine(info))
				// Note: This is not adequately documented in the Win32 reference. The address is a
				// guess based on how ACCESS_VIOLATION works.
				throw new (*e) MemoryAccessError(
					info->ExceptionRecord->ExceptionInformation[1],
					MemoryAccessError::invalidAlignment,
					info->ContextRecord);
			break;
		case EXCEPTION_INT_DIVIDE_BY_ZERO:
			if (Engine *e = findEngine(info))
				throw new (*e) DivisionByZero(info->ContextRecord);
			break;
		}

		SetLastError(lastError);
		return EXCEPTION_CONTINUE_SEARCH;
	}

	static void initialize() {
		AddVectoredExceptionHandler(0, &SysExceptionFilter);
	}

#endif

	static bool initialized = false;

	void setupSystemExceptions() {
		static util::Lock lock;
		util::Lock::L z(lock);

		if (initialized)
			return;
		initialized = true;

		initialize();
	}

}