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#include "stdafx.h"
#include "Brush.h"
#include "Painter.h"
#include "Bitmap.h"
#include "GraphicsMgr.h"
namespace gui {
Brush::Brush() {}
SolidBrush::SolidBrush(Color c) : myOpacity(1.0f), myColor(c) {}
void SolidBrush::create(GraphicsMgrRaw *g, void *&result, Cleanup &update) {
g->create(this, result, update);
}
void SolidBrush::update(GraphicsMgrRaw *g, void *resource) {
g->update(this, resource);
}
BitmapBrush::BitmapBrush(Bitmap *bitmap) : myBitmap(bitmap), myTfm(new (engine()) Transform()), myOpacity(1.0f) {}
BitmapBrush::BitmapBrush(Bitmap *bitmap, Transform *tfm) : myBitmap(bitmap), myTfm(tfm), myOpacity(1.0f) {}
void BitmapBrush::transform(Transform *tfm) {
myTfm = tfm;
needUpdate();
}
void BitmapBrush::create(GraphicsMgrRaw *g, void *&result, Cleanup &update) {
g->create(this, result, update);
}
void BitmapBrush::update(GraphicsMgrRaw *g, void *resource) {
g->update(this, resource);
}
GradientStop::GradientStop(Float position, Color color) : pos(position), color(color) {}
wostream &operator <<(wostream &to, const GradientStop &s) {
return to << s.color << L"@" << s.pos;
}
void GradientStop::toS(StrBuf *to) const {
*to << color << S("@") << pos;
}
Gradient::Gradient() : myStops(null) {}
Gradient::Gradient(Array<GradientStop> *stops) : myStops(stops) {}
Array<GradientStop> *Gradient::stops() const {
return new (this) Array<GradientStop>(*myStops);
}
void Gradient::stops(Array<GradientStop> *stops) {
myStops = new (this) Array<GradientStop>(*stops);
// We need to re-create the backend-specific things.
recreate();
}
LinearGradient::LinearGradient(Array<GradientStop> *stops, Point start, Point end) :
Gradient(stops), myStart(start), myEnd(end) {}
LinearGradient::LinearGradient(Color c1, Color c2, Point start, Point end) :
Gradient(), myStart(start), myEnd(end) {
Array<GradientStop> *s = new (this) Array<GradientStop>();
s->push(GradientStop(0, c1));
s->push(GradientStop(1, c2));
stops(s);
}
void LinearGradient::start(Point p) {
myStart = p;
needUpdate();
}
void LinearGradient::end(Point p) {
myEnd = p;
needUpdate();
}
void LinearGradient::points(Point start, Point end) {
myStart = start;
myEnd = end;
needUpdate();
}
void LinearGradient::create(GraphicsMgrRaw *g, void *&result, Cleanup &update) {
g->create(this, result, update);
}
void LinearGradient::update(GraphicsMgrRaw *g, void *resource) {
g->update(this, resource);
}
RadialGradient::RadialGradient(Array<GradientStop> *stops, Point center, Float radius) :
Gradient(stops), myCenter(center), myRadius(radius), myTransform(new (engine()) Transform()) {}
RadialGradient::RadialGradient(Color c1, Color c2, Point center, Float radius) :
Gradient(), myCenter(center), myRadius(radius), myTransform(new (engine()) Transform()) {
Array<GradientStop> *s = new (this) Array<GradientStop>();
s->push(GradientStop(0, c1));
s->push(GradientStop(1, c2));
stops(s);
}
void RadialGradient::center(Point p) {
myCenter = p;
needUpdate();
}
void RadialGradient::radius(Float v) {
myRadius = v;
needUpdate();
}
void RadialGradient::transform(Transform *tfm) {
myTransform = tfm;
needUpdate();
}
void RadialGradient::create(GraphicsMgrRaw *g, void *&result, Cleanup &update) {
g->create(this, result, update);
}
void RadialGradient::update(GraphicsMgrRaw *g, void *resource) {
g->update(this, resource);
}
}
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