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#include "stdafx.h"
#include "Code/Binary.h"
#include "Code/Listing.h"
using namespace code;
BEGIN_TEST(NotTest, Code) {
Engine &e = gEngine();
Arena *arena = code::arena(e);
Listing *l = new (e) Listing();
Var p = l->createIntParam();
*l << prolog();
*l << bnot(p);
*l << mov(eax, p);
l->result = intDesc(e);
*l << fnRet(eax);
Binary *b = new (e) Binary(arena, l);
typedef Int (*Fn)(Int);
Fn fn = (Fn)b->address();
CHECK_EQ((*fn)(10), ~Int(10));
} END_TEST
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