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use ui;
use core:geometry;
use graphics;
/**
* A presentation.
*
* A presentation consists of a number of Slides, each of which contains a number of Elements to be
* laid out in a certain way and displayed on the screen. Each slide may contain animations that
* alter the state or layout of elements on the screen.
*
* In addition to the slides, the Presentation object contains global settings and resources for the
* presentation in its entirety, such as background color, page numbering etc.
*/
class Presentation on Render {
// Title of the presentation. Used in the title of the presentation viewer window.
Str title;
// Size of the coordinate system in the slides. Defaults to 1024x768, but may be modified
// freely, for example by calling `makeWide` to make the presentation into a 16:9 aspect ratio.
Size size;
// Top and left border around slides.
Size topLeftBorder;
// Bottom and right border around slides.
Size bottomRightBorder;
// Set the entire border at the same time. Assign function, so it is possible to treat `border` as a variable.
assign border(Size border) {
topLeftBorder = bottomRightBorder = border;
}
// Default text style for headings.
TextStyle headingStyle;
// Default text style for the content of slides.
TextStyle contentStyle;
// Default heading alignment.
Cardinal headingAlign;
// Left margin of the content in the caption layout. This is in addition to the slide border.
Float contentLeftMargin;
// Right margin of the content in the caption layout. This is in addition to the slide border.
Float contentRightMargin;
// Default animation time.
Duration animationTime;
// All slides in the presentation.
private Slide[] slides;
// The background.
private Slide myBackground;
// Create.
init(Str title) {
Size size(640, 480);
Size border(20, 20);
layout:Border bgLayout;
bgLayout.border = Size(0);
bgLayout.add(component(SolidFill(white)));
init() {
title = title;
size = size;
topLeftBorder = border;
bottomRightBorder = border;
myBackground = Slide(bgLayout);
headingStyle = defaultHeadingStyle;
contentStyle = defaultContentStyle;
headingAlign = west;
animationTime = 200 ms;
}
myBackground.added(this);
}
// Make the presentation into 16:9 format.
void makeWide() {
size = Size(size.h * 16 / 9, size.h);
}
// Make the presentation into 4:3 format.
void makeNarrow() {
size = Size(size.h * 4 / 3, size.h);
}
// Perform any cleanup necessary.
void cleanup() {
for (slide in slides)
slide.cleanup();
}
// Attach a repaint callback if any elements require the ability.
void setupRepaint(Fn<void> callback) {
for (slide in slides)
slide.setupRepaint(callback);
}
/**
* A cursor to a position inside a presentation, excluding the timecode of any current
* animation.
*
* The entire state is stored in this class, so that a single application may have multiple
* cursors into the same presentation. It is then possible to render the presentation at the
* different stages at will.
*
* Do not modify this object directly, use the corresponding functions inside the Presentation
* class instead.
*/
public class Cursor {
// Current slide.
package Nat slide;
// Current animation inside the slide.
package Nat step;
// Create a state representing the first slide in a presentation.
init() {
init() {
slide = 0;
step = 0;
}
}
// Convenience constructor for use internally.
package init(Nat slide, Nat step) {
init() {
slide = slide;
step = step;
}
}
// To string.
void toS(StrBuf to) {
to << "{ slide " << slide << ", step " << step << " }";
}
// Compare.
Bool ==(Cursor other) {
slide == other.slide & step == other.step;
}
}
// The background slide.
Slide background() { myBackground; }
// Set the background slide. Allows treating `background` as a variable.
assign background(Slide s) {
myBackground = s;
s.added(this);
}
// Add a slide.
void add(Slide s) {
slides << s;
s.added(this);
}
// Draw the presentation in its current state. Assumes 'g' has been set up to match the slide
// size. 'time' is a number in the interval [0, 1] that indicates the position of the current
// animation. 1.0 means complete, and 0.0 means it has just started. 'pos' is the state of the
// current slide, and 'last' is the state of the previous state in the presentation. This is
// used to provide good slide transitions.
void draw(Graphics g, Cursor pos, Cursor? last, Float time) {
Nat slide = pos.slide;
if (slide >= slides.count) {
return;
}
Slide curr = slides[slide];
if (pos.step == 0 & time < 1.0) {
if (intro = curr.intro) {
Duration d = max(curr.duration(0), intro.duration);
intro.draw(this, g, pos, last, d * time);
return;
}
}
drawSlide(g, pos, curr.duration(pos.step) * time);
}
// Draw a slide, complete with background and any overlays. Expected to be used from intro
// animations.
void drawSlide(Graphics g, Cursor cursor, Duration time) {
var slide = cursor.slide;
if (slide < slides.count) {
background.draw(g, slide, background.duration(slide));
slides[cursor.slide].draw(g, cursor.step, time);
}
}
// Draw a slide that is not the current one.
void drawSlide(Graphics g, Cursor cursor) {
if (cursor.slide < slides.count) {
Slide s = slides[cursor.slide];
drawSlide(g, cursor, s.duration(cursor.step));
}
}
// Get the animation state representing the beginning of the presentation. Expected to be used
// from intro animations.
Cursor begin() {
Cursor(0, 0);
}
// Get the state representing the end of the presentation.
Cursor end() {
Cursor(slides.count, 0);
}
// Get the state for the n:th slide.
Cursor at(Nat id) {
Cursor(min(id, slides.count), 0);
}
// Get the next state.
Cursor next(Cursor s) {
if (s.slide >= slides.count)
return s;
Slide slide = slides[s.slide];
if (s.step + 1 >= slide.stepCount)
Cursor(s.slide + 1, 0);
else
Cursor(s.slide, s.step + 1);
}
// Get the state representing a jump to the next slide, skipping any animations in the current slide.
Cursor nextSlide(Cursor s) {
Cursor(min(s.slide + 1, slides.count), 0);
}
// Get the previous state.
Cursor prev(Cursor s) {
// TODO: Do we want to go back one step, or the entire slide?
if (s.step > 0) {
Cursor(s.slide, 0);
} else if (s.slide > 0) {
Cursor(s.slide - 1, 0);
} else {
Cursor(0, 0);
}
}
// Get the slide that a cursor refers to.
Slide? slide(Cursor c) {
if (c.slide < slides.count)
return slides[c.slide];
else
return null;
}
// Get the duration of a specific animation. Returns 0 ms if no animation is used for the
// specified state.
Duration duration(Cursor s) {
if (s.slide >= slides.count)
return Duration();
Slide slide = slides[s.slide];
Duration r = slide.duration(s.step);
// Intro?
if (s.step == 0)
if (intro = slide.intro)
r = max(r, intro.duration);
r;
}
// Get an element from the current slide at a particular position. Does not examine the
// background slide.
Element? elementAt(Cursor pos, Point pt) {
Nat slide = pos.slide;
if (slide >= slides.count)
return null;
return slides[slide].elementAt(pt);
}
}
/**
* A description of text-styles. Used to specify defaults in a presentation so that one doesn't need
* to specify the same style all over the place.
*/
class TextStyle on Render {
// Font.
Font font;
// Brush used to fill the text.
Brush fill;
// Spacing.
Float space;
// Create.
init(Font font, Brush fill, Float space) {
init() {
font = font;
fill = fill;
space = space;
}
}
// Create.
init(Font font, Color fill, Float space) {
init() {
font = font;
fill = SolidBrush(fill);
space = space;
}
}
}
// Default text styles.
TextStyle defaultHeadingStyle() on Render { TextStyle(Font("Arial", 32), black, 30); }
TextStyle defaultContentStyle() on Render { TextStyle(Font("Arial", 22), black, 10); }
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