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<!--
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<template name="Textured Sun Flow Template" defaultExtension="Sunflow scene file (*.sc)">
<description>
This is an example of a render template, defining three textured types:
box::texture1 -> uses texture "texture1.png"
box::texture2 -> uses texture "texture2.png"
box::texture3 -> uses texture "texture3.png"
Template by Syntopia.
</description>
<primitive name="begin">
<![CDATA[
%photons {
% caustics 10000000 kd 64 0.5
%}
%% common settings
image {
resolution {width} {height}
aa 0 2
}
gi {
type ambocc
bright { "sRGB nonlinear" 1 1 1 }
dark { "sRGB nonlinear" 0 0 0 }
samples 64
maxdist 3.0
}
accel bih
filter mitchell
bucket 32 spiral
%% camera
camera {
type pinhole
eye {CamPosX} {CamPosY} {CamPosZ}
target {CamTargetX} {CamTargetY} {CamTargetZ}
up {CamUpX} {CamUpY} {CamUpZ}
fov {fov}
aspect {aspect}
}
%% common shaders
shader {
name "floor"
type amb-occ
bright 1 1 1
dark 0 0 0
samples 4
dist 6
}
shader {
name "textureshader1"
type amb-occ
texture "texture1.png"
dark { "sRGB nonlinear" 1.0 1.0 1.0 }
samples 32
dist 3.0
}
shader {
name "plain"
type amb-occ
bright { "sRGB nonlinear" 1.0 1.0 1.0 }
dark { "sRGB nonlinear" 0 0 0 }
samples 32
dist 6
}
shader {
name "textureshader2"
type amb-occ
texture "texture2.png"
dark { "sRGB nonlinear" 1.0 1.0 1.0 }
samples 32
dist 3.0
}
shader {
name "textureshader3"
type amb-occ
texture "texture3.png"
dark { "sRGB nonlinear" 1.0 1.0 1.0 }
samples 32
dist 3.0
}
%% scene background - comment out if not needed
background {
color { "sRGB nonlinear" {BR} {BG} {BB} }
}
object {
shader none
transform col 0.001 0 0 0 0 0.001 0 0 0 0 0.001 0 0 0 0 1
type generic-mesh
name "Box"
points 8
1 1 1
1 0 1
0 0 1
0 1 1
0 1 0
0 0 0
1 0 0
1 1 0
triangles 12
0 3 2
0 2 1
2 3 4
2 4 5
3 0 7
3 7 4
0 1 6
0 6 7
1 2 5
1 5 6
5 4 7
5 7 6
normals none
uvs facevarying
1 1 0 1 0 0
1 1 0 0 1 0
0 0 1 0 1 1
0 0 1 1 0 1
0 0 1 0 1 1
0 0 1 1 0 1
1 0 0 0 0 1
1 0 0 1 1 1
1 0 0 0 0 1
1 0 0 1 1 1
0 0 0 1 1 1
0 0 1 1 1 0
}
]]>
</primitive>
<primitive name="end">
<![CDATA[
]]>
</primitive>
<primitive name="box" type="texture1">
<![CDATA[
instance {
name "{uid}"
geometry "Box"
transform col {matrix}
shader "textureshader1"
}
]]>
</primitive>
<primitive name="box" type="texture2">
<![CDATA[
instance {
name "{uid}"
geometry "Box"
transform col {matrix}
shader "textureshader2"
}
]]>
</primitive>
<primitive name="box" type="texture3">
<![CDATA[
instance {
name "{uid}"
geometry "Box"
transform col {matrix}
shader "textureshader3"
}
]]>
</primitive>
<primitive name="box">
<![CDATA[
instance {
name "{uid}"
geometry "Box"
transform col {matrix}
shader "plain"
}
]]>
</primitive>
<primitive name="sphere">
<![CDATA[
shader {
name "shader{uid}"
%type amb-occ
%bright {r} {g} {b}
%dark 0 0 0
%samples 16
%dist 6
type diffuse
diff { "sRGB nonlinear" {r} {g} {b} }
}
object {
shader "shader{uid}"
type sphere
c {cx} {cy} {cz}
r {rad}
}
]]>
</primitive>
<primitive name="sphere" type="light">
<![CDATA[
light {
type spherical
color { "sRGB nonlinear" {r} {g} {b} }
radiance 20.0
center {cx} {cy} {cz}
radius {rad}
samples 16
}
]]>
</primitive>
</template>
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