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#pragma once
#include "Utils/Exception.h"
#include "Utils/Bitmask.h"
#include "Core/Array.h"
#include "Core/Map.h"
#include "Core/CloneEnv.h"
#include "Core/Fn.h"
#include "Core/Variant.h"
#include "Core/Unknown.h"
#include "Stream.h"
namespace storm {
STORM_PKG(core.io);
namespace typeInfo {
/**
* Information about a serialized type
*/
enum TypeInfo {
// Nothing in particular.
none = 0x00,
// Is this a class-type? If not set, it is a value type.
classType = 0x01,
// Is this a tuple-type?
tuple = 0x02,
// Is this a maybe-type?
maybe = 0x04,
// Completely custom type?
custom = 0x08,
};
BITMASK_OPERATORS(TypeInfo);
}
/**
* Reserved type id:s. These denote the primitive types known natively by the serialization system.
*/
enum StoredId {
// Indicates the end of the members table.
endId = 0x00,
// Built in types.
boolId = 0x01,
byteId = 0x02,
intId = 0x03,
natId = 0x04,
longId = 0x05,
wordId = 0x06,
floatId = 0x07,
doubleId = 0x08,
strId = 0x09,
// Containers.
arrayId = 0x10,
mapId = 0x11,
setId = 0x12,
pqId = 0x13,
// First ID usable by custom types.
firstCustomId = 0x20
};
/**
* Description of a class that is serialized. Instances of the subclass, SerializedStdType,
* describe classes consisting of a fixed set of data members (that are serialized
* automatically), while instances of this class may use custom serialization mechanisms.
*
* All serializable classes need to provide their superclass (if any), and a function pointer to
* a constructor that deserializes the object.
*/
class SerializedType : public Object {
STORM_CLASS;
public:
// Create a description of an object of the type 't'.
STORM_CTOR SerializedType(Type *t, FnBase *ctor);
// Create a description of an object of the type 't', whith the super type 'p' (which is assumed to be serializable).
STORM_CTOR SerializedType(Type *t, FnBase *ctor, Type *super);
// The type.
Type *type;
// Function pointer to the constructor of the class.
FnBase *readCtor;
// Super type.
inline MAYBE(Type *) STORM_FN super() const { return mySuper; }
// Get the TypeInfo bitmask for this type.
typeInfo::TypeInfo STORM_FN info() const;
// To string.
virtual void STORM_FN toS(StrBuf *to) const;
/**
* Cursor. The first element will be the super type, if present.
*/
class Cursor {
STORM_VALUE;
public:
// Create. Empty.
STORM_CTOR Cursor();
// Create, referring to a type.
STORM_CTOR Cursor(SerializedType *type);
// Referring to the parent class?
inline Bool STORM_FN isParent() const { return pos == 0; }
// Referring to any element?
inline Bool STORM_FN any() const { return type && pos < type->types->count() + 1; }
// At the end? Closely related to 'any', but returns 'true' if a complete tuple has been writen as well.
inline Bool STORM_FN atEnd() const { return !type || pos == type->typesRepeat + 1; }
// Current element?
inline Type *STORM_FN current() const { return (pos == 0) ? type->mySuper : type->typeAt(pos - 1); }
// Advance.
void STORM_FN next();
private:
// The type.
MAYBE(SerializedType *) type;
// Position.
Nat pos;
};
protected:
// Overridden in subclasses to provide the base info.
virtual typeInfo::TypeInfo STORM_FN baseInfo() const;
// Access the type storage.
inline void typeAdd(Type *t) { types->push((TObject *)t); }
// Get a type.
inline Type *typeAt(Nat id) const { return (Type *)types->at(id); }
// Number of types.
inline Nat typeCount() const { return types->count(); }
// Set the repeat.
inline void typeRepeat(Nat r) { typesRepeat = r; }
private:
// The super type.
MAYBE(Type *) mySuper;
// All types in this class, so that the Cursor can iterate over them easily.
Array<TObject *> *types;
// Are the types above repeating? From which index in that case? If 'typesRepeat >=
// types->count()', then no repeat is in effect.
Nat typesRepeat;
// Common initialization.
void init();
};
/**
* A single member inside an object description.
*/
class SerializedMember {
STORM_VALUE;
public:
STORM_CTOR SerializedMember(Str *name, Type *type);
STORM_CTOR SerializedMember(Str *name, Type *type, MAYBE(FnBase *) init);
// Name of the member.
Str *name;
// Type of the member.
Type *type;
// Default initialization, if any.
MAYBE(FnBase *) init;
};
/**
* Description of the members of a class that are being serialized. Used with the standard
* serialization mechanisms in ObjIStream and ObjOStream.
*/
class SerializedStdType : public SerializedType {
STORM_CLASS;
public:
// Create a description of an object of the type 't'.
STORM_CTOR SerializedStdType(Type *t, FnBase *ctor);
// Create a description of an object of the type 't', with the super type 'p' (assumed to be serializable).
STORM_CTOR SerializedStdType(Type *t, FnBase *ctor, Type *super);
// Add a member.
void STORM_FN add(Str *name, Type *type);
void STORM_FN add(Str *name, Type *type, MAYBE(FnBase *) init);
void add(const wchar *name, Type *type);
// Number of members.
inline Nat STORM_FN count() const { return names->count(); }
// Get a member.
SerializedMember at(Nat i) const;
// To string.
virtual void STORM_FN toS(StrBuf *to) const;
protected:
typeInfo::TypeInfo STORM_FN baseInfo() const;
private:
// Names of the members.
Array<Str *> *names;
// Initialization pointers.
Array<FnBase *> *inits;
};
// C++ helper:
template <class Type>
SerializedStdType *serializedStdType(Engine &e) {
return new (e) SerializedStdType(StormInfo<Type>::type(e), ctorPtr<Type, ObjIStream *>(e));
}
template <class Type, class Parent>
SerializedStdType *serializedStdType(Engine &e) {
return new (e) SerializedStdType(StormInfo<Type>::type(e), ctorPtr<Type, ObjIStream *>(e), StormInfo<Parent>::type(e));
}
/**
* Description of a sequence of tuples. Used to serialize containers using a format
* understandable by readers unaware of the underlying types.
*
* The standard serialization mechanisms do not use this serialization automatically; custom
* serialization is required. However, in practice this will not be required as the containers
* implement the appropriate custom serialization automatically.
*
* An array is just a sequence of 1-tuples, while a map is a sequence of 2-tuples, for example.
*/
class SerializedTuples : public SerializedType {
STORM_CLASS;
public:
// Create a type description.
STORM_CTOR SerializedTuples(Type *t, FnBase *ctor);
STORM_CTOR SerializedTuples(Type *t, FnBase *ctor, Type *super);
// Add a type.
void STORM_FN add(Type *t) { typeAdd(t); }
// Count.
Nat STORM_FN count() const { return typeCount() - 1; }
// Element.
Type *STORM_FN at(Nat i) const { return typeAt(i + 1); }
// To string.
virtual void STORM_FN toS(StrBuf *to) const;
protected:
typeInfo::TypeInfo STORM_FN baseInfo() const;
};
/**
* Description of a serialized maybe-type. Fairly similar to "SerializedTuples", but expects a
* boolean to be written first rather than an entire integer.
*/
class SerializedMaybe : public SerializedType {
STORM_CLASS;
public:
// Create a type description.
STORM_CTOR SerializedMaybe(Type *t, FnBase *ctor, Type *contained);
// Get the contained type.
inline Type *STORM_FN contained() const { return typeAt(1); }
// To string.
virtual void STORM_FN toS(StrBuf *to) const;
protected:
typeInfo::TypeInfo STORM_FN baseInfo() const;
};
/**
* Error during serialization.
*/
class EXCEPTION_EXPORT SerializationError : public Exception {
STORM_EXCEPTION;
public:
};
/**
* Format errors during serialization. Contains a message and a stack trace for debugging.
*/
class EXCEPTION_EXPORT SerializationFormatError : public SerializationError {
STORM_EXCEPTION;
public:
SerializationFormatError(const wchar *msg) {
w = new (this) Str(msg);
saveTrace();
}
STORM_CTOR SerializationFormatError(Str *msg) {
w = msg;
saveTrace();
}
virtual void STORM_FN message(StrBuf *to) const {
*to << w;
}
private:
Str *w;
};
/**
* End of stream while reading from an object stream. Does not save a trace.
*/
class EXCEPTION_EXPORT EndOfStream : public SerializationError {
STORM_EXCEPTION;
public:
STORM_CTOR EndOfStream() {}
virtual void STORM_FN message(StrBuf *to) const {
*to << S("End of stream while reading an object.");
}
};
/**
* Size limit exceeded during deserialization.
*/
class EXCEPTION_EXPORT SizeLimitReached : public SerializationError {
STORM_EXCEPTION;
public:
STORM_CTOR SizeLimitReached(Str *type, Nat size, Nat budget)
: type(type), size(size), budget(budget) {}
SizeLimitReached(const wchar *type, Nat size, Nat budget)
: type(new (engine()) Str(type)), size(size), budget(budget) {}
virtual void STORM_FN message(StrBuf *to) const {
*to << S("Size limit reached: trying to allocate ") << type;
if (size == 0) {
*to << S(". This would exceed the limit of ") << budget << S(" bytes.");
} else {
*to << S(" of ") << size
<< S(" bytes, which is larger than the current limit of ") << budget
<< S(" bytes.");
}
}
private:
Str *type;
Nat size;
Nat budget;
};
/**
* Input stream for objects.
*
* Note that the serialization mechanism may store metadata required for multiple objects only
* once in the stream, which means that objects written using a single instance of an OObjStream
* has to be read using a single instance of an IObjStream.
*/
class ObjIStream : public Object {
STORM_CLASS;
public:
// Create.
STORM_CTOR ObjIStream(IStream *src);
// Source stream.
IStream *from;
// Deserialize a value of the given type. The type is stored in memory previously allocated
// and passed in as 'out'. This memory will be initialized by this call.
void STORM_FN readValue(Type *type, PTR_GC out);
// Deserialize an object of the given type. The result is always an instance of the type
// described by 'type', even if this is not possible to express in the type system.
Object *STORM_FN readClass(Type *type);
// Helper in C++.
template <class T>
T *readClass() {
return (T *)readClass(StormInfo<T *>::type(engine()));
}
// Read a primitive value of some sort.
void readPrimitiveValue(StoredId id, PTR_GC out);
Object *readPrimitiveObject(StoredId id);
// Indicate the end of an object.
void STORM_FN end();
// Close the underlying stream.
void STORM_FN close() { from->close(); }
// Check array allocation. Expected to be called by types that allocate arrays separately by
// themselves. May throw an exception.
void STORM_FN checkArrayAlloc(Nat elemSize, Nat count);
// Maximum total size to allow for top-level read operations. If the in-memory size of the
// object would exceed this number, then an exception is thrown instead, and reading is
// aborted early. If this happens, the input stream is left in an intermediate state, and
// further reads can not be made reliably. We don't try to skip the malformed data, as the
// intent of this property is to guard against malformed data from possibly malicious
// sources. The default value is 4GiB.
Nat maxReadSize;
// Maximum size to allow for any individual array allocations. This value is provided in
// addition to 'maxSize' to control the size of individual allocations to some degree. Due
// to the existence of ambiguous references, the garbage collector might fail to reclaim
// some allocations. Large allocations thereby have a larger risk of being retained, which
// could in turn lead to out-of-memory conditions whenever a large object is allocated, even
// if it is not used afterwards. The default value is 4GiB.
Nat maxArraySize;
// Get/set the size of type descriptions. This is to put an upper limit on the metadata
// stored by this object in order to disallow out-of-memory conditions from malformed type
// descriptions. Default is 4GiB.
Nat STORM_FN maxTypeDescSize() const { return typeDescLimit; }
void STORM_FN maxTypeDescSize(Nat size);
// Current size of our type description.
Nat STORM_FN typeDescSize() const { return typeDescCurrent; }
// Set all sizes to the specified number.
void STORM_ASSIGN maxSize(Nat max) {
maxReadSize = max;
maxArraySize = max;
maxTypeDescSize(max);
}
// Get the remaining size budget of the last object that was read.
Nat STORM_FN lastReadBudget() const { return readSizeBudget; }
// Get the size of the last read object (assuming that 'maxReadSize' was not changed).
Nat STORM_FN lastReadSize() const { return maxReadSize - lastReadBudget(); }
private:
// Description of a member.
//
// Note that since some members are read in multiple steps, the same name is possibly
// repeated inside a single Desc instance.
class Member {
STORM_VALUE;
public:
// Create a regular member: read 'name' with 'type' from the stream in some fashion.
Member(Str *name, Nat type);
// Create a default-initialized member. We don't use 'name', but instead store the initializer.
Member(FnBase *init);
// Create a copy with a different 'read' member.
Member(const Member &o, Int read);
// Name of the member.
Str *name() const {
return read == -1 ? null : (Str *)data;
}
// Initializer of the member.
FnBase *init() const {
return read == -1 ? (FnBase *)data : null;
}
// Type of the member.
Nat type;
// How to read the member:
// = 0: Read it immediately, as usual.
// =-1: Use default value.
// =-2: Read this member and push it onto temporary storage.
// =-3: Read this member and ignore it. Must only be used at the end.
// > 0: Read this member from temporary storage at 'read - 1'.
// This allows reading members in a different order compared to what is expected
// by the constructor of the object we're constructing. It does, however, incur
// additional memory allocation in cases where we need to reorder members. This is
// fine since we expect that case to be rare.
Int read;
private:
// Data. Either the name of the member, or a function ptr (if read = -1).
UNKNOWN(PTR_GC) void *data;
};
// Description of a type. Contains a pointer to an actual type once we know that.
class Desc : public Object {
STORM_CLASS;
public:
// Create.
Desc(Byte flags, Nat parent, Str *name);
// Create as a wrapper for a built-in type.
Desc(Byte flags, Type *type, FnBase *ctor);
// Data. Flags (in the highest 8 bits) and number of temporary entries required.
Nat data;
// Flags.
Byte flags() const { return (data >> 24) & 0xFF; }
// Is this a value type?
Bool isValue() const { return (flags() & typeInfo::classType) == typeInfo::none; }
// Is this a tuple?
Bool isTuple() const { return (flags() & typeInfo::tuple) != 0; }
// Is this a maybe-type?
Bool isMaybe() const { return (flags() & typeInfo::maybe) != 0; }
// Does this type allow early-out?
Bool isEarlyOut() const { return (flags() & (typeInfo::maybe | typeInfo::tuple)) != 0; }
// Entries required in the temporary storage.
Nat storage() const { return data & 0x00FFFFFF; }
// Set entries in temporary storage.
void storage(Nat v) { data = (Nat(flags()) << 24) | (v & 0x00FFFFFF); }
// ID of the parent class.
Nat parent;
// Members. If 'null', this type has custom serialization.
Array<Member> *members;
// What we know about the serialization.
SerializedType *info;
// Find a member by name. Returns an id >= members->count() on failure.
Nat findMember(Str *name) const;
};
// Cursor into the Desc object. Only worries about members in contrast to the cursor in
// SerializedType.
class Cursor {
STORM_VALUE;
public:
Cursor();
Cursor(Desc *desc);
// Does this cursor refer to a description of a custom type?
inline Bool customDesc() const { return desc->members == null; }
// Any element?
inline Bool any() const { return desc && desc->members && pos < desc->members->count(); }
// At the end of serialization? Allows repetition in case of tuples.
inline Bool atEnd() const {
return !desc || !desc->members || pos >= desc->members->count() || (pos == 1 && desc->isEarlyOut());
}
// Current element?
const Member ¤t() const;
// Advance.
void next();
// Access an element in the temporary storage.
Variant &temporary(Nat n) { return tmp->v[n]; }
// Add a new temporary object.
void pushTemporary(const Variant &v);
private:
Desc *desc;
GcArray<Variant> *tmp;
Nat pos;
};
// Keep track of how the serialization is progressing. Used as a stack.
Array<Cursor> *depth;
// Directory of previously deserialized objects.
Map<Nat, Object *> *objIds;
// Directory of known type ids.
Map<Nat, Desc *> *typeIds;
// Limit of type desc size.
Nat typeDescLimit;
// Current size of the type description data, to guard against overflows.
Nat typeDescCurrent;
// Current remaining size budget of the top-level object that is currently being read.
Nat readSizeBudget;
// Information from 'start'.
struct Info {
// Type we're expecting.
Nat expectedType;
// Set if a previously existing value should be returned.
Variant result;
};
// Start deserialization of an object. As a part of the process, figures out which object to
// read and returns its id. Will also make sure to read any objects that are supposed to be
// stored in temporary storage if necessary. Parameter indicates where to store values if we
// are trying to load a value (so we can skip the Variant if we are default-initializing
// value types).
Info start(PTR_GC valueOut);
// Get the description for an object id, reading it if necessary.
Desc *findInfo(Nat id);
// Validate a type description for members against our view of the corresponding type.
void validateMembers(Desc *desc);
// Validate a type description for tuples against our view of the corresponding type.
void validateTuple(Desc *desc);
// Validate a maybe-description.
void validateMaybe(Desc *desc);
// Read an object into a variant.
Variant readObject(Nat type);
// Read a value (internal version, does not call 'start'). 'objectPtr' states if 'out' is
// really a pointer to Object *, rather than a pointer to a value. This happens when we try
// to turn values into objects during deserialization for example.
void readValueI(Desc *type, void *out, Bool objectPtr);
// Read a class (internal version, does not call 'start').
Object *readClassI(Desc *type, Type *t);
// Clear object ids.
void clearObjects();
// Check size of type descriptions. Add 'current' to it.
void checkTypeDescSize(Nat add);
// Check total allocation size.
void checkAllocSize(Nat add);
};
/**
* Output stream for objects.
*
* Generic serialization is implemented as follows:
* 1: call 'startValue', 'startClass' depending on what is appropriate.
* 2: if the function returns false, abort serialization of the current instance; it has already
* been serialized before.
* 3: call 'member' once for each member that is going to be serialized.
* 4: call 'endMembers'.
* 5: serialize the members by calling their serialization function.
* 6: call 'end'
*
* Note: Serialization of threaded objects is not yet supported.
*
* TODO: Provide 'deepCopy' and copy ctor! Perhaps they should assert...
*/
class ObjOStream : public Object {
STORM_CLASS;
public:
// Create.
STORM_CTOR ObjOStream(OStream *to);
// Destination stream. Used to implement custom serialization.
OStream *to;
// Inidicate the start of serialization of the given object. Returns 'true' if the object
// should be serialized, false if it has already been serialized and should be skipped
// (including the call to 'end').
Bool STORM_FN startValue(Type *type);
Bool STORM_FN startClass(Type *type, const Object *v);
// Versions of 'startValue' and 'startClass' where we have previously acquired a
// SerializedType instance somehow.
// Note: It is typically better to call the versions that take a Type parameter
// than calling the 'serializedType' function yourself. That allows us to cache
// a single instance of the SerializedType rather than potentially having to
// re-create it multiple times.
Bool STORM_FN startValue(SerializedType *type);
Bool STORM_FN startClass(SerializedType *type, const Object *v);
// Helper in C++.
template <class T>
Bool startClass(const T *v) {
return startClass(StormInfo<T *>::type(engine()), v);
}
// Indicate the start of serialization of a primitive type.
void STORM_FN startPrimitive(StoredId id);
// Indicate the end of an object serialization. Not called if 'startXxx' returned false.
void STORM_FN end();
// Flush the stream.
void STORM_FN flush() { to->flush(); }
// Close the underlying stream.
void STORM_FN close() { to->close(); }
private:
// Keep track of how the serialization is progressing. Used as a stack.
Array<SerializedType::Cursor> *depth;
// Directory of previously serialized objects. Note: hashes object identity rather than
// regular equality.
Map<Object *, Nat> *objIds;
// Directory of allocated type id:s (actually Map<Type *, Nat>). Types that have been
// assigned an identifier but not yet been written to the stream have their highest bit set.
Map<TObject *, Nat> *typeIds;
// Cached lookups for the results of calling "serializedType" for each type (actually Map<Type *, ...>).
Map<TObject *, SerializedType *> *serializedTypes;
// Next available type id.
Nat nextId;
// Find the type id for 't'. Generate a new one if none exists.
Nat typeId(Type *t);
// Clear 'objIds'.
void clearObjects();
// Called before writing an object of type 'type'. Initializes 'depth' for the object, and
// possibly writes the header if it was the topmost object. Returns the type we're expecting
// to write (if we know).
// If we're expecting to serialize a parent type to a previously serialized type, "null" is returned.
MAYBE(Type *) start(SerializedType *type);
// Write the type info provided, if needed.
void writeInfo(SerializedType *desc);
// Find a SerializedType for a given Type.
SerializedType *findSerialized(Type *type);
};
// Demangle a name.
Str *STORM_FN demangleName(Str *name);
}
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