1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87
|
#include "stdafx.h"
#include "Path.h"
#include "LibData.h"
#include "RenderMgr.h"
#include "Exception.h"
#include "GraphicsMgr.h"
namespace gui {
Path::Path() : started(false) {
elements = new (this) Array<PathPoint>();
}
void Path::create(GraphicsMgrRaw *g, void *&result, Cleanup &cleanup) {
g->create(this, result, cleanup);
}
void Path::update(GraphicsMgrRaw *g, void *resource) {
g->update(this, resource);
}
void Path::clear() {
elements->clear();
started = false;
b = Rect();
recreate();
}
void Path::start(Point pt) {
PathPoint e(tStart);
e.start()->pt = pt;
elements->push(e);
if (elements->count() == 1)
b = Rect(pt, Size());
else
b = b.include(pt);
started = true;
recreate();
}
void Path::close() {
PathPoint e(tClose);
elements->push(e);
started = false;
recreate();
}
void Path::line(Point to) {
PathPoint e(tLine);
e.line()->to = to;
elements->push(e);
b = b.include(to);
recreate();
}
void Path::point(Point to) {
if (!started)
start(to);
else
line(to);
}
void Path::bezier(Point c1, Point to) {
PathPoint e(tBezier2);
e.bezier2()->c1 = c1;
e.bezier2()->to = to;
elements->push(e);
b = b.include(c1).include(to);
recreate();
}
void Path::bezier(Point c1, Point c2, Point to) {
PathPoint e(tBezier3);
e.bezier3()->c1 = c1;
e.bezier3()->c2 = c2;
e.bezier3()->to = to;
elements->push(e);
b = b.include(c1).include(c2).include(to);
recreate();
}
Array<PathPoint> *Path::data() {
return new (this) Array<PathPoint>(*elements);
}
}
|