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#include "OpenGLRenderer.h"
#include "../../../SyntopiaCore/GLEngine/Sphere.h"
#include "../../../SyntopiaCore/GLEngine/Box.h"
#include "../../../SyntopiaCore/GLEngine/Grid.h"
#include "../../../SyntopiaCore/GLEngine/Dot.h"
#include "../../../SyntopiaCore/GLEngine/Line.h"
#include "../../../SyntopiaCore/GLEngine/Mesh.h"
#include "../../../SyntopiaCore/GLEngine/Triangle.h"
#include "../../../SyntopiaCore/Math/Vector3.h"
using namespace SyntopiaCore::GLEngine;
using namespace SyntopiaCore::Math;
#include "../../../SyntopiaCore/Logging/Logging.h"
using namespace SyntopiaCore::Logging;
namespace StructureSynth {
namespace Model {
namespace Rendering {
void OpenGLRenderer::drawBox(SyntopiaCore::Math::Vector3f base,
SyntopiaCore::Math::Vector3f dir1 ,
SyntopiaCore::Math::Vector3f dir2,
SyntopiaCore::Math::Vector3f dir3, const QString &) {
Object3D* o =new Box( base, dir1, dir2, dir3);
o->setColor(rgb, alpha);
engine->addObject(o);
};
void OpenGLRenderer::drawMesh( SyntopiaCore::Math::Vector3f startBase,
SyntopiaCore::Math::Vector3f startDir1,
SyntopiaCore::Math::Vector3f startDir2,
SyntopiaCore::Math::Vector3f endBase,
SyntopiaCore::Math::Vector3f endDir1,
SyntopiaCore::Math::Vector3f endDir2,
const QString& /*classID*/) {
Object3D* o =new Mesh( startBase, startDir1, startDir2, endBase, endDir1, endDir2);
o->setColor(rgb, alpha);
engine->addObject(o);
};
void OpenGLRenderer::drawGrid(SyntopiaCore::Math::Vector3f base,
SyntopiaCore::Math::Vector3f dir1 ,
SyntopiaCore::Math::Vector3f dir2,
SyntopiaCore::Math::Vector3f dir3, const QString &) {
Object3D* o = new Grid( base, dir1, dir2, dir3);
o->setColor(rgb, alpha);
engine->addObject(o);
};
void OpenGLRenderer::drawLine(SyntopiaCore::Math::Vector3f from, SyntopiaCore::Math::Vector3f to, const QString &) {
Object3D* o = new Line( from, to);
o->setColor(rgb, alpha);
engine->addObject(o);
};
void OpenGLRenderer::drawTriangle(SyntopiaCore::Math::Vector3f p1,
SyntopiaCore::Math::Vector3f p2,
SyntopiaCore::Math::Vector3f p3,
const QString& /*classID*/) {
Object3D* o = new Triangle(p1, p2,p3);
o->setColor(rgb, alpha);
engine->addObject(o);
}
void OpenGLRenderer::drawDot(SyntopiaCore::Math::Vector3f v, const QString &) {
Object3D* o = new Dot(v);
o->setColor(rgb, alpha);
engine->addObject(o);
};
void OpenGLRenderer::drawSphere(SyntopiaCore::Math::Vector3f center, float radius, const QString &) {
Object3D* o = new Sphere( center, radius);
o->setColor(rgb, alpha);
engine->addObject(o);
};
void OpenGLRenderer::begin() {
engine->clearWorld();
engine->setBackgroundColor(0,0,0);
rgb = Vector3f(1,0,0);
alpha = 1;
};
void OpenGLRenderer::end() {
INFO(QString("Rendering done. Wrote %1 objects.").arg(engine->objectCount()));
engine->requireRedraw();
};
void OpenGLRenderer::setBackgroundColor(SyntopiaCore::Math::Vector3f rgb) {
engine->setBackgroundColor(rgb.x(),rgb.y(),rgb.z());
}
void OpenGLRenderer::callCommand(const QString& /*renderClass*/, const QString& /*command*/) {
}
void OpenGLRenderer::setTranslation(SyntopiaCore::Math::Vector3f translation) {
engine->setTranslation(translation);
};
void OpenGLRenderer::setScale(double scale) {
engine->setScale(scale);
};
void OpenGLRenderer::setRotation(SyntopiaCore::Math::Matrix4f rotation) {
engine->setRotation(rotation);
};
void OpenGLRenderer::setPivot(SyntopiaCore::Math::Vector3f pivot) {
engine->setPivot(pivot);
};
}
}
}
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