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#include "State.h"
namespace StructureSynth {
namespace Model {
State::State() :
matrix(SyntopiaCore::Math::Matrix4f::Identity()),
hsv(SyntopiaCore::Math::Vector3f(0,1.0f,1.0f)),
alpha(1.0f), prevMatrix(0), seed(0) {
}
State& State::operator=(const State& rhs){
this->matrix = rhs.matrix;
this->hsv = rhs.hsv;
this->alpha = rhs.alpha;
this->maxDepths = rhs.maxDepths;
this->seed = rhs.seed;
if (rhs.prevMatrix) {
delete(this->prevMatrix);
this->prevMatrix = new SyntopiaCore::Math::Matrix4f();
*(this->prevMatrix) = *rhs.prevMatrix;
} else {
delete(this->prevMatrix);
this->prevMatrix = 0;
}
return *this;
}
void State::setPrevMatrix(SyntopiaCore::Math::Matrix4f matrix) {
if (prevMatrix) {delete (prevMatrix); }
this->prevMatrix = new SyntopiaCore::Math::Matrix4f();
*(this->prevMatrix) = matrix;
}
State::State(const State& rhs) : matrix(rhs.matrix),
hsv(rhs.hsv),
alpha(rhs.alpha), maxDepths(rhs.maxDepths), prevMatrix(0), seed(rhs.seed) {
if (rhs.prevMatrix) {
delete(this->prevMatrix);
this->prevMatrix = new SyntopiaCore::Math::Matrix4f();
*(this->prevMatrix) = *rhs.prevMatrix;
} else {
delete(this->prevMatrix);
this->prevMatrix = 0;
}
}
State::~State() {
delete(prevMatrix);
}
}
}
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