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#pragma once
#include "Context.h"
#include "Session.h"
#include "Certificate.h"
#include "Core/Net/NetStream.h"
namespace ssl {
/**
* A context used to represent a client context.
*
* A client generally does not need to assert its identity, but desires to know the identity of
* the remote peer of the connection.
*
* TODO: Some of the 'connect' functions would be good to move to Context. We'll see exactly
* which ones when the server is done.
*/
class ClientContext : public Context {
STORM_CLASS;
public:
// Create a default client context. It will by default use the system's certificate store
// and the system's default trusted ciphers.
static ClientContext *STORM_FN systemDefault(EnginePtr e);
// Create a client context that will only trust a particular certificate. By default, we
// don't verify the hostname of the certificate.
static ClientContext *STORM_FN pinnedTo(Certificate *certificate);
// Verify the hostname?
Bool STORM_FN verifyHostname() const { return checkHostname; }
void STORM_ASSIGN verifyHostname(Bool v);
// Get pinned certificate, if any.
MAYBE(Certificate *) STORM_FN pinnedCertificate() const { return pinned; }
// Create an endpoint.
Session *STORM_FN connect(IStream *input, OStream *output, Str *host);
// Connect using a TCP socket, but don't use the hostname from the remote peer.
Session *STORM_FN connect(NetStream *stream, Str *host);
// Connect using a TCP socket, trying to figure out the hostname from the remote peer.
Session *STORM_FN connect(NetStream *stream);
// To string.
virtual void STORM_FN toS(StrBuf *to) const;
protected:
// Create data.
virtual SSLContext *createData();
private:
// Create.
ClientContext();
// Certificate to trust, if any.
Certificate *pinned;
// Verify hostname?
Bool checkHostname;
};
}
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