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use lang;
use lang:bs:macro;
use core:lang;
use core:asm;
/**
* Class that allows asking PatchState for package equivalence.
*/
class PatchEquivalence on Compiler {
// Patch state to use for queries.
private PatchState state;
// Create.
package init(PatchState state) {
init { state = state; }
}
// See if 'named' has the parent 'parent', considers the fact that 'named' may reside inside a
// copy of the name tree.
Bool namedHasParent(Named named, NameLookup parent) {
state.namedHasParent(named, parent);
}
}
/**
* State when patching an entire program.
*
* Bundles some common parameters, and keeps track of what needs to be done.
*/
private class PatchState on Compiler {
// Program instance we're patching for.
Program program;
// Hints available.
Hints[] hints;
// Package where our code is located.
Package pkg;
// Remember which functions we have patched.
private Function->RefSource patched;
// Queue of functions to patch.
private Queue<Function> toPatch;
// Create.
init(Program program, Hints[] hints, Package pkg) {
init {
program = program;
hints = hints;
pkg = pkg;
}
}
// Replace a reference to an instance in a temporary package with the corresponding one in the
// real package.
Ref replaceRef(Ref r) {
unless (namedSrc = r.source as NamedSource)
return r;
Named res = replaceNamed(namedSrc.named);
if (res as Function) {
if (namedSrc.type == Char()) {
return res.ref;
} else if (namedSrc.type == 't') {
return res.thunkRef;
} else if (namedSrc.type == 'd') {
return res.directRef;
} else {
throw InternalError("Unknown subtype of function reference.");
}
} else if (res as Type) {
return res.typeRef;
} else {
return r;
}
}
// Replace a named object.
Named replaceNamed(Named n) {
unless (temp = findTemp(n)) {
return n;
}
SimpleName relative = n.path.from(temp.path.count);
if (found = findPrivate(temporary.get(temp), relative)) {
return found;
}
n;
}
// Check if we should patch a function?
Bool needsPatch(Function fn) {
// Note: We ask *all* hint objects if we should patch the function. That way they
// collectively create a "union" of things to patch, which is more sensible than only asking
// the hints for the language that is currently being compiled (otherwise, certain refactors
// of the C++ runtime implementation would make this break).
PatchEquivalence eq(this);
for (hint in hints)
if (hint.code.patchExternal(eq, fn))
return true;
return false;
}
// Get a new reference for a function that needs patching. Make sure the function is patched
// eventually if that has not been done already.
Ref patchFn(Function fn) {
if (f = patched.at(fn))
return Ref(f);
NamedSource src(fn);
patched.put(fn, src);
toPatch.push(fn);
return Ref(src);
}
// Patch all remaining functions in the queue.
void patchRemaining() {
while (toPatch.any) {
var fn = toPatch.top;
toPatch.pop();
var into = patched.get(fn);
if (source = findSource(fn)) {
// print("Patching ${fn}...");
Listing l = patchListing(this, findHints(hints, fn), source, fn, true);
into.set(Binary(arena, l));
} else {
// Fallback, to avoid crashes.
print("Failed to patch ${fn}.");
into.set(DelegatedContent(fn.ref));
}
}
}
// Loaded packages.
private Str->Package loaded;
// Keep track of loaded packages so that we may quickly see if a reference is inside it.
// Maps 'temporary'->'original'
private Package->Package temporary;
// Attempts to find the code of a function. This might involve loading the contained package again.
private Listing? findSource(Function fn) {
fn = traverseDelegated(fn);
unless (code = fn.getCode() as GeneratedCode)
return null;
if (source = code.source)
return source;
// Try to re-load the package if possible.
Package contained = findPkg(fn);
unless (url = contained.url)
return null;
SimpleName pkgName = contained.path;
Str pkgKey = pkgName.toS;
Package pkg = if (p = loaded.at(pkgKey)) {
p;
} else {
Package p(url);
p.retainSource();
p.parentLookup = contained.parent;
loaded.put(pkgKey, p);
temporary.put(p, contained);
p;
};
SimpleName relative = fn.path.from(pkgName.count);
if (fn = findPrivate(pkg, relative) as Function) {
unless (code = fn.getCode() as GeneratedCode)
return null;
if (source = code.source)
return source;
}
return null;
}
// Traverse layers of 'generatedCode' if needed.
private Function traverseDelegated(Function fn) : static {
if (delegated = fn.getCode() as DelegatedCode) {
if (target = delegated.to.source as NamedSource) {
if (f = target.named as Function) {
return traverseDelegated(f);
}
}
}
fn;
}
// Find a temporary package.
private Package? findTemp(Named named) {
NameLookup? at = named;
while (here = at) {
if (here as Package) {
if (temporary.has(here))
return here;
}
at = here.parent;
}
null;
}
// See if a named has a specific parent, considering our mapping in 'temporary'.
Bool namedHasParent(Named named, NameLookup parent) {
NameLookup current = named;
while (next = current.parent) {
if (next is parent)
return true;
if (next as Package) {
if (real = temporary.at(next)) {
if (real is parent)
return true;
}
}
current = next;
}
return false;
}
// Find the closest package to a function.
private Package findPkg(Named named) : static {
NameLookup? at = named;
while (here = at) {
if (here as Package)
return here;
at = here.parent;
}
throw InternalError("No package found for ${named}");
}
// Find a named entity, but allowed to access private members.
private Named? findPrivate(NameSet root, SimpleName name) : static {
Scope scope = rootScope;
Named? at = root;
for (Nat i = 0; i < name.count; i++) {
if (ns = at as NameSet)
// Compare with a looser equality in the parameters.
at = ns.find(Part(name[i]), scope.child(ns));
else
return null;
}
at;
}
// Custom name part that compares the path rather than objects for object identity since we have
// multiple versions of the same thing.
private class Part extends SimplePart {
init(SimplePart s) {
init(s) {}
}
Bool visible(Named candidate, Scope source) : override {
// Just ignore visibility.
true;
}
Int matches(Named candidate, Scope source) : override {
if (candidate.params.count != params.count)
return -1;
for (Nat i = 0; i < params.count; i++) {
Value a = candidate.params[i];
Value b = params[i];
if (a.ref != b.ref)
return -1;
if (a != b)
if (a.toS != b.toS)
return -1;
}
// It is a perfect match, we only get one of them.
0;
}
}
}
// Patch all functions in the specified NameSet recursively.
// TODO: We don't really support threads at the moment, perhaps we should
// explicitly disallow that somehow?
package void patchFunctions(Program program, Hints[] hints, Package pkg) on Compiler {
PatchState state(program, hints, pkg);
patchFunctions(state, pkg);
// Patch any functions outside 'pkg' here.
state.patchRemaining();
}
// Recursively patch all functions in a name set.
private void patchFunctions(PatchState state, NameSet inside) on Compiler {
inside.forceLoad();
for (named in inside) {
if (named as Function) {
patchFunction(state, named);
} else if (named as NameSet) {
patchFunctions(state, named);
}
}
}
// Patch a single function, adding code for instrumentation at each "location" statement in the
// listing. This makes it possible for us to "single step" the program, since we get called
// at each relevant location.
private void patchFunction(PatchState state, Function fn) on Compiler {
unless (code = fn.getCode() as GeneratedCode)
return;
unless (source = code.source) {
print("Warning: Unable to patch ${fn}, no code!");
return;
}
// If it does not have any "source" instructions, ignore stepping through it. Only track memory.
Bool onlyMemory = !anyLocation(source);
// print("Source: ${source}");
// Find the hint object responsible for this function.
var hint = findHints(state.hints, fn);
Listing patched = patchListing(state, hint, source, fn, onlyMemory);
fn.setCode(DynamicCode(patched));
}
// Find the hint responsible for this function.
private Hints findHints(Hints[] hints, Function fn) on Compiler {
for (h in hints)
if (h.code.handlesFunction(fn))
return h;
// Default if none is found (will more or less never happen, as the last element in 'hints' is 'defHints()'.
return defaultHints();
}
// Common parameters to the code generation functions.
class PatchParams on Compiler {
Package pkg;
CodeHints codeHints;
progvis:data:ViewHints viewHints;
Listing to;
Block block;
Set<Nat> inactive;
// Saved registers.
Var saveA;
Var saveB;
Var saveC;
// Contains the memory tracker instance returned by 'onFunctionEntered'.
Var memTracker;
Var tmpAddr;
init(Package pkg, Hints hints, Listing to) {
init() {
pkg = pkg;
codeHints = hints.code;
viewHints = if (v = hints.view) { v; } else { progvis:data:DefaultViewHints(); };
to = to;
saveA = to.createVar(to.root, sLong);
saveB = to.createVar(to.root, sLong);
saveC = to.createVar(to.root, sLong);
memTracker = to.createVar(to.root, sPtr);
tmpAddr = to.createVar(to.root, sPtr);
}
}
// Save registers.
void saveRegs() {
to << mov(saveA, rax);
to << mov(saveB, rbx);
to << mov(saveC, rcx);
}
// Restore registers.
void restoreRegs() {
to << mov(rax, saveA);
to << mov(rbx, saveB);
to << mov(rcx, saveC);
}
// Record that we read from memory. 'op' should be something we can use with 'lea'.
void recordRead(Operand op) {
to << lea(tmpAddr, op);
to << fnParam(ptrDesc, memTracker);
to << fnParam(ptrDesc, tmpAddr);
to << fnCall(named{MemTracker:addRead<MemTracker, lang:unknown:PTR_NOGC>}.ref, true);
}
void recordReadRef(Operand op) {
to << mov(tmpAddr, op);
to << fnParam(ptrDesc, memTracker);
to << fnParam(ptrDesc, tmpAddr);
to << fnCall(named{MemTracker:addRead<MemTracker, lang:unknown:PTR_NOGC>}.ref, true);
}
// Record that we wrote to a register. 'op' should be something we can use with 'lea'.
void recordWrite(Operand op) {
to << lea(tmpAddr, op);
to << fnParam(ptrDesc, memTracker);
to << fnParam(ptrDesc, tmpAddr);
to << fnCall(named{MemTracker:addWrite<MemTracker, lang:unknown:PTR_NOGC>}.ref, true);
}
void recordWriteRef(Operand op) {
to << mov(tmpAddr, op);
to << fnParam(ptrDesc, memTracker);
to << fnParam(ptrDesc, tmpAddr);
to << fnCall(named{MemTracker:addWrite<MemTracker, lang:unknown:PTR_NOGC>}.ref, true);
}
}
// Patch a source listing. If 'onlyMemory' is true, we will only inject code for tracking memory
// accesses, not for stepping.
private Listing patchListing(PatchState state, Hints hints, Listing source, Function fn, Bool onlyMemory) on Compiler {
Listing dest = source.createShell();
PatchParams params(state.pkg, hints, dest);
for (var in source.allVars()) {
if (source.freeOpt(var).has(FreeOpt:inactive))
params.inactive.put(var.key());
}
// Labels we have seen so far. This is so that we can detect back edges.
Set<Nat> seenLabels;
for (Nat i = 0; i < source.count; i++) {
if (labels = source.labels(i)) {
dest << labels;
for (x in labels)
seenLabels.put(x.key);
}
Instr instr = replaceRefs(state, source[i]);
if (instr.op == OpCode:fnRet) {
// Check parameters now.
checkMemAccess(params, instr);
if (!onlyMemory)
generateReturnCall(state.program, params, fn, false, instr.src);
} else if (instr.op == OpCode:fnRetRef) {
// Trigger a read from the parameter. This won't be done unless we do it now.
params.saveRegs();
params.recordReadRef(instr.src);
params.restoreRegs();
if (!onlyMemory)
generateReturnCall(state.program, params, fn, true, instr.src);
} else if (instr.op == OpCode:fnCall | instr.op == OpCode:fnCallRef) {
// Note: This path should not hit the 'else' branch below, even though it
// might seem that way.
instr = patchCall(state, instr);
} else if (instr.op == OpCode:fnParam | instr.op == OpCode:fnParamRef) {
// For paramerers, we must make sure that we handle all of them at once, so that we
// don't insert a call between fnParam instructions. That is very bad.
if (!lastFnParam(source, i)) {
checkParamAccess(params, source, i);
if (!checkCallBarrier(state, params, source, i)) {
// Don't confuse the call tracking by calling 'beforeCall' if we only track memory.
if (!onlyMemory)
generateNotifyNewCall(state.program, params, i);
}
}
} else {
checkMemAccess(params, instr);
}
dest << instr;
if (instr.op == OpCode:location) {
if (!onlyMemory)
generateCall(state.program, params, instr.src.srcPos, i);
} else if (b = barrier(instr)) {
generateBarrier(state.program, params, b.pos, b.type, source, i);
} else if (l = leakable(instr)) {
generateLeakable(state.program, params, l.alloc);
} else if (instr.op == OpCode:prolog) {
params.block = source.root;
if (onlyMemory)
generateInit(state.program, params, fn);
else
generateCallTracking(state.program, params, fn);
} else if (instr.op == OpCode:beginBlock) {
params.block = instr.src.block;
} else if (instr.op == OpCode:endBlock) {
params.block = source.parent(instr.src.block);
} else if (instr.op == OpCode:activate) {
params.inactive.remove(instr.src.var.key);
} else if (instr.op == OpCode:fnCall) {
// In case of function calls, the access operations must be after the call is finished.
checkMemAccess(params, instr);
} else if (instr.op == OpCode:fnCallRef) {
params.saveRegs();
params.recordWriteRef(instr.dest);
params.restoreRegs();
}
}
dest << source.labels(source.count);
// print("Patched ${fn.name}: ${dest}");
dest;
}
// Is the last one a function parameter?
private Bool lastFnParam(Listing l, Nat pos) on Compiler {
if (pos == 0)
return false;
Instr i = l[pos - 1];
i.op == OpCode:fnParam | i.op == OpCode:fnParamRef;
}
// Find a barrier in an instruction.
private SrcBarrier? barrier(Instr i) on Compiler {
if (i.op == OpCode:meta)
if (barrier = i.src.obj as SrcBarrier)
return barrier;
return null;
}
// Find a leakable allocation in an instruction.
private LeakableAlloc? leakable(Instr i) on Compiler {
if (i.op == OpCode:meta)
if (leakable = i.src.obj as LeakableAlloc)
return leakable;
return null;
}
// Find the function of a fnCall instruction.
private Function? calledFunction(Instr i) on Compiler {
if (src = i.src.ref.source as NamedSource) {
if (fn = src.named as Function) {
return fn;
}
}
return null;
}
// Replace references in an instruction. Since we re-load packages, we might have references into
// the temporary instances of a function for example. This function replaces these with their
// original corresponding reference.
private Instr replaceRefs(PatchState s, Instr i) on Compiler {
Operand src = replaceRef(s, i.src);
Operand dst = replaceRef(s, i.dest);
i.alter(dst, src);
}
// Alter a single operand, as above.
private Operand replaceRef(PatchState s, Operand op) on Compiler {
if (op.type == OpType:reference) {
return Operand(s.replaceRef(op.ref));
} else if (op.type == OpType:objReference) {
if (n = op.tObj as Named)
return objPtr(s.replaceNamed(n));
}
op;
}
// Patch a call operation if needed.
// We might need to call an alternate version of the function, if we need to add instrumentation to it.
private Instr patchCall(PatchState state, Instr src) on Compiler {
unless (fn = calledFunction(src))
return src;
// Anything inside 'pkg' does not need to be altered. We will patch all of those functions anyway.
if (fn.hasParent(state.pkg))
return src;
// See if it needs to be patched.
if (!state.needsPatch(fn))
return src;
// We need to patch it, ask the state object to do that for us.
src.alterSrc(state.patchFn(fn));
}
// Insert a barrier before all parameters to a function call if necessary. Returns 'true' if this
// call was captured.
private Bool checkCallBarrier(PatchState state, PatchParams params, Listing source, Nat start) on Compiler {
Nat i = start;
while (i < source.count) {
Instr instr = source[i];
if (instr.op == OpCode:fnParam | instr.op == OpCode:fnParamRef) {
// Continue.
} else if (instr.op == OpCode:fnCall | instr.op == OpCode:fnCallRef) {
// The call itself. Check if we need a barrier!
if (fn = calledFunction(instr)) {
return addCallBarrier(state, params, fn, source, start);
}
// We're done!
break;
} else {
// Something is wrong, bail.
break;
}
i++;
}
return false;
}
private Bool addCallBarrier(PatchState state, PatchParams params, Function fn, Listing src, Nat parId) on Compiler {
// Don't insert barriers for functions where all code is visible to us.
if (fn.hasParent(state.pkg))
return false;
var barrier = params.codeHints.functionBarrier(fn);
return generateBarrier(state.program, params, SrcPos(), barrier, src, parId);
}
// Generate code that tracks reads that happen during fnCall instructions.
private void checkParamAccess(PatchParams params, Listing source, Nat i) on Compiler {
Bool saved = false;
while (i < source.count) {
Instr instr = source[i];
if (instr.op == OpCode:fnParam) {
if (checkMemAccess(instr.src)) {
if (!saved)
params.saveRegs();
saved = true;
params.recordRead(instr.src);
params.restoreRegs();
}
} else if (instr.op == OpCode:fnParamRef) {
if (!saved)
params.saveRegs();
saved = true;
params.recordReadRef(instr.src);
params.restoreRegs();
} else {
break;
}
i++;
}
}
// Generate code that tracks any memory accesses made by the instruction.
private void checkMemAccess(PatchParams params, Instr instr) on Compiler {
Bool saved = false;
if (checkMemAccess(instr.src)) {
if (!saved)
params.saveRegs();
saved = true;
params.recordRead(instr.src);
params.restoreRegs();
}
if (checkMemAccess(instr.dest)) {
if (instr.mode.has(DestMode:read)) {
if (!saved)
params.saveRegs();
saved = true;
params.recordRead(instr.dest);
params.restoreRegs();
}
if (instr.mode.has(DestMode:write)) {
if (!saved)
params.saveRegs();
saved = true;
params.recordWrite(instr.dest);
params.restoreRegs();
}
}
}
// Check if this operand is a memory reference through a register.
private Bool checkMemAccess(Operand op) on Compiler {
return op.type == OpType:relative;
}
// Generate the a call to the class to track execution, adding a copy of the return value.
private void generateReturnCall(Program program, PatchParams to, Function fn, Bool ref, Operand src) on Compiler {
// Don't attempt to handle references.
if (fn.result.ref)
return;
// Don't show the result from constructors or destructors.
if (fn.name == "__init" | fn.name == "__destroy")
return;
// Don't add 'void'.
unless (type = fn.result.type)
return;
to.saveRegs();
Listing l = to.to;
Block subBlock = l.createBlock(to.block);
l << begin(subBlock);
Var array = saveVariables(to, subBlock);
// Create a 'stackVar' container for the result.
Var stackVar = l.createVar(subBlock, sPtr);
l << fnParam(ptrDesc, objPtr("↲"));
l << fnCall(named{createStackVar<Str>}.ref, false, ptrDesc, stackVar);
Var dest = l.createVar(subBlock, sPtr);
if (fn.result.isValue())
generateReturnSaveVal(l, type, ref, src, dest);
else
generateReturnSaveClass(l, type, ref, src, dest);
l << mov(ptrB, stackVar);
l << mov(ptrRel(ptrB, named{StackVar:value<StackVar>}.offset), dest);
// Add it to the array.
l << fnParam(ptrDesc, array);
l << fnParam(ptrDesc, stackVar);
l << fnCall(named{Array<StackVar>:push<StackVar[], StackVar>}.ref, true);
// Call the tracking.
l << fnParam(ptrDesc, objPtr(program));
l << fnParam(ptrDesc, array);
l << fnCall(named{Program:functionReturn<Program, StackVar[]>}.ref, true);
l << end(subBlock);
to.restoreRegs();
}
private void generateReturnSaveVal(Listing l, Type type, Bool ref, Operand src, Operand dest) on Compiler {
// We will make a memcpy of the variable that we don't destroy in order to not confuse constructors/destructors.
// Allocate memory and save the variable.
l << fnParam(ptrDesc, type.typeRef);
l << fnParam(ptrDesc, ptrConst(1));
l << fnCall(ref(BuiltIn:allocArray), false, ptrDesc, ptrA);
l << mov(dest, ptrA);
// Copy the value.
var start = l.label();
l << add(ptrA, ptrConst(sPtr * 2));
if (ref)
l << mov(ptrB, src);
else
l << lea(ptrB, src);
l << mov(ptrC, ptrConst(0));
l << start;
// Copying whole pointers is OK, heap allocation sizes are always word-aligned anyway, and
// we just created the allocation we're copying to.
l << mov(ptrRel(ptrA), ptrRel(ptrB));
l << add(ptrA, ptrConst(sPtr));
l << add(ptrB, ptrConst(sPtr));
l << add(ptrC, ptrConst(sPtr));
l << cmp(ptrC, ptrConst(type.size));
l << jmp(start, CondFlag:ifBelow);
}
private void generateReturnSaveClass(Listing l, Type type, Bool ref, Operand src, Operand dest) on Compiler {
// It is a pointer, we can just store that inside a Variant without any issues.
if (ref) {
l << mov(ptrA, src);
l << mov(dest, ptrRel(ptrA));
} else {
l << mov(dest, src);
}
}
// Generate a call to this class in order to keep track of the execution.
private void generateCall(Program program, PatchParams to, SrcPos pos, Nat id) on Compiler {
var fn = named{Program:newLocation<Program, SrcPosWrap, StackVar[], Nat>};
to.saveRegs();
Listing l = to.to;
Block subBlock = l.createBlock(to.block);
l << begin(subBlock);
Var array = saveVariables(to, subBlock);
l << fnParam(ptrDesc, objPtr(program));
l << fnParam(ptrDesc, objPtr(SrcPosWrap(pos)));
l << fnParam(ptrDesc, array);
l << fnParam(intDesc, natConst(id));
l << fnCall(fn.ref, true);
l << end(subBlock);
to.restoreRegs();
}
// Generate a call to track barriers.
private Bool generateBarrier(Program program, PatchParams to, SrcPos pos, Barrier type, Listing src, Nat id) on Compiler {
if (type == Barrier:none)
return false;
if (type & Barrier:showCall)
return generateFnBarrier(program, to, pos, type, src, id);
var fn = named{Program:newBarrier<Program, SrcPosWrap, Barrier, Nat>};
to.saveRegs();
Listing l = to.to;
l << fnParam(ptrDesc, objPtr(program));
l << fnParam(ptrDesc, objPtr(SrcPosWrap(pos)));
l << fnParam(intDesc, natConst(type.v));
l << fnParam(intDesc, natConst(id));
l << fnCall(fn.ref, true);
to.restoreRegs();
return true;
}
// Like below, but figures out the call-site and the function first.
private Bool generateFnBarrier(Program program, PatchParams to, SrcPos pos, Barrier type, Listing src, Nat id) on Compiler {
Nat firstParam = 0;
for (Nat i = id; i < src.count; i++) {
Instr instr = src[i];
if (instr.op == OpCode:fnParam | instr.op == OpCode:fnParamRef) {
if (firstParam == 0)
firstParam = i;
} else if (instr.op == OpCode:fnCall | instr.op == OpCode:fnCallRef) {
if (fn = calledFunction(instr)) {
return generateFnBarrier(program, to, pos, type, fn, src, firstParam);
} else {
return false;
}
}
}
return false;
}
// Generate a call to track function barriers, where we should show the call as a separate stack frame.
private Bool generateFnBarrier(Program program, PatchParams to, SrcPos pos, Barrier type, Function fn,
Listing src, Nat paramStart) on Compiler {
if (type == Barrier:none)
return false;
var barrierFn = named{Program:newFnBarrier<Program, SrcPosWrap, Str, Barrier, StackVar[], Nat>};
to.saveRegs();
Listing l = to.to;
Block sub = l.createBlock(to.block);
l << begin(sub);
Var params = l.createVar(sub, sPtr);
Type arrayType = named{StackVar[]};
l << fnParam(ptrDesc, arrayType.typeRef);
l << fnCall(ref(BuiltIn:alloc), false, ptrDesc, params);
if (ctor = arrayType.defaultCtor) {
l << fnParam(ptrDesc, params);
l << fnCall(ctor.ref, true);
}
Var tmpVariant = l.createVar(sub, named{Variant}.size);
for (i, type in fn.params) {
Str name;
if (nDoc = fn.documentation) {
var doc = nDoc.get;
if (i < doc.params.count) {
name = doc.params[i].name;
}
}
if (name.empty)
name = (i + 1).toS;
// Store the parameter in 'tmpVariant'.
Type variant = named{Variant};
SimplePart ctorName("__init", [Value(variant, true), type]);
unless (ctor = variant.find(ctorName, Scope()) as Function)
continue;
Instr instr = src[paramStart + i];
to.restoreRegs(); // Would be nice to not restore all of them...
if (instr.op == OpCode:fnParamRef) {
l << mov(ptrB, instr.src);
} else if (instr.op == OpCode:fnParam) {
l << lea(ptrB, instr.src);
} else {
continue;
}
l << lea(ptrA, tmpVariant);
l << fnParam(ptrDesc, ptrA);
l << fnParam(ptrDesc, ptrB);
l << fnCall(ctor.ref(), true);
// Create a StackVar element.
l << fnParam(ptrDesc, objPtr(name));
l << fnCall(named{createStackVar<Str>}.ref, false, ptrDesc, ptrA);
// Set the pointers.
var offset = named{StackVar:value<StackVar>}.offset;
var offset2 = named{StackVar:destroy<StackVar>}.offset;
l << mov(ptrRel(ptrA, offset), tmpVariant);
l << mov(ptrRel(ptrA, offset2), tmpVariant);
// Push to the array.
Function push = named{Array<StackVar>:push<StackVar[], StackVar>};
l << fnParam(ptrDesc, params);
l << fnParam(ptrDesc, ptrA);
l << fnCall(push.ref, true);
}
Str fnName = to.codeHints.cleanName(fn, to.pkg);
l << fnParam(ptrDesc, objPtr(program));
l << fnParam(ptrDesc, objPtr(SrcPosWrap(pos)));
l << fnParam(ptrDesc, objPtr(fnName));
l << fnParam(intDesc, natConst(type.v));
l << fnParam(ptrDesc, params);
l << fnParam(intDesc, natConst(paramStart));
l << fnCall(barrierFn.ref, true);
l << end(sub);
to.restoreRegs();
return true;
}
// Generate a call to track leakable allocations.
private void generateLeakable(Program program, PatchParams to, Operand leakable) on Compiler {
Listing l = to.to;
l << fnParam(ptrDesc, objPtr(program));
l << fnParam(ptrDesc, leakable);
l << fnCall(named{Program:leakableAllocation<Program, unsafe:RawPtr>}.ref(), true);
}
// Generate a call to notify about that we're about to perform a function call.
private void generateNotifyNewCall(Program program, PatchParams to, Nat offset) on Compiler {
var fn = named{Program:beforeCall<Program, Nat>};
Listing l = to.to;
to.saveRegs();
l << fnParam(ptrDesc, objPtr(program));
l << fnParam(intDesc, natConst(offset));
l << fnCall(fn.ref, true);
to.restoreRegs();
}
// Save all variables to a data structure in the current block.
private Var saveVariables(PatchParams to, Block current) on Compiler {
Listing l = to.to;
Var array = l.createVar(current, sPtr);
Var variant = l.createVar(current, named{Variant}.size);
Type arrayType = named{StackVar[]};
l << fnParam(ptrDesc, named{StackVar[]}.typeRef);
l << fnCall(ref(BuiltIn:alloc), false, ptrDesc, array);
if (ctor = arrayType.defaultCtor) {
l << fnParam(ptrDesc, array);
l << fnCall(ctor.ref, true);
}
saveVariables(to, to.block, array, variant);
array;
}
// Save all variables to a data structure.
private void saveVariables(PatchParams to, Block block, Var array, Var variant) on Compiler {
Block parent = to.to.parent(block);
if (parent != Block()) {
saveVariables(to, parent, array, variant);
}
saveVariables(to, to.to.allVars(block), array, variant);
}
private void saveVariables(PatchParams to, Var[] vars, Var array, Var variant) on Compiler {
Listing l = to.to;
for (var in vars) {
if (info = to.to.varInfo(var)) {
// Don't output variables that are not yet activated.
if (!to.inactive.has(var.key)) {
// Ask if and how to save this variable.
var save = to.codeHints.saveVariable(l, var, info, variant);
if (save != CodeHints:Save:none) {
// Create a StackVar element.
l << fnParam(ptrDesc, objPtr(info.name));
l << fnCall(named{createStackVar<Str>}.ref, false, ptrDesc, ptrA);
// Set the pointer.
var offset = named{StackVar:value<StackVar>}.offset;
l << mov(ptrRel(ptrA, offset), variant);
if (save == CodeHints:Save:copy) {
// If we need destruction, set the variant as well. We know that it is currently
// empty, so we don't have to bother destroying it. The one saved in 'variant'
// is moved, so we don't have to bother with that either.
offset = named{StackVar:destroy<StackVar>}.offset;
l << mov(ptrRel(ptrA, offset), variant);
}
// Push it to the array!
Function push = named{Array<StackVar>:push<StackVar[], StackVar>};
l << fnParam(ptrDesc, array);
l << fnParam(ptrDesc, ptrA);
l << fnCall(push.ref, true);
}
}
}
}
}
// Create a StackVar instance. Called from ASM.
private StackVar createStackVar(Str name) {
StackVar(name);
}
// Generate the call to 'functionEntered' and make sure 'functionExited' is called on function exit (last).
private void generateCallTracking(Program program, PatchParams to, Function fn) on Compiler {
var enterFn = named{Program:functionEntered<Program, Str, SrcPosWrap, progvis:data:ViewHints, StackVar[]>};
// TODO: It is not always safe to do this... The destructor is expected to be a free function,
// but in almost all cases, it does not matter.
var exitFn = named{Program:functionExited<Program>};
// Find a clean function name.
var fnName = to.codeHints.cleanName(fn, to.pkg);
Listing l = to.to;
Var v = l.createVar(l.root, sPtr, exitFn.ref);
l.moveFirst(v);
l << mov(v, objPtr(program));
Block subBlock = l.createBlock(l.root);
l << begin(subBlock);
Var array = saveVariables(to, subBlock);
l << fnParam(ptrDesc, objPtr(program));
l << fnParam(ptrDesc, objPtr(fnName));
l << fnParam(ptrDesc, objPtr(SrcPosWrap(fn.pos)));
l << fnParam(ptrDesc, objPtr(to.viewHints));
l << fnParam(ptrDesc, array);
l << fnCall(enterFn.ref, true, ptrDesc, to.memTracker);
l << end(subBlock);
}
// Generate a simpler version of call tracking that only initializes things needed for the memory tracking.
private void generateInit(Program program, PatchParams to, Function fn) on Compiler {
var enterFn = named{Program:anonFunctionEntered<Program>};
// TODO: It is not always safe to do this... The destructor is expected to be a free function,
// but in almost all cases, it does not matter.
var exitFn = named{Program:anonFunctionExited<Program>};
Listing l = to.to;
Var v = l.createVar(l.root, sPtr, exitFn.ref);
l.moveFirst(v);
l << mov(v, objPtr(program));
l << fnParam(ptrDesc, objPtr(program));
l << fnCall(enterFn.ref, true, ptrDesc, to.memTracker);
}
// Check if the listing contains any location information at all.
private Bool anyLocation(Listing l) on Compiler {
for (Nat i = 0; i < l.count; i++) {
if (l[i].op == OpCode:location)
if (l[i].src.srcPos != SrcPos())
return true;
}
return false;
}
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