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#pragma once
#include <QString>
#include <QColor>
#include "State.h"
#include "ColorPool.h"
#include "../../SyntopiaCore/Math/Matrix4.h"
namespace StructureSynth {
namespace Model {
class Transformation {
public:
Transformation();
~Transformation();
/// 'Applies' the transformation 'T' to this transformation.
/// (For the matrix this corresponds to matrix multiplication).
void append(const Transformation& T);
State apply(const State& s, ColorPool* colorPool) const;
// The predefined operators
// Translations
static Transformation createX(double offset);
static Transformation createY(double offset);
static Transformation createZ(double offset);
// Rotations
static Transformation createRX(double angle);
static Transformation createRY(double angle);
static Transformation createRZ(double angle);
// Plane reflection
static Transformation createPlaneReflection(SyntopiaCore::Math::Vector3f normal);
// Scaling
static Transformation createScale(double x, double y, double z);
// Free transformation
static Transformation createMatrix(QVector<double> vals);
// Color stuff
static Transformation createHSV(float h, float s, float v, float a);
static Transformation createColor(QString color);
static Transformation createBlend(QString color, double strength);
private:
// Matrix and Color transformations here.
SyntopiaCore::Math::Matrix4f matrix;
// For color alterations
float deltaH;
float scaleS;
float scaleV;
float scaleAlpha;
bool absoluteColor;
// For color blends.
QColor blendColor;
double strength;
};
}
}
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