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#pragma once
#include "Tokenizer.h"
#include "../Model/Transformation.h"
#include "../Model/Rule.h"
#include "../Model/CustomRule.h"
#include "../Model/RuleSet.h"
#include "../Model/Action.h"
namespace StructureSynth {
namespace Parser {
/// The' Eisenstein Engine' is a simple recursive descent parser,
/// for parsing 'EisenScript'.
class EisenParser {
public:
/// Constructor.
EisenParser(Tokenizer* tokenizer);
/// Destructor, The tokenizer is not deleted.
~EisenParser();
/// Parses the input, and returns the corresponding ruleset.
/// Throws a ParseError if any errors are encountered
Model::RuleSet* parseRuleset();
bool recurseDepthFirst() { return recurseDepth; }
private:
bool recurseDepth;
void getSymbol();
Model::Rule* rule();
Model::RuleSet* ruleset();
Model::Action action();
Model::Action setAction();
Model::Transformation transformationList();
Model::Transformation transformation();
void ruleModifierList(Model::CustomRule* customRule);
bool accept(Symbol::SymbolType st);
bool expect(Symbol::SymbolType st);
Symbol symbol;
Tokenizer* tokenizer;
};
}
}
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