File: patternmanager.h

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#pragma once

// subtitleeditor -- a tool to create or edit subtitle
//
// https://subtitleeditor.github.io/subtitleeditor/
// https://github.com/subtitleeditor/subtitleeditor/
//
// Copyright @ 2005-2018, kitone
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.

#include <libxml++/libxml++.h>

#include <vector>

#include "pattern.h"

class PatternManager {
  public:
   // Read and create all patterns as type from the install directory
   // and the user profile directory.
   // type: 'common-error', 'hearing-impaired'
   explicit PatternManager(const Glib::ustring& type);

   // Delete patterns.
   ~PatternManager();

   // Return all scripts available. (Zyyy is skipped)
   std::vector<Glib::ustring> get_scripts();

   // Return all languages available for the script code.
   std::vector<Glib::ustring> get_languages(const Glib::ustring& script);

   // Return all countries available for the script and language codes.
   std::vector<Glib::ustring> get_countries(const Glib::ustring& script, const Glib::ustring& language);

   // Return a list of patterns available from the codes.
   std::list<Pattern*> get_patterns(const Glib::ustring& script = Glib::ustring(),
                                    const Glib::ustring& language = Glib::ustring(),
                                    const Glib::ustring& country = Glib::ustring());

   // Enable or disable the patterns from his name.
   // The configuration is update with the new state.
   // It's managed in this class because a multiple pattern can be have a same
   // name.
   void set_active(const Glib::ustring& name, bool state);

   // Return the state of the pattern from his name.
   bool get_active(const Glib::ustring& name);

  protected:
   // Load patterns in the directory.
   void load_path(const Glib::ustring& path);

   // Load a pattern from a file.
   void load_pattern(const Glib::ustring& path, const Glib::ustring& filename);

   // Read, create and return a pattern from xml element.
   Pattern* read_pattern(const xmlpp::Element* xml_pattern);

   // The patterns need to be filtered to respect the Replace policy
   // Maintain order of patterns with the same name
   std::list<Pattern*> filter_patterns(std::list<Pattern*>& list);

   // Return all codes needs to be used from args.
   // 'Zyyy', 'script', 'script-language' and 'script-language-country'.
   // Zyyy is the first and it is always added.
   std::vector<Glib::ustring> get_codes(const Glib::ustring& script = Glib::ustring(),
                                        const Glib::ustring& language = Glib::ustring(),
                                        const Glib::ustring& country = Glib::ustring());

  protected:
   Glib::ustring m_type;
   std::list<Pattern*> m_patterns;
};