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/// OBSOLETE CLASS. WILL BE REMOVED AT SOME POINT.
#pragma once
#include <QString>
#include "Renderer.h"
#include "../../../SyntopiaCore/Math/Vector3.h"
#include "SyntopiaCore/Math/Vector3.h"
#include "SyntopiaCore/Math/Matrix4.h"
namespace StructureSynth {
namespace Model {
namespace Rendering {
/// A renderer implementation based on the SyntopiaCore POV widget.
class POVRenderer : public Renderer {
public:
POVRenderer(QString& output) : output(output) {};
virtual ~POVRenderer() {};
/// The primitives
virtual void drawBox(SyntopiaCore::Math::Vector3f base,
SyntopiaCore::Math::Vector3f dir1 ,
SyntopiaCore::Math::Vector3f dir2,
SyntopiaCore::Math::Vector3f dir3,
const QString& classID);
virtual void drawMesh( SyntopiaCore::Math::Vector3f /*startBase*/,
SyntopiaCore::Math::Vector3f /*startDir1*/,
SyntopiaCore::Math::Vector3f /*startDir2*/,
SyntopiaCore::Math::Vector3f /*endBase*/,
SyntopiaCore::Math::Vector3f /*endDir1*/,
SyntopiaCore::Math::Vector3f /*endDir2*/,
const QString& /*classID*/) {};
virtual void drawSphere(SyntopiaCore::Math::Vector3f center, float radius,
const QString& classID);
virtual void drawGrid(SyntopiaCore::Math::Vector3f base,
SyntopiaCore::Math::Vector3f dir1,
SyntopiaCore::Math::Vector3f dir2,
SyntopiaCore::Math::Vector3f dir3,
const QString& classID);
virtual void drawLine(SyntopiaCore::Math::Vector3f from,
SyntopiaCore::Math::Vector3f to,
const QString& classID);
virtual void drawDot(SyntopiaCore::Math::Vector3f pos,
const QString& classID);
virtual void drawTriangle(SyntopiaCore::Math::Vector3f /*p1*/,
SyntopiaCore::Math::Vector3f /*p2*/,
SyntopiaCore::Math::Vector3f /*p3*/,
const QString& /*classID*/) {};
virtual void begin();
virtual void end();
virtual void setColor(SyntopiaCore::Math::Vector3f rgb) { this->rgb = rgb; }
virtual void setBackgroundColor(SyntopiaCore::Math::Vector3f rgb);
virtual void setAlpha(double alpha) { this->alpha = alpha; }
private:
void operator=(const POVRenderer&) {};
void writeline(QString text) const;
void write(QString text) const;
QString& output;
SyntopiaCore::Math::Vector3f rgb;
double alpha;
};
}
}
}
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