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use layout;
use core:lang;
use lang:bs;
use lang:bs:macro;
// Create "classes" for the keyword "window".
Class createFrame(SrcPos pos, Scope env, SStr name, SWindowBody body) on Compiler {
Class c = createClass(pos, env, name, body);
c.super(name{ui:Frame});
c;
}
Class createDialog(SrcPos pos, Scope env, SStr name, SWindowBody body) on Compiler {
Class c = createClass(pos, env, name, body);
c.super(name{ui:Dialog});
c;
}
Class createWindow(SrcPos pos, Scope env, SStr name, SWindowBody body) on Compiler {
Class c = createClass(pos, env, name, body);
c.super(name{ui:Container});
c;
}
Class createWindow(SrcPos pos, Scope env, SStr name, SrcName parent, SWindowBody body) on Compiler {
// TODO: Check so that we inherit from a window. We can not necessarily do that right now, since
// that particular class might not be loaded yet.
Class c = createClass(pos, env, name, body);
c.super(parent);
c;
}
// Get all SLayoutMemberDecls inside a syntax node.
private SLayoutMemberDecl[] allDecls(SLayoutRoot root) on Compiler {
SLayoutMemberDecl[] result;
for (child in root.allChildren(named{SLayoutMemberDecl})) {
if (child as SLayoutMemberDecl) {
result << child;
}
}
result;
}
/**
* Placeholder for layout objects, adds some extra data.
*/
class WindowLayout on Compiler {
SLayoutRoot layout;
Bool border;
init(SLayoutRoot layout, Bool border) {
init {
layout = layout;
border = border;
}
}
}
/**
* Custom contents for a window 'class'.
*/
class WindowBody extends ClassBody {
private WindowLayout? layout;
init(Class owner) {
init(owner);
}
// Handle our special types.
void add(TObject obj) {
if (obj as WindowLayout) {
if (layout) {
throw SyntaxError(obj.layout.pos, "Multiple layout definitions are not allowed.");
}
layout = obj;
return;
}
super:add(obj);
}
// Inject 'layout' now, so that we can account for any newly declared classes.
void prepareWraps() {
if (layout) {
addLayoutVars(layout.layout);
modifyCtors(layout);
addResized(layout.layout.pos);
addMinSize(layout.layout.pos);
}
}
private void addLayoutVars(SLayoutRoot layout) {
for (child in layout.allDecls()) {
// Add member variables.
owner.add(classVar(owner, child.type.transform, child.name.transform));
}
// Add a member for the layout itself.
owner.add(MemberVar("layout", Value(named{Layout}), owner));
}
// Modify all constructors so that we can inject some code into them!
private void modifyCtors(WindowLayout layout) {
MemberWrap[] newWraps;
for (item in wraps) {
newWraps << CtorWrap(item.node, layout);
}
wraps = newWraps;
}
// Add the 'resized' overload.
private void addResized(SrcPos pos) {
Value sizeType(named{core:geometry:Size});
BSTreeFn resized(Value(), SStr("resized", pos), [thisParam(owner), ValParam(sizeType, "s")], null);
owner.add(resized);
FnBody resizeBody(resized, owner.scope);
resizeBody.add(pattern(resizeBody) {
layout.pos = core:geometry:Rect(s);
});
resized.body = resizeBody;
}
// Add the 'minSize' overload.
private void addMinSize(SrcPos pos) {
Value size(named{core:geometry:Size});
BSTreeFn minSize(size, SStr("minSize", pos), [thisParam(owner)], null);
owner.add(minSize);
FnBody minSizeBody(minSize, owner.scope);
var layout = namedExpr(minSizeBody, pos, "layout", Actuals());
minSizeBody.add(namedExpr(minSizeBody, pos, "minSize", layout));
minSize.body = minSizeBody;
}
}
/**
* Custom wrap that alters constructors.
*/
class CtorWrap extends MemberWrap {
private WindowLayout layout;
// Create.
init(lang:bnf:Node node, WindowLayout layout) {
init(node) {
layout = layout;
}
}
// Transform the node.
Named transform(Class owner) {
Named r = super:transform(owner);
if (r as BSCtor) {
modifyCtor(r);
}
r;
}
// Modify a constructor to include additional initializers, and the setup of the actual layout.
void modifyCtor(BSCtor ctor) {
if (body = ctor.body as SCtorBody) {
ctor.body = CtorBodyWrap(body, layout);
} else {
print("WARNING: Unable to wrap constructor body.");
}
}
}
/**
* Wrap the constructor body.
*/
class CtorBodyWrap extends SCtorBody {
private SCtorBody real;
private WindowLayout layout;
// Initialize.
init(SCtorBody real, WindowLayout layout) {
init() {
real = real;
layout = layout;
}
}
// Wrap the transform function.
CtorBody transform(BSCtor ctor) {
CtorBody result = real.transform(ctor);
for (Nat i = 0; i < result.count; i++) {
Expr e = result[i];
if (e as InitBlock) {
i += fixSuper(result, i, e);
}
}
result;
}
// Add things to the super call. Returns number of statements inserted.
private Nat fixSuper(ExprBlock block, Nat pos, InitBlock s) {
var decls = layout.layout.allDecls();
Nat added = 0;
SrcPos lPos = layout.layout.pos;
for (member in decls) {
Actuals params = if (x = member.params) { x.transform(block); } else { Actuals(); };
SStr name = member.name.transform;
SStr varName("layout:" + name.v, name.pos);
// Create a local variable so that we can initialize the layout!
Var v(block, member.type.transform, varName, params);
block.insert(pos++, v);
added++;
// Initialize the variable as well.
LocalVarAccess var(member.pos, v.var);
s.init(Initializer(member.name.transform, var));
}
// Initialize the layout itself as well. We need an explicit cast here.
SStr layoutName("layout", lPos);
Expr layoutExpr = layout.layout.transform(block).block;
if (layout.border) {
layoutExpr = pattern(block) {
layout:Border b;
b.add(${layoutExpr});
b;
};
}
s.init(Initializer(layoutName, layoutExpr));
// Call 'add' for each of the components after the constructor call itself.
// We use "findAll" so that we are sure to find even the things added through
// any other syntax.
pos++;
{
var me = namedExpr(block, lPos, "this", Actuals());
if (!Value(named{Container}).mayReferTo(me.result.type))
throw SyntaxError(real.pos, "A class that uses the UI layout syntax must inherit from the class ui.Container.");
CtorCall cb(lPos, block.scope, named{AddCallback:__init<AddCallback, Container>}, Actuals(me));
FnPtr ptr(cb, named{AddCallback:add<AddCallback, Component>}, lPos);
var find = namedExpr(block, lPos, "findAll", namedExpr(block, layoutName, Actuals()), Actuals(ptr));
block.insert(pos++, find);
}
// We add one statements for each declaration found.
added;
}
}
/**
* Class used to hold the callback for the Window.
*/
class AddCallback on Ui {
Container to;
init(Container to) {
init { to = to; }
}
void add(Component component) {
if (component as UiComponent) {
to.add(component.window);
}
}
}
/**
* Custom layout block for variable declarations.
*/
class LayoutDeclBlock extends LayoutBlock {
// Create.
init(LayoutRoot parent, SStr member) {
ExprBlock block(member.pos, parent.root);
ExprBlock sub(member.pos, block);
Expr? preWrap;
Expr src = namedExpr(block, SStr("layout:" + member.v, member.pos), Actuals());
if (!Value(named{layout:Component}).mayReferTo(src.result.type)) {
preWrap = src;
src = namedExpr(block, member.pos, "component", src);
}
Var result(block, SStr("@ result"), src);
block.add(result);
block.add(sub);
LocalVarAccess resultAcc(member.pos, result.var);
block.add(resultAcc);
init(block, sub, resultAcc, preWrap);
}
}
/**
* Custom layout block for nested containers.
*/
package Expr nestedContainerBlock(SrcPos pos, Block parent, SLayout layout, Bool addBorder) on Compiler {
LayoutRoot layoutRoot(ExprBlock(pos, parent));
layoutRoot.add(layout.transform(layoutRoot));
Expr layoutExpr = layoutRoot.block;
if (addBorder) {
layoutExpr = pattern(parent) {
layout:Border border;
border.add(${layoutExpr});
border;
};
}
pattern(parent) {
ui:UiContainer container(${layoutExpr});
container.layout.findAll(&AddCallback(container).add);
container;
};
}
/**
* Special case of having nested containers last.
*/
package void addNested(LayoutBlock block, SStr name, Expr[] params, Expr last) on Compiler {
Actuals actuals;
for (p in params)
actuals.add(p);
actuals.add(last);
block.add(name, actuals);
}
/**
* Block for push:ing and pop:ing layers using layer(g, ...) {} syntax.
*
* Expands to:
* try {
* layer.push(<params>)
* {...}
* layer.pop()
* } catch (Exception x) {
* layer.pop()
* throw x;
* }
*/
Expr graphicsLayer(SrcPos pos, Block context, Expr graphics, Expr[] params, Expr contents) {
pattern(context) {
var g = ${graphics};
try {
g.push(@{params});
${contents};
g.pop();
} catch (Exception e) {
g.pop();
throw e;
}
};
}
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