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#include "stdafx.h"
#include "Code/Binary.h"
#include "Code/Listing.h"
using namespace code;
BEGIN_TEST(PreserveTest, Code) {
Engine &e = gEngine();
Arena *arena = code::arena(e);
Listing *l = new (e) Listing();
*l << prolog();
*l << mov(rax, wordConst(0x00));
*l << mov(rbx, wordConst(0x01));
*l << mov(rcx, wordConst(0x02));
l->result = intDesc(e);
*l << fnRet(eax);
Binary *b = new (e) Binary(arena, l);
CHECK_EQ(callFn(b->address(), 0), 0x00);
} END_TEST
BEGIN_TEST(Preserve64, Code) {
Engine &e = gEngine();
Arena *arena = code::arena(e);
Listing *l = new (e) Listing();
Var v = l->createLongVar(l->root());
Var w = l->createLongVar(l->root());
*l << prolog();
*l << mov(v, longConst(0x123456789A));
*l << mov(w, longConst(0xA987654321));
*l << mov(rax, v);
*l << add(v, w);
l->result = longDesc(e);
*l << fnRet(rax);
Binary *b = new (e) Binary(arena, l);
CHECK_EQ(callFn(b->address(), int64(0)), 0x123456789A);
} END_TEST
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