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#pragma once
#include "SyntopiaCore/Math/Vector3.h"
#include "Object3D.h"
#include "RaytraceTriangle.h"
namespace SyntopiaCore {
namespace GLEngine {
class Triangle : public Object3D {
public:
Triangle(SyntopiaCore::Math::Vector3f p1 ,
SyntopiaCore::Math::Vector3f p2,
SyntopiaCore::Math::Vector3f p3);
virtual ~Triangle();
virtual QString name() { return "Triangle"; }
virtual void draw() const;
virtual void prepareForRaytracing();
virtual bool intersectsRay(RayInfo* /*rayInfo*/);
virtual bool intersectsAABB(SyntopiaCore::Math::Vector3f /*from*/, SyntopiaCore::Math::Vector3f /*to*/);
private:
RaytraceTriangle rt;
SyntopiaCore::Math::Vector3f p1;
SyntopiaCore::Math::Vector3f p2;
SyntopiaCore::Math::Vector3f p3;
};
}
}
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