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#pragma once
#include "Core/Object.h"
#include "Buffer.h"
#include "StreamError.h"
#include "Core/Exception.h"
namespace storm {
STORM_PKG(core.io);
/**
* Input and Output streams for Storm. These are abstract base classes
* and concrete implementations are provided for at least file system IO
* and standard input/output.
*
* When cloning streams, you get a new read-pointer to the underlying source.
* TODO: In some cases (such as networks) this does not makes sense...
*/
class RIStream;
/**
* Input stream.
*
* An input stream reads data from some source. Input streams are generally not buffered, so it
* is usually a good idea to read data in chunks. This is done by many consumers of data from
* input streams, such as the text IO system.
*/
class IStream : public Object {
STORM_CLASS;
public:
// Create.
STORM_CTOR IStream();
// Returns `false` if the end of the stream has been reached, and `true` otherwise. In some
// cases it is not possible to determine the end of stream ahead of time. In such cases,
// `more` might return `true` even if `read` will later report that it managed to read zero
// bytes. Whenever `read` succeeds with zero bytes, `more` will start returning `false`
// afterwards, except for streams that support timeouts. A timed-out read does not count
// as an end of stream.
virtual Bool STORM_FN more();
// Read data from the stream and attempt to fill the bytes from `filled` to `count` in the
// buffer `to` with bytes from the stream. Returns a buffer with the newly acquired data,
// and a `filled` member that has been updated to reflect the number of read bytes.
// Generally, the returned buffer refers to the same contents as `to` to avoid copying
// potentially large amounts of data. The implementation is, however, free to re-allocate
// the buffer as needed. In particular, this is always the case when the system needs to
// execute code on another thread, and thereby copy the buffers. Because of this, users of
// the `read` function shall always use the returned buffer and not rely on the buffer
// passed as `to` being updated.
//
// The function blocks until at least one byte has been successfully read from the stream,
// or if the end of stream has been reached. This means that if `filled` has not been
// updated from its original location, then it is guaranteed that the end of the stream has
// been reached. Note, however, that the `read` function does not guarantee that the entire
// buffer has been filled. This often happens in the case of networking, for example. If the
// remote end has only sent one byte, a read operation of 10 bytes will typically only
// result in 1 out of 10 bytes being returned, since filling the buffer would potentially
// block foreveer (for example, the remote end might wait for a response).
virtual Buffer STORM_FN read(Buffer to);
// Like `read(Buffer)`, but allocates a new buffer rather than reusing an existing one.
Buffer STORM_FN read(Nat maxBytes);
// Like `read`, but repeats the read operation until the buffer is full, or until the end of
// the stream has been reached. This means that if the buffer is not full after `read` has
// been called, then the end of stream has always been reached. Do, however, note that this
// behavior may not always be desirable when working with pipes or networking.
Buffer STORM_FN fill(Buffer to);
// Like `fill(Buffer)`, but allocates a new buffer rather than reusing an existing one.
Buffer STORM_FN fill(Nat bytes);
// Peek bytes from the stream and attempt to fill `to` similarly to `read`. The difference
// is that the bytes returned will not be consumed, and can be read again using a `read` or
// another `peek` operation.
// The exact number of bytes that can be safely acquired through a `peek` operation depends
// on the stream in use.
virtual Buffer STORM_FN peek(Buffer to);
// Like `peek(Buffer)`, but allocates a new buffer rather than reusing an existing one.
Buffer STORM_FN peek(Nat maxBytes);
// Create a random access stream based on this stream. For streams that are random access,
// this function simply returns the same stream, but casted to a random access stream. For
// streams that do not natively support random access, it instead a `core.io.LazyMemIStream`
// that buffers data to allow seeking from this point onwards. Regardless of which case was
// used, the original stream does not need to be closed.
virtual RIStream *STORM_FN randomAccess();
// Closes the stream and frees any associated resources. As with `flush`, this is generally
// propagated in the case of chained streams.
//
// The destructor of the `OStream` calls close as a last resort. Since output streams are
// garbage collected, it might be a while before the destructor is called. As such, manually
// closing streams is generally preferred.
virtual void STORM_FN close();
// Check if any error has occurred while reading. When an error has occurred, the stream
// will act as if it has reached the end of file. The reason can be checked by calling this
// function.
virtual sys::ErrorCode STORM_FN error() const;
// Read various primitive types from the stream. Throws an exception on error.
// Call Int:read() etc. from Storm to access these members!
Bool readBool();
Byte readByte();
Int readInt();
Nat readNat();
Long readLong();
Word readWord();
Float readFloat();
Double readDouble();
};
/**
* Random access input stream.
*
* Random access streams inherit from the `IStream` class, and thus share the same basic
* interface for reading data.
*/
class RIStream : public IStream {
STORM_CLASS;
public:
// Create.
STORM_CTOR RIStream();
// This implementation returns the same object.
virtual RIStream *STORM_FN randomAccess();
/**
* Extended interface.
*/
// Seek relative the start.
virtual void STORM_FN seek(Word to);
// Get current position.
virtual Word STORM_FN tell();
// Get the length of the input data, in bytes.
virtual Word STORM_FN length();
};
/**
* An output stream.
*
* Output streams accept data and writes it to some destination. An output stream is implemented
* as subclasses to the `OStream` class. Output streams are not buffered in general, so it is
* usually a good idea to write data in chunks when possible. The class
* `core.io.BufferedOStream` can be used to wrap an output to ensure data is buffered.
*/
class OStream : public Object {
STORM_CLASS;
public:
// Create.
STORM_CTOR OStream();
// Write all data from the start of the buffer and up to, but not including the `filled`
// marker in the buffer. Blocks until all data is written, unless an error occurs. Returns
// the number of bytes from `buf` that were written to the stream. The returned value will
// be equal to the number of bytes in the buffer unless an error occurred.
Nat STORM_FN write(Buffer buf);
// Write all data from `start` up to, but not including the `filled` marker in the buffer.
// Blocks until all data is written, unless an error occurs. Returns the number of bytes
// from `buf` that were written to the stream. The returned value will be equal to the
// number of bytes in the buffer unless an error occurred.
virtual Nat STORM_FN write(Buffer buf, Nat start);
// Flush any buffered data to the destination. The exact behavior of this operation depends
// on the stream that is used. For example, file- and network streams are generally
// unbuffered by default, so it is not necessary to flush them. There are, however, streams
// that buffer the input for efficiency (e.g. `core.io.BufferedOStream`). These use
// `flush()` to allow manually flushing the buffer. Calls to `flush` are generally passed
// along chains of output streams. For example, calling `flush` on a `BufferedOStream` will
// flush the `BufferedOStream` and call flush on whichever stream the `BufferedOStream` is
// writing its data to. Returns `false` if the operation fails.
virtual Bool STORM_FN flush();
// Closes the stream and frees any associated resources. As with `flush`, this is generally
// propagated in the case of chained streams.
//
// The destructor of the `OStream` calls close as a last resort. Since output streams are
// garbage collected, it might be a while before the destructor is called. As such, manually
// closing streams is generally preferred.
virtual void STORM_FN close();
// Check if any error has occurred during write. Errors generally cause `write` operations
// to fail, but no exceptions are thrown. This makes it possible to check for errors at the
// end of a large write.
virtual sys::ErrorCode STORM_FN error() const;
// Write various primitive types to the stream. Used to implement custom serialization.
// Call Int:write etc. from storm to access these members!
void writeBool(Bool v);
void writeByte(Byte v);
void writeInt(Int v);
void writeNat(Nat v);
void writeLong(Long v);
void writeWord(Word v);
void writeFloat(Float v);
void writeDouble(Double v);
// Overloaded version. Convenient from templates. (CL crashed when having pointer-to-member
// as template parameter)
void writeT(Bool v) { writeBool(v); }
void writeT(Byte v) { writeByte(v); }
void writeT(Int v) { writeInt(v); }
void writeT(Nat v) { writeNat(v); }
void writeT(Long v) { writeLong(v); }
void writeT(Word v) { writeWord(v); }
void writeT(Float v) { writeFloat(v); }
void writeT(Double v) { writeDouble(v); }
};
}
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