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#pragma once
#include "Core/Hash.h"
namespace sound {
/**
* Encapsulates a Win32 handle so that it can be properly understood by Storm.
*/
class Handle {
STORM_VALUE;
public:
#ifdef SOUND_DX
Handle() { value = (size_t)INVALID_HANDLE_VALUE; }
Handle(HANDLE h) { value = (size_t)h; }
// Get Win32 types.
inline HANDLE v() const { return (HANDLE)value; }
#endif
#ifdef SOUND_AL
Handle() {}
Handle(ALuint v) { value = v; }
inline ALuint v() const { return (ALuint)value; }
#endif
inline Bool STORM_FN operator ==(Handle o) const {
return value == o.value;
}
inline Bool STORM_FN operator !=(Handle o) const {
return value != o.value;
}
inline Nat STORM_FN hash() const {
return ptrHash((void *)value);
}
private:
UNKNOWN(PTR_NOGC) size_t value;
};
}
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