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#include "State.h"
namespace StructureSynth {
namespace Model {
State::State() :
matrix(SyntopiaCore::Math::Matrix4f::Identity()),
hsv(SyntopiaCore::Math::Vector3f(0,1.0f,1.0f)),
alpha(1.0f), previous(0), seed(0) {
}
State& State::operator=(const State& rhs){
this->matrix = rhs.matrix;
this->hsv = rhs.hsv;
this->alpha = rhs.alpha;
this->maxDepths = rhs.maxDepths;
this->seed = rhs.seed;
if (rhs.previous) {
delete(this->previous);
this->previous = new PreviousState();
*(this->previous) = *rhs.previous;
} else {
delete(this->previous);
this->previous = 0;
}
return *this;
}
void State::setPreviousState(SyntopiaCore::Math::Matrix4f matrix,SyntopiaCore::Math::Vector3f hsv, float alpha) {
if (previous) {delete (previous); }
this->previous = new PreviousState();
this->previous->matrix = matrix;
this->previous->hsv = hsv;
this->previous->alpha = alpha;
}
State::State(const State& rhs) : matrix(rhs.matrix),
hsv(rhs.hsv),
alpha(rhs.alpha), maxDepths(rhs.maxDepths), previous(0), seed(rhs.seed) {
if (rhs.previous) {
delete(this->previous);
this->previous = new PreviousState();
*(this->previous) = *rhs.previous;
} else {
delete(this->previous);
this->previous = 0;
}
}
State::~State() {
delete(previous);
}
}
}
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