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#define qmx rz -angle hue huedef
#define qx rz angle hue -huedef
#define qmy rx -angle hue huedef
#define qy rx angle hue -huedef
#define qmz ry angle hue huedef
#define qz ry -angle hue -huedef
#define angle 6
#define huedef 11
R1
rule R1 maxdepth 3 > c2 {
{ s 1/3 x -1 y -1 qmx qmy } R1
{ s 1/3 x -1 y -1 z -1 qmx qmz qmy } R1
{ s 1/3 x -1 y -1 z +1 qmx qmy qz } R1
{ s 1/3 x 1 y -1 qx qmy } R1
{ s 1/3 x 1 y -1 z -1 qx qmy qmz } R1
{ s 1/3 x 1 y -1 z +1 qx qmy qz } R1
{ s 1/3 y -1 z -1 qmy qmz } R1
{ s 1/3 y -1 z +1 qmy qz} R1
{ s 1/3 x -1 y 1 qmx qy } R1
{ s 1/3 x -1 y 1 z -1 qmx qy qmz } R1
{ s 1/3 x -1 y 1 z +1 qmx qy qz } R1
{ s 1/3 x 1 y 1 qx qy } R1
{ s 1/3 x 1 y 1 z -1 qx qy qmz } R1
{ s 1/3 x 1 y 1 z +1 qx qy qz } R1
{ s 1/3 y 1 z -1 qy qmz } R1
{ s 1/3 y 1 z +1 qy qz } R1
{ s 1/3 x -1 z -1 qmx qmz } R1
{ s 1/3 x -1 z +1 qmx qz } R1
{ s 1/3 x 1 z -1 qx qmz } R1
{ s 1/3 x 1 z +1 qx qz } R1
{ s 1/3 x -1 } c3
{ s 1/3 x +1 } c3
{ s 1/3 y -1 } c3
{ s 1/3 y +1 } c3
{ s 1/3 z -1 } c3
{ s 1/3 z +1 } c3
{ s 1/3 z +0 } c3
}
rule c2 {
{ color white } grid
{ sat 0.99 } box
}
rule c3 {
}
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