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#pragma once
#include "Object.h"
#include "TObject.h"
#include "CloneEnv.h"
#include "StrBuf.h"
#include "OS/FnCall.h"
#include "Utils/Templates.h"
namespace storm {
STORM_PKG(core);
/**
* Function pointers for storm and C++.
*
* A function pointer here may also contain a this-pointer as well, so that member functions
* appear like a regular free function without the first this-parameter.
*
* Function pointers have slightly different calls semantics compared to regular function calls
* in Storm; for function pointers, it is determined entirely at runtime if the parameters are
* copied or not. This is because we do not have the same amount of information when dealing
* with function pointers.
*
* Function pointers to members of values are not yet supported.
*
* TODO: Implement equality check.
*/
class FnBase;
/**
* Raw function call returned from 'rawCall'. Not actually usable from Storm, but wraps a raw
* C++ function pointer for C++.
*
* Note: This type does not have a proper constructor in C++; it is created by the Storm
* overloads of FnBase in assembler.
*/
class RawFn {
STORM_VALUE;
public:
// Create a null function that crashes when 'call' is invoked.
RawFn();
// Call the raw function.
void call(FnBase *ptr, void *out, const void *params) const;
private:
// Call this thunk.
UNKNOWN(PTR_GC) const void *fn;
};
/**
* Target of a function call. Implemented as an abstract class here, so we do not need to expose
* Ref and RefSource to everyone.
*
* These are too low-level to be exposed to Storm.
*
* Any subclasses may only contain one pointer-sized data member (which may not contain anything
* other than a pointer).
*/
class FnTarget {
public:
// Clone this target to somewhere else.
virtual void cloneTo(void *to, size_t size) const = 0;
// Get the pointer we're pointing to.
virtual const void *ptr() const = 0;
// Add some kind of label to a StrBuf for the string representation.
virtual void toS(StrBuf *to, const RootObject *thisPtr) const = 0;
// Get the underlying constructor (usually the same as 'ptr', but not always).
virtual const void *ctor(const RootObject *thisPtr) const = 0;
};
/**
* Target for raw function pointers.
*/
class RawFnTarget : public FnTarget {
public:
RawFnTarget(const void *ptr);
virtual void cloneTo(void *to, size_t size) const;
virtual const void *ptr() const;
virtual void toS(StrBuf *to, const RootObject *thisPtr) const;
virtual const void *ctor(const RootObject *thisPtr) const;
private:
const void *data;
};
/**
* Base class for a function pointer.
*/
class FnBase : public Object {
STORM_CLASS;
public:
// Create from C++.
FnBase(const void *fn, const RootObject *thisPtr, Bool member, Thread *thread);
// Creation mode:
enum {
modeFreeFn = 0x0, // Free function.
modeMember = 0x1, // Member function.
modeCtor = 0x2, // Constructor of values or classes
modeActorCtor = 0x3, // Constructor of actors (involves threading)
};
// Create with a generic target and all information given.
FnBase(const FnTarget &target, const RootObject *thisPtr, Nat mode, Thread *thread);
// Copy.
FnBase(const FnBase &o);
// Deep copy.
virtual void STORM_FN deepCopy(CloneEnv *env);
// To string.
virtual void STORM_FN toS(StrBuf *to) const;
/**
* Call this function:
*/
// Call our function (low-level, not typesafe).
// Takes care of delegating to another thread if needed and adds a this pointer if needed.
// The 'firstInfo' parameter contains the first parameter, tagged to know the contents.
// If it is zero, then the first parameter was not interesting. If the LSB is 0, then
// it was a TObject. If the LSB is 1, then it was a Thread.
// Note: Does *not* copy parameters if needed, but handles the return value properly.
// Note: if 'params' are statically allocated, make sure it has room for at least one more element!
template <class R, int C>
R callRaw(const os::FnCall<R, C> ¶ms, size_t firstInfo, CloneEnv *env) const {
byte d[sizeof(R)];
callRawI(d, params, firstInfo, env);
R *result = (R *)d;
R copy = *result;
result->~R();
if (needsCopy(firstInfo) & 0x2) {
if (!env)
env = new (this) CloneEnv();
cloned(copy, env);
}
return copy;
}
// Specialization for returning void.
template <int C>
void callRaw(const os::FnCall<void, C> ¶ms, size_t firstInfo, CloneEnv *env) const {
callRawI(null, params, firstInfo, env);
}
// Call function with a pointer to the return value. Low-level function used by other generated code.
// Note: 'env' is a reference that will be initialized if a CloneEnv was created.
void callRawI(void *output, const os::FnCallRaw ¶ms, size_t firstInfo, CloneEnv *&env) const;
// Do we need to copy the parameters for this function given the first TObject? Returns 0x1
// if parameters need to be copied, 0x2 if the result needs to be copied, or 0x3 if both.
Byte CODECALL needsCopy(size_t firstInfo) const;
// Get a pointer to the underlying constructor if this FnBase refers to a constructor.
const void *rawCtor() const;
/**
* Call the function using a generic parameter list in the form of an array. The
* implementation of this function is generated by Storm for all templated subclasses.
*/
virtual RawFn STORM_FN rawCall();
private:
// Type of function pointer.
Nat ptrMode;
// This pointer.
UNKNOWN(PTR_GC) const RootObject *thisPtr;
// Thread to call on.
Thread *thread;
// Storage for target. Two words are enough for now.
enum { targetSize = 2 };
size_t target0;
UNKNOWN(PTR_GC) size_t target1;
// Get target.
inline FnTarget *target() const { return (FnTarget *)&target0; }
// Compute which thread we want to run on.
Thread *runOn(size_t firstInfo) const;
};
// Declare the template to Storm.
STORM_TEMPLATE(Fn, createFn);
/**
* Categorize the first parameter.
* Note: Regular overloads have higher prioerty than templates as long as no implicit conversion has to be made.
* Downcasts are OK.
*/
template <class T>
inline size_t categorizeFirst(const T &) { return 0; }
inline size_t categorizeFirst(const TObject &t) { return (size_t)&t; }
inline size_t categorizeFirst(const TObject *t) { return (size_t)t; }
inline size_t categorizeFirst(TObject &t) { return (size_t)&t; }
inline size_t categorizeFirst(TObject *t) { return (size_t)t; }
inline size_t categorizeFirst(const Thread &t) { return 0x1 | (size_t)&t; }
inline size_t categorizeFirst(const Thread *t) { return 0x1 | (size_t)t; }
inline size_t categorizeFirst(Thread &t) { return 0x1 | (size_t)&t; }
inline size_t categorizeFirst(Thread *t) { return 0x1 | (size_t)t; }
// Helper macro to add a cloned object to a os::FnParams object. We need to keep the cloned
// value alive until the function is actually called, so we can not use a function.
#define FN_CLONE(T, to, obj, env) \
typename RemoveConst<T>::Type c_ ## obj = obj; \
cloned(c_ ## obj, env)
/**
* C++ implementation. Supports up to two parameters.
*
* Note: there is an additional restriction from C++. We can not call functions with reference parameters.
*/
template <class R, class P1 = void, class P2 = void>
class Fn : public FnBase {
STORM_SPECIAL;
public:
// Get the Storm type.
static Type *stormType(Engine &e) {
return runtime::cppTemplate(e, FnId, 3, StormInfo<R>::id(), StormInfo<P1>::id(), StormInfo<P2>::id());
}
// Create.
Fn(R (CODECALL *ptr)(P1, P2), Thread *thread = null) : FnBase(address(ptr), null, false, thread) {
runtime::setVTable(this);
}
// Note: parameter 'z' is for SFINAE to ensure that P1 is Q*
template <class Q>
Fn(R (CODECALL Q::*ptr)(P2), Thread *thread = null, Q *z = P1()) : FnBase(address(ptr), null, true, thread) {
runtime::setVTable(this);
}
template <class Q>
Fn(R (CODECALL Q::*ptr)(P1, P2), const Q *obj) : FnBase(address(ptr), obj, true, null) {
runtime::setVTable(this);
}
template <class B>
Fn(R (CODECALL *ptr)(B *, P1, P2), B *obj, Thread *thread = null) : FnBase(address(ptr), obj, false, thread) {
runtime::setVTable(this);
}
// Copy:
Fn(const Fn<R, P1, P2> &other) : FnBase(other) {
runtime::setVTable(this);
}
// Call the function.
R call(P1 p1, P2 p2) const {
size_t firstInfo = categorizeFirst(p1);
if (needsCopy(firstInfo) & 0x1) {
CloneEnv *env = new (this) CloneEnv();
FN_CLONE(P1, params, p1, env);
FN_CLONE(P2, params, p2, env);
os::FnCall<R, 2> params = os::fnCall().add(c_p1).add(c_p2);
return callRaw(params, firstInfo, env);
} else {
os::FnCall<R, 2> params = os::fnCall().add(p1).add(p2);
return callRaw(params, firstInfo, null);
}
}
};
/**
* 1 parameter.
*/
template <class R, class P1>
class Fn<R, P1, void> : public FnBase {
STORM_SPECIAL;
public:
// Get the Storm type.
static Type *stormType(Engine &e) {
return runtime::cppTemplate(e, FnId, 2, StormInfo<R>::id(), StormInfo<P1>::id());
}
// Create.
Fn(R (CODECALL *ptr)(P1), Thread *thread = null) : FnBase(address(ptr), null, false, thread) {
runtime::setVTable(this);
}
// Note: parameter 'z' is for SFINAE to ensure that P1 is Q*
template <class Q>
Fn(R (CODECALL Q::*ptr)(), Thread *thread = null, Q *z = P1()) : FnBase(address(ptr), null, true, thread) {
runtime::setVTable(this);
}
template <class Q>
Fn(R (CODECALL Q::*ptr)(P1), const Q *obj) : FnBase(address(ptr), obj, true, null) {
runtime::setVTable(this);
}
template <class B>
Fn(R (CODECALL *ptr)(B *, P1), B *obj, Thread *thread = null) : FnBase(address(ptr), obj, false, thread) {
runtime::setVTable(this);
}
Fn(const FnTarget &target, RootObject *thisPtr, Nat mode) : FnBase(target, thisPtr, mode, null) {
runtime::setVTable(this);
}
// Copy:
Fn(const Fn<R, P1> &other) : FnBase(other) {
runtime::setVTable(this);
}
// Call the function.
R call(P1 p1) const {
size_t firstInfo = categorizeFirst(p1);
if (needsCopy(firstInfo) & 0x1) {
CloneEnv *env = new (this) CloneEnv();
FN_CLONE(P1, params, p1, env);
os::FnCall<R, 1> params = os::fnCall().add(c_p1);
return callRaw(params, firstInfo, env);
} else {
os::FnCall<R, 1> params = os::fnCall().add(p1);
return callRaw(params, firstInfo, null);
}
}
};
/**
* 0 parameters.
*/
template <class R>
class Fn<R, void, void> : public FnBase {
STORM_SPECIAL;
public:
// Get the Storm type.
static Type *stormType(Engine &e) {
return runtime::cppTemplate(e, FnId, 1, StormInfo<R>::id());
}
// Create.
Fn(R (CODECALL *ptr)(), Thread *thread = null) : FnBase(address(ptr), null, false, thread) {
runtime::setVTable(this);
}
template <class Q>
Fn(R (CODECALL Q::*ptr)(), const Q *obj) : FnBase(address(ptr), obj, true, null) {
runtime::setVTable(this);
}
template <class B>
Fn(R (CODECALL *ptr)(B *), B *obj, Thread *thread = null) : FnBase(address(ptr), obj, false, thread) {
runtime::setVTable(this);
}
// Copy:
Fn(const Fn<R> &other) : FnBase(other) {
runtime::setVTable(this);
}
// Call the function.
R call() const {
// Note: 'callRaw' will create a CloneEnv if it requires one in this case.
os::FnCall<R, 1> params = os::fnCall();
return callRaw(params, 0, null);
}
};
/**
* Create easily.
*/
// Free functions.
template <class R>
Fn<R> *fnPtr(Engine &e, R (CODECALL *fn)(), Thread *t = null) {
return new (e) Fn<R>(fn, t);
}
template <class R, class P1>
Fn<R, P1> *fnPtr(Engine &e, R (CODECALL *fn)(P1), Thread *t = null) {
return new (e) Fn<R, P1>(fn, t);
}
template <class R, class P1, class P2>
Fn<R, P1, P2> *fnPtr(Engine &e, R (CODECALL *fn)(P1, P2), Thread *t = null) {
return new (e) Fn<R, P1, P2>(fn, t);
}
// Member functions without bound 'this':
template <class R, class Q>
Fn<R, Q*> *fnPtr(Engine &e, R (CODECALL Q::*fn)(), Thread *t = null) {
return new (e) Fn<R, Q*>(fn);
}
template <class R, class Q, class P>
Fn<R, Q*, P> *fnPtr(Engine &e, R (CODECALL Q::*fn)(), Thread *t = null) {
return new (e) Fn<R, Q*, P>(fn);
}
// Member functions with bound 'this':
template <class R, class Q>
Fn<R> *fnPtr(Engine &e, R (CODECALL Q::*fn)(), const Q *obj) {
return new (e) Fn<R>(fn, obj);
}
template <class R, class Q, class P1>
Fn<R, P1> *fnPtr(Engine &e, R (CODECALL Q::*fn)(P1), const Q *obj) {
return new (e) Fn<R, P1>(fn, obj);
}
template <class R, class Q, class P1, class P2>
Fn<R, P1, P2> *fnPtr(Engine &e, R (CODECALL Q::*fn)(P1, P2), const Q *obj) {
return new (e) Fn<R, P1, P2>(fn, obj);
}
// Free functions, but bind first parameter:
template <class R, class B>
Fn<R> *fnBoundPtr(Engine &e, R (CODECALL *fn)(B *), B *bound, Thread *t = null) {
return new (e) Fn<R>(fn, bound, t);
}
template <class R, class B, class P1>
Fn<R, P1> *fnBoundPtr(Engine &e, R (CODECALL *fn)(B *, P1), B *bound, Thread *t = null) {
return new (e) Fn<R, P1>(fn, bound, t);
}
template <class R, class B, class P1, class P2>
Fn<R, P1, P2> *fnBoundPtr(Engine &e, R (CODECALL *fn)(B *, P1, P2), B *bound, Thread *t = null) {
return new (e) Fn<R, P1, P2>(fn, bound, t);
}
namespace impl {
template <class T, class P1>
class RawCtorTarget : public FnTarget {
public:
RawCtorTarget() {}
virtual void cloneTo(void *to, size_t size) const {
new (to) RawCtorTarget<T, P1>();
}
virtual const void *ptr() const {
return address(&RawCtorTarget<T, P1>::alloc);
}
virtual const void *ctor(const RootObject *thisPtr) const {
return address(&RawCtorTarget<T, P1>::init);
}
virtual void toS(StrBuf *to, const RootObject *thisPtr) const {
*to << S("C++ ctor");
}
private:
static T *CODECALL alloc(Engine *e, P1 p1) {
return new (*e) T(p1);
}
static void CODECALL init(void *out, P1 p1) {
new (Place(out)) T(p1);
}
};
}
// Create pointers to constructors in C++. Only supports 1 parameter at the moment, for
// serialization. More complex pointers can be created in Storm.
template <class T, class P1>
Fn<T *, P1> *ctorPtr(Engine &e, Thread *t = null) {
return new (e) Fn<T *, P1>(impl::RawCtorTarget<T, P1>(), (RootObject *)&e, FnBase::modeCtor);
}
#undef FN_CLONE
}
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