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#pragma once
#include "SyntopiaCore/Math/Vector3.h"
#include "Object3D.h"
#include "RaytraceTriangle.h"
namespace SyntopiaCore {
namespace GLEngine {
class Mesh : public Object3D {
public:
Mesh(SyntopiaCore::Math::Vector3f startBase,
SyntopiaCore::Math::Vector3f startDir1 ,
SyntopiaCore::Math::Vector3f startDir2,
SyntopiaCore::Math::Vector3f endBase,
SyntopiaCore::Math::Vector3f endDir1 ,
SyntopiaCore::Math::Vector3f endDir2
);
virtual ~Mesh();
virtual QString name() { return "Mesh"; }
virtual void draw() const;
void initTriangles();
virtual bool intersectsRay(RayInfo* /*rayInfo*/);
virtual bool intersectsAABB(SyntopiaCore::Math::Vector3f /*from*/, SyntopiaCore::Math::Vector3f /*to*/);
virtual void prepareForRaytracing() {initTriangles(); };
void setPreviousColor(SyntopiaCore::Math::Vector3f oldRgb, float oldAlpha) { this->oldRgb = oldRgb; this->oldAlpha = oldAlpha; }
private:
SyntopiaCore::Math::Vector3f startBase;
SyntopiaCore::Math::Vector3f startDir1;
SyntopiaCore::Math::Vector3f startDir2;
SyntopiaCore::Math::Vector3f endBase;
SyntopiaCore::Math::Vector3f endDir1;
SyntopiaCore::Math::Vector3f endDir2;
QVector<RaytraceTriangle> triangles;
SyntopiaCore::Math::Vector3f oldRgb;
float oldAlpha;
};
}
}
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