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#include "PrimitiveRule.h"
#include "Builder.h"
#include "../../SyntopiaCore/Exceptions/Exception.h"
#include "../../SyntopiaCore/Logging/Logging.h"
#include "../../SyntopiaCore/Misc/ColorUtils.h"
using namespace SyntopiaCore::Exceptions;
using namespace SyntopiaCore::Logging;
#include "../../SyntopiaCore/Math/Vector3.h"
using namespace SyntopiaCore::Math;
namespace StructureSynth {
namespace Model {
PrimitiveRule::PrimitiveRule(PrimitiveType type, PrimitiveClass* primitiveClass) : primitiveClass(primitiveClass), type(type) {
// enum PrimitiveType { Box, Sphere, Point, Cylinder, Line } ;
if (type == Box) {
name = "box";
} else if (type == Sphere) {
name = "sphere";
} else if (type == Dot) {
name = "dot";
} else if (type == Grid) {
name = "grid";
} else if (type == Cylinder) {
name = "cylinder";
} else if (type == Line) {
name = "line";
} else if (type == Mesh) {
name = "mesh";
} else if (type == Template) {
name = "template";
} else if (type == Other) {
name = "other";
} else {
WARNING("PrimitiveRule constructor: unknown PrimitiveType");
}
};
void PrimitiveRule::apply(Builder* b) const {
if (type == Template) {
b->getRenderer()->callGeneric(primitiveClass);
return;
}
b->increaseObjectCount();
b->getRenderer()->setColor(
SyntopiaCore::Misc::ColorUtils::HSVtoRGB( b->getState().hsv)
);
b->getRenderer()->setAlpha( b->getState().alpha );
if (type == Sphere) {
Vector3f v(0,0,0);
Vector3f v1 = b->getState().matrix * v;
Vector3f c = b->getState().matrix * Vector3f(0.5,0.5,0.5);
Vector3f c2 = (b->getState().matrix * Vector3f(0.5,0.5,0.0));
double r = (c- c2).length();
b->getRenderer()->drawSphere(c,r,primitiveClass);
} else if (type == Mesh) {
if (b->getState().previous) {
Vector3f v1 = (b->getState().previous->matrix) * Vector3f(0,0,0);
Vector3f v2 = (b->getState().previous->matrix) * Vector3f(1,0,0);
Vector3f v3 = (b->getState().previous->matrix) * Vector3f(0,1,0);
Vector3f u1 = b->getState().matrix * Vector3f(0,0,0);
Vector3f u2 = b->getState().matrix * Vector3f(1,0,0);
Vector3f u3 = b->getState().matrix * Vector3f(0,1,0);
b->getRenderer()->setPreviousColor(
SyntopiaCore::Misc::ColorUtils::HSVtoRGB( b->getState().previous->hsv));
b->getRenderer()->setPreviousAlpha(b->getState().previous->alpha);
b->getRenderer()->drawMesh(v1,v2-v1,v3-v1,u1,u2-u1,u3-u1,primitiveClass);
} else {
INFO("No prev");
}
} else if (type == Box) {
Vector3f v(0,0,0);
Vector3f v1 = b->getState().matrix * v;
Vector3f v2 = b->getState().matrix * Vector3f(1,0,0);
Vector3f v3 = b->getState().matrix * Vector3f(0,1,0);
Vector3f v4 = b->getState().matrix * Vector3f(0,0,1);
b->getRenderer()->drawBox(v1,v2-v1,v3-v1,v4-v1,primitiveClass);
} else if (type == Grid) {
Vector3f v(0,0,0);
Vector3f v1 = b->getState().matrix * v;
Vector3f v2 = b->getState().matrix * Vector3f(1,0,0);
Vector3f v3 = b->getState().matrix * Vector3f(0,1,0);
Vector3f v4 = b->getState().matrix * Vector3f(0,0,1);
b->getRenderer()->drawGrid(v1,v2-v1,v3-v1,v4-v1,primitiveClass);
} else if (type == Dot) {
Vector3f v = b->getState().matrix * Vector3f(0.5,0.5,0.5);
b->getRenderer()->drawDot(v,primitiveClass);
} else if (type == Line) {
Vector3f v = b->getState().matrix * Vector3f(0,0.5,0.5);
Vector3f v2 = b->getState().matrix * Vector3f(1,0.5,0.5);
b->getRenderer()->drawLine(v,v2,primitiveClass);
}
};
TriangleRule::TriangleRule(SyntopiaCore::Math::Vector3f p1,
SyntopiaCore::Math::Vector3f p2,
SyntopiaCore::Math::Vector3f p3, PrimitiveClass* primitiveClass)
: PrimitiveRule(Other, primitiveClass), p1(p1), p2(p2), p3(p3) {
name = "Triangle";
}
void TriangleRule::apply(Builder* b) const {
b->increaseObjectCount();
b->getRenderer()->setColor(
SyntopiaCore::Misc::ColorUtils::HSVtoRGB( b->getState().hsv)
);
b->getRenderer()->setAlpha( b->getState().alpha );
Vector3f v1 = b->getState().matrix * p1;
Vector3f v2 = b->getState().matrix * p2;
Vector3f v3 = b->getState().matrix * p3;
b->getRenderer()->drawTriangle(v1,v2,v3,primitiveClass);
}
}
}
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