File: code.bs

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storm-lang 0.7.5-1
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use ui;
use core:geometry;
use core:io;
use progvis:net;
use graphics;


class CodeView extends Window {
	CodePainter painter;

	init() {
		init() {}

		painter(painter);
	}

	init(Str message) {
		init() {}
		painter.message(message);
		painter(painter);
	}

	void clear() {
		painter.clear();
		repaint();
	}

	void message(Str msg) {
		painter.message(msg);
		repaint();
	}

	void show(Code code) {
		painter.show(code);
		repaint();
	}

	Size minSize() : override {
		Size(70, 100);
	}

	Bool onMouseVScroll(Point at, Int delta) : override {
		painter.onVScroll(at, delta);
		true;
	}
}

class CodePainter extends Painter {
	private SolidBrush brush;
	private Text? code;
	private Float yOffset;
	private Bool center;

	init() {
		init() {
			brush = SolidBrush(black);
			center = false;
		}

		bgColor = white;
	}

	void show(Code code) {
		MemoryProtocol mem;
		Url url = code.put("code", mem);
		this.code = progvis:program:highlightSource(url, code.src, progvis:view:codeFont);
		this.center = false;
		yOffset = 0;
	}

	void message(Str message) {
		this.code = Text(message, progvis:view:dataFont);
		this.center = true;
		yOffset = 0;
	}

	void clear() {
		this.code = null;
		yOffset = 0;
	}

	Bool render(Size me, Graphics g) : override {
		if (code) {
			Size codeSz = code.size;
			if (center) {
				// Just center the text as a message.
				g.draw(code, brush, Point((me - codeSz) / 2));
			} else {
				// Allow scrolling.
				yOffset = max(yOffset, me.h - codeSz.h);
				yOffset = min(yOffset, 0);

				g.draw(code, brush, Point(4, yOffset));

				// Draw scroll bar.
				Float ratio = min(1.0, me.h / codeSz.h);
				Float offset = -yOffset / codeSz.h;
				Rect barRect(Point(me.w - 10, offset * me.h), Size(6, ratio * me.h));
				brush.opacity = 0.6;
				g.fill(barRect, Size(3), brush);
				brush.opacity = 1;
			}
		}

		Rect border(Point(), me);
		g.draw(border, brush);

		false;
	}

	void onVScroll(Point at, Int delta) {
		yOffset += delta.float * 0.8;
		repaint();
	}
}