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/*
An example of using GUI preprocessor defines.
The "float" suffix makes it possible to control variables via sliders.
The 'int' suffix is identical to the above, but only accepts natural numbers.
*/
#define sizeStep 0.94 (float:0-1)
#define angle1 20 (float:0-90)
#define angle2 6 (float:0-90)
#define iterations 6 (int:1-90)
set maxdepth 100
set background black
iterations * { rx 10 x 0.2 sat 0.95 } R
rule R {
set seed initial
R1
}
rule R1 {
{ x 0.6 rz 0 ry angle1 s sizeStep hue 1 a 0.99 } R1
{ s 1 1 0.1 color green } sbox
}
rule R1 {
{ x 0.6 rz angle2 ry 0 s sizeStep hue 1 a 0.99 } R1
{ s 1 1 0.1 color red } sbox
}
rule sbox {
{ color black } grid
{ b 0.8 hue 67 } box
}
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