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/* sudoku.c - sudoku game
*
* Writing a fun Su-Do-Ku game has turned out to be a difficult exercise.
* The biggest difficulty is keeping the game fun - and this means allowing
* the user to make mistakes. The game is not much fun if it prevents the
* user from making moves, or if it informs them of an incorrect move.
* With movement constraints, the 'game' is little more than an automated
* solver (and no fun at all).
*
* Another challenge is generating good puzzles that are entertaining to
* solve. It is certainly true that there is an art to creating good
* Su-Do-Ku puzzles, and that good hand generated puzzles are more
* entertaining than many computer generated puzzles - I just hope that
* the algorithm implemented here provides fun puzzles. It is an area
* that needs work. The puzzle classification is very simple, and could
* also do with work. Finally, understanding the automatically generated
* hints is sometimes more work than solving the puzzle - a better, and
* more human friendly, mechanism is needed.
*
* Comments, suggestions, and contributions are always welcome - send email
* to: mike 'at' laurasia.com.au. Note that this code assumes a single
* threaded process, makes extensive use of global variables, and has
* not been written to be reused in other applications. The code makes no
* use of dynamic memory allocation, and hence, requires no heap. It should
* also run with minimal stack space.
*
* This code and accompanying files have been placed into the public domain
* by Michael Kennett, July 2005. It is provided without any warranty
* whatsoever, and in no event shall Michael Kennett be liable for
* any damages of any kind, however caused, arising from this software.
*/
#include <assert.h>
#include <ctype.h>
#include <limits.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <termios.h>
#include <time.h>
#include <unistd.h>
#include <curses.h>
#include <stddef.h>
/* Default file locations */
#if !defined (TEMPLATE)
#define TEMPLATE "/usr/share/sudoku/template"
#endif
#if !defined (PRECANNED)
#define PRECANNED "/usr/share/sudoku/precanned"
#endif
#define TEMPLATE_FALLBACK "template"
#define PRECANNED_FALLBACK "precanned"
#define DEFAULT_BOARD_NAME "board"
#if defined (_MSC_VER)
#pragma warning(disable: 4996)
#endif
#define BC0 0x00
#define BC1 0x01
#define BC2 0x04
#define BC3 0x05
#define BC4 0x08
#define BC5 0x09
#define BC6 0x0B
#define BC7 0x10
#define BC8 0x11
#define BC9 0x14
#define BCa 0x15
#define BCb 0x18
#define BCc 0x19
#define BCd 0x1B
#define BCe 0x40
#define BCf 0x41
#define BCg 0x44
#define BCh 0x45
#define BCi 0x48
#define BCj 0x49
#define BCk 0x4B
#define BCl 0x50
#define BCm 0x51
#define BCn 0x54
#define BCo 0x55
#define BCp 0x58
#define BCq 0x59
#define BCr 0x5B
#define BCs 0x80
#define BCt 0x81
#define BCu 0x84
#define BCv 0x85
#define BCw 0x90
#define BCx 0x91
#define BCy 0x94
#define BCz 0x95
/* Default template */
#define HC(a) BC##a
#define TB(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w) \
HC(a),HC(b),HC(c),HC(d),HC(e),HC(f),HC(g),HC(h), \
HC(i),HC(j),HC(k),HC(l),HC(m),HC(n),HC(o),HC(p), \
HC(q),HC(r),HC(s),HC(t),HC(u),HC(v),HC(w)
#define T2(a1,b1,c1,d1,e1,f1,g1,h1,i1,j1,k1, \
l1,m1,n1,o1,p1,q1,r1,s1,t1,u1,v1,w1, \
a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,k2, \
l2,m2,n2,o2,p2,q2,r2,s2,t2,u2,v2,w2) \
TB(a1,b1,c1,d1,e1,f1,g1,h1,i1,j1,k1, \
l1,m1,n1,o1,p1,q1,r1,s1,t1,u1,v1,w1), \
TB(a2,b2,c2,d2,e2,f2,g2,h2,i2,j2,k2, \
l2,m2,n2,o2,p2,q2,r2,s2,t2,u2,v2,w2)
static const char dtct[4] = {
'.', /* 0 */
'*', /* 1 */
'\n', /* 2 */
'%' /* 3 */
};
static const unsigned char default_template [] = {
T2(d,h,x,l,9,i,e,w,1,m,i,0,u,9,1,c,2,u,l,9,b,h,x, d,1,y,e,1,q,8,w,e,e,c,h,x,3,2,b,7,z,1,3,p,0,x),
T2(r,0,x,n,e,c,9,u,e,n,4,8,t,n,2,i,l,w,3,n,b,1,y, r,e,w,0,h,p,3,u,7,8,c,g,w,8,8,i,e,z,g,1,b,2,y),
T2(r,e,y,3,3,5,7,t,2,n,4,h,t,n,e,4,8,s,f,f,q,2,y, 6,g,v,3,g,b,3,t,h,9,5,0,s,m,g,5,f,x,g,e,j,h,s),
T2(6,m,t,h,2,i,8,t,3,8,j,0,u,8,f,5,8,v,e,g,5,a,t, 6,h,t,n,e,b,7,y,1,f,5,h,t,3,1,q,7,w,2,n,4,h,t),
T2(k,l,s,3,8,5,3,v,9,g,5,g,s,h,l,i,f,t,8,f,5,9,u, d,3,t,g,7,j,g,u,7,a,p,0,y,l,8,i,g,u,8,g,4,f,x),
T2(d,1,t,9,a,i,g,u,h,e,4,n,s,2,g,j,g,u,l,m,4,1,x, d,7,y,h,e,4,h,t,7,m,b,g,w,9,8,4,h,t,2,g,q,7,w),
T2(6,h,u,m,8,i,0,y,f,g,j,7,u,h,2,q,0,u,7,a,j,g,t, k,g,u,f,2,j,7,u,7,7,p,0,y,7,7,i,7,u,f,2,j,g,u),
T2(k,g,u,1,0,5,h,t,g,h,i,0,u,g,h,4,h,t,1,0,j,g,u, k,n,u,1,0,5,1,t,h,g,5,7,s,h,g,5,1,t,1,0,j,n,u),
T2(k,0,u,9,m,b,g,w,l,9,4,0,s,l,9,b,g,w,9,m,i,0,u, 6,e,u,3,9,i,2,t,2,h,b,0,w,g,f,4,f,u,l,e,j,2,s),
T2(k,g,u,1,0,5,8,t,9,m,i,7,u,9,m,4,8,t,1,0,j,g,u, k,1,v,e,2,p,7,y,l,9,b,0,w,l,9,p,7,y,e,2,i,1,v),
T2(r,n,s,0,0,j,3,t,1,1,5,1,t,1,1,5,f,v,1,0,4,n,y, 6,0,s,g,g,i,h,v,f,2,5,h,t,f,2,j,h,v,g,g,4,0,s),
T2(6,9,w,8,8,4,e,w,n,8,4,1,t,7,o,b,2,s,7,8,c,l,s, k,9,s,g,e,5,3,t,0,l,c,7,w,a,0,4,f,t,3,g,4,l,u),
T2(d,g,w,7,2,4,7,u,3,1,5,h,t,1,f,j,7,s,e,7,b,g,w, k,2,s,7,1,5,m,v,7,0,j,8,v,1,7,i,a,t,1,8,4,e,u),
T2(6,e,s,2,1,4,l,z,9,f,5,h,t,3,m,p,a,s,0,f,4,2,s, d,1,x,8,8,5,g,s,l,9,4,0,s,l,9,4,g,s,8,8,c,1,x),
T2(6,0,v,m,1,4,9,w,9,e,c,0,w,3,l,b,l,s,0,a,j,1,s, 6,n,s,f,2,5,1,t,8,7,j,0,u,8,7,5,1,t,f,2,5,n,s),
T2(k,0,u,1,1,c,g,w,l,9,4,7,s,l,9,b,g,w,1,1,j,0,u, r,0,y,2,f,4,h,t,e,2,b,0,w,e,2,4,h,t,2,f,p,0,y),
T2(k,8,s,1,2,q,0,t,m,0,4,1,t,0,9,5,1,y,f,0,5,7,v, 6,3,s,8,0,i,7,y,1,n,4,8,t,n,0,q,7,u,0,7,5,e,t),
T2(6,l,u,2,1,j,2,w,9,e,4,g,s,2,l,b,e,u,1,f,i,9,s, d,3,u,7,2,5,f,t,0,m,4,0,s,9,1,4,3,t,f,7,i,e,x),
T2(6,2,x,7,1,4,8,y,e,f,4,g,s,2,3,p,7,t,0,8,b,f,s, d,g,w,0,0,i,1,v,g,g,i,7,u,g,g,i,1,v,0,0,b,g,w),
T2(k,7,x,e,g,5,0,s,9,g,4,g,s,g,l,4,0,s,h,2,b,8,y, 6,e,s,8,f,5,a,s,8,0,j,0,u,1,7,5,l,t,3,8,5,2,s),
T2(6,e,t,1,0,4,a,v,0,f,c,0,w,3,1,i,m,t,0,0,5,3,s, k,n,u,1,0,5,1,t,g,g,4,0,s,g,g,4,1,t,1,0,j,n,u),
T2(r,e,w,g,e,5,7,s,1,e,4,8,t,2,0,5,7,s,3,g,b,2,y, r,e,w,g,e,5,7,s,1,e,4,8,t,2,0,5,7,s,3,g,b,2,y),
T2(6,1,t,n,n,p,0,y,e,3,4,7,s,e,3,p,0,y,n,n,4,1,t, 6,3,t,2,m,i,0,w,1,g,4,7,s,g,0,c,0,u,9,f,4,f,t),
T2(r,0,s,3,1,i,g,s,f,7,b,1,x,7,2,5,g,u,0,f,5,0,y, d,e,x,1,7,i,2,u,e,3,4,1,t,e,3,i,e,u,7,0,c,3,w),
T2(6,f,t,g,f,b,3,x,1,m,i,g,u,9,1,c,f,x,2,h,4,3,t, d,7,w,2,f,b,g,w,8,7,5,h,t,8,7,c,g,w,2,f,b,7,w),
T2(k,g,t,3,e,4,9,u,0,a,4,0,s,l,1,i,l,s,2,e,5,h,u, 6,8,u,0,2,b,g,u,h,7,i,0,u,7,g,j,g,w,e,0,i,7,t),
T2(6,f,w,e,1,4,2,v,9,l,4,7,s,9,l,i,f,s,0,3,b,2,t, 6,g,w,h,7,i,2,s,0,7,q,0,y,8,0,4,e,u,7,g,c,g,s),
T2(6,7,t,m,7,b,3,w,7,0,4,n,s,0,7,b,e,x,7,9,5,8,s, d,0,w,9,l,4,n,s,l,a,p,0,y,l,a,4,n,s,9,l,b,0,w),
T2(6,2,s,7,8,4,3,y,8,2,c,0,w,f,7,q,e,t,7,8,4,e,s, k,g,u,7,7,4,g,u,2,0,5,n,s,1,e,i,g,s,7,7,i,g,u),
T2(6,7,t,8,0,4,e,z,0,e,j,g,u,3,0,p,3,s,0,7,5,8,s, 6,g,x,0,1,i,7,w,l,8,b,0,w,7,a,b,7,u,0,1,b,h,s),
T2(k,7,v,2,h,i,3,t,3,1,p,g,y,0,f,5,f,v,g,f,i,8,u, d,8,s,e,e,i,7,t,m,9,i,0,u,l,9,5,8,u,2,2,4,7,x),
T2(6,e,x,h,1,j,0,s,8,9,b,0,w,l,7,5,0,u,1,h,c,3,s, 6,7,v,m,0,b,e,u,7,f,b,g,w,2,8,i,2,w,0,9,j,8,s),
T2(k,h,w,9,0,c,2,s,3,2,i,1,v,e,e,5,e,w,1,l,b,g,v, 6,e,x,2,1,p,e,s,7,3,5,g,s,f,8,4,2,y,0,f,b,3,s),
T2(d,e,s,1,m,b,f,s,a,7,b,0,w,7,l,5,2,x,9,1,5,2,w, d,8,w,e,7,4,f,u,7,e,4,h,t,2,7,i,2,t,7,2,b,7,x),
T2(k,g,u,7,7,i,g,u,9,l,b,0,w,9,l,i,g,u,7,7,i,g,u, 6,0,t,l,0,5,2,y,3,7,b,n,w,7,e,q,e,s,1,9,4,1,s),
T2(d,1,w,2,e,i,2,u,e,a,5,7,s,m,3,i,e,u,2,e,b,0,x, r,2,y,h,9,4,f,w,1,l,b,g,w,9,0,c,2,t,l,g,q,e,y),
T2(6,1,t,0,8,c,9,u,e,0,5,h,t,1,2,i,l,w,8,1,4,1,t, d,7,u,e,7,b,f,t,7,0,c,h,x,1,7,4,3,x,7,2,i,7,w),
T2(d,n,w,2,9,4,7,s,8,e,i,1,v,2,7,5,7,s,l,e,b,n,w, k,h,w,l,3,i,2,s,7,l,5,0,s,a,7,4,e,u,e,a,b,g,v),
T2(6,0,t,2,l,5,2,y,e,7,c,7,w,8,2,p,e,s,a,e,4,1,s, d,e,v,2,m,b,2,w,0,f,5,1,t,3,1,b,e,w,9,f,i,3,w),
T2(d,e,t,e,8,i,7,t,f,3,4,0,s,e,3,5,8,u,7,3,4,3,w, d,7,u,h,0,5,f,s,3,1,i,0,u,0,f,5,2,t,1,g,j,7,w),
T2(6,9,w,0,7,i,g,w,9,7,4,8,t,7,l,b,g,u,7,0,b,l,s, r,9,s,1,n,4,0,s,1,e,i,n,u,2,0,5,0,s,n,0,5,l,y),
T2(6,h,t,9,f,b,1,z,f,2,j,7,u,f,2,q,1,x,2,m,4,h,t, d,7,w,2,n,i,9,s,2,7,b,1,x,7,e,4,l,u,n,e,b,7,w),
T2(6,1,s,2,m,i,f,x,7,1,i,n,u,0,8,b,3,v,9,f,4,0,t, 6,e,z,8,f,b,l,t,g,1,c,1,x,1,h,4,a,w,2,8,q,3,s),
T2(d,g,s,3,e,j,7,t,g,1,5,1,t,1,h,4,8,u,3,e,5,g,w, k,0,w,l,0,b,m,w,0,g,5,8,t,h,0,b,9,x,0,9,b,0,u),
T2(k,m,t,2,2,5,9,s,7,l,4,g,s,9,7,4,l,s,f,e,4,a,v, k,3,s,2,e,i,0,w,8,2,j,7,u,f,7,c,0,u,2,e,4,e,v),
T2(r,l,w,e,7,5,7,s,g,e,4,1,t,2,g,4,7,s,8,2,b,9,y, d,0,w,f,2,5,o,t,g,g,i,0,u,g,g,4,o,t,f,2,c,0,w),
T2(d,7,u,8,n,4,0,u,1,2,4,n,s,e,0,j,0,s,n,7,j,7,w, r,1,y,e,f,4,e,s,9,7,4,g,s,7,l,4,2,s,2,3,p,0,z),
T2(k,3,u,0,0,j,3,s,7,f,b,1,x,2,8,4,e,v,1,0,i,e,v, r,0,x,f,7,4,3,s,0,1,c,h,x,1,1,4,e,t,7,2,c,1,y),
T2(k,0,u,8,8,5,h,t,2,e,4,g,s,2,e,4,h,t,8,8,j,0,u, k,e,u,m,2,c,f,x,1,3,i,1,v,e,1,c,3,x,f,9,j,2,u),
T2(d,1,x,g,g,b,g,w,l,9,4,0,s,l,9,b,g,w,g,g,b,1,x, d,2,u,0,1,c,e,u,8,8,4,0,s,7,8,j,2,w,1,1,i,e,w),
T2(r,f,w,n,l,b,7,t,0,o,4,g,s,n,1,4,8,w,9,n,b,2,z, d,7,z,0,2,5,m,t,1,a,4,0,s,l,1,5,a,t,f,0,p,8,w),
T2(k,7,w,e,e,5,1,t,e,1,c,7,w,1,3,4,1,t,3,2,b,7,u, 6,2,s,1,h,i,8,z,2,l,4,g,s,9,e,p,8,v,g,1,5,e,s),
T2(6,e,t,e,8,p,1,t,f,g,i,0,u,g,2,5,1,z,7,3,4,3,s, d,0,w,e,2,i,h,v,2,f,b,0,w,2,f,i,h,v,e,2,b,0,w),
T2(d,7,w,8,8,5,h,t,1,0,5,g,s,1,0,5,h,t,8,8,c,7,w, r,e,s,1,1,i,e,t,2,1,c,8,x,1,f,4,3,u,0,1,5,2,y),
T2(k,9,x,1,0,4,f,s,0,3,q,0,y,f,1,4,2,t,0,0,c,m,u, r,7,x,7,0,c,e,u,l,2,b,7,w,e,9,i,2,w,1,7,b,8,y),
T2(6,0,s,e,f,4,o,y,7,n,4,0,s,n,7,p,n,t,2,3,4,0,s, 6,l,w,l,0,b,0,x,8,e,4,1,t,2,7,c,1,w,0,9,b,9,s),
T2(k,a,s,2,n,j,g,w,9,7,c,7,w,8,l,b,g,u,o,e,4,l,v, d,0,x,l,2,b,e,s,7,e,i,o,v,2,7,4,2,w,e,9,b,1,w),
T2(r,9,s,l,1,c,e,v,8,g,i,g,u,g,7,j,3,w,1,a,4,l,y, 6,n,s,2,f,i,1,v,7,7,b,8,x,7,7,i,1,v,2,f,4,n,s),
T2(k,2,u,7,1,j,0,s,3,1,5,8,t,1,f,5,0,u,1,8,i,e,u, d,n,w,0,9,i,3,t,h,9,c,0,w,m,g,5,f,v,l,0,b,n,w),
T2(k,1,t,e,1,c,e,w,l,g,i,7,u,g,9,b,2,w,1,3,4,1,v, d,2,u,e,7,i,e,u,1,f,4,8,t,2,1,j,2,u,7,2,i,e,w),
T2(6,8,u,0,7,p,a,w,m,7,4,7,s,7,9,c,l,z,7,0,i,7,t, k,3,t,0,8,q,e,w,7,0,j,0,u,1,7,b,2,y,8,1,4,f,v),
T2(6,3,y,f,0,i,0,s,7,f,i,h,v,2,8,4,0,u,0,2,q,e,t, k,0,u,7,7,p,n,y,g,g,b,0,w,g,g,p,n,y,7,7,i,0,u),
T2(6,g,s,7,7,p,g,y,2,e,b,1,x,2,e,p,g,y,7,7,4,g,s, d,2,w,e,8,i,e,s,7,e,j,7,u,3,7,4,2,u,7,3,b,e,w),
T2(k,g,t,2,3,4,1,u,7,2,c,0,w,f,7,i,0,t,e,f,4,h,u, k,7,u,l,9,b,0,w,8,7,5,g,s,8,7,c,0,w,l,9,i,7,u),
T2(6,e,t,2,1,j,e,w,7,2,p,0,y,e,7,b,2,u,1,f,4,3,s, 6,h,t,8,l,4,l,s,0,a,c,0,w,m,1,4,9,s,9,7,5,h,t),
T2(6,7,x,2,2,b,1,s,2,h,b,0,w,g,f,4,0,x,e,e,b,8,s, 6,0,s,g,g,p,1,z,l,a,4,0,s,l,a,p,1,z,g,g,4,0,s),
T2(r,7,u,2,f,j,e,s,l,2,b,0,w,e,9,4,2,u,3,f,i,7,y, d,g,w,g,g,4,1,t,l,9,b,0,w,l,9,4,1,t,g,g,b,g,w),
T2(d,7,y,f,1,p,1,s,e,7,j,0,u,8,2,4,0,z,0,3,q,7,w, k,7,t,0,f,5,l,x,3,g,4,7,s,g,e,c,a,s,3,1,4,8,u),
T2(6,7,z,h,f,4,0,t,e,0,q,g,y,1,2,4,1,s,2,h,q,8,s, d,g,w,0,0,p,1,z,l,9,b,0,w,l,9,p,1,z,0,0,b,g,w),
T2(k,m,s,2,f,j,e,u,1,1,b,1,x,0,1,j,2,u,3,f,4,9,v, 6,8,v,h,e,4,f,s,7,1,b,1,x,0,8,4,2,t,2,g,j,8,t),
T2(6,3,v,1,7,j,7,w,2,9,4,g,s,l,e,b,7,u,8,0,j,f,t, r,2,s,g,3,5,e,y,f,0,b,0,w,0,2,q,2,s,f,h,4,e,y),
T2(6,0,s,h,9,5,8,v,0,3,b,1,x,e,1,i,8,t,m,g,5,0,s, 6,g,s,2,e,p,1,z,l,9,b,0,w,l,9,p,1,z,2,e,4,g,s),
T2(6,2,t,8,f,b,2,t,7,3,j,0,u,f,8,4,f,w,2,8,5,f,s, d,h,x,l,9,i,0,u,e,2,b,0,w,e,2,i,0,u,l,9,b,h,x),
T2(k,7,w,l,2,5,n,s,2,7,p,0,y,7,e,4,n,s,f,9,b,7,u, d,0,w,e,0,q,8,t,f,g,i,0,u,g,2,5,8,z,1,2,b,0,w),
T2(d,8,v,9,0,4,2,w,m,0,b,g,w,0,9,c,e,s,0,l,i,8,x, k,1,u,1,g,b,g,t,2,8,5,0,s,8,f,4,h,w,g,0,j,0,v),
T2(6,0,y,7,2,b,h,s,3,8,5,g,s,8,f,5,g,x,e,7,p,0,s, k,1,u,h,1,4,e,x,0,l,j,0,u,a,0,b,3,s,0,h,j,0,v),
T2(d,h,x,7,7,i,0,u,l,9,b,0,w,l,9,i,0,u,7,7,b,h,x, 6,2,u,0,l,b,9,x,1,f,p,0,y,2,1,c,m,w,9,0,i,e,s),
T2(6,1,t,l,9,b,7,w,n,n,4,0,s,n,n,b,7,w,l,9,4,1,t, 6,1,y,8,9,4,8,s,e,8,b,g,w,7,3,4,7,t,l,7,q,0,t),
T2(k,g,s,3,9,4,7,s,3,7,b,0,w,7,e,5,7,s,l,e,5,g,u, d,1,x,n,n,b,0,w,e,2,i,7,u,e,2,b,0,w,n,n,b,1,x),
T2(r,2,s,7,8,4,2,w,2,g,b,g,w,g,e,b,e,s,7,8,4,e,y, k,g,u,l,9,b,0,w,7,8,b,0,w,7,8,b,0,w,l,9,i,g,u),
T2(6,a,t,7,0,c,2,v,9,3,4,0,s,e,m,i,f,w,1,7,4,m,t, d,7,w,3,e,5,g,s,2,f,5,1,t,3,f,4,g,s,3,e,c,7,w),
T2(6,1,t,e,2,p,0,y,l,9,p,0,y,l,9,p,0,y,e,2,4,1,t, 6,9,z,0,f,5,1,t,f,e,4,1,t,2,2,5,1,t,3,1,p,m,s),
T2(6,0,z,8,g,i,7,t,1,f,i,0,u,2,1,5,8,u,g,7,q,1,s, k,h,v,0,0,p,0,y,l,9,i,7,u,l,9,p,0,y,0,0,i,h,v),
T2(r,g,y,g,g,b,0,w,e,2,i,0,u,e,2,b,0,w,g,g,p,g,y, r,g,u,8,f,4,7,u,e,9,4,0,s,l,2,i,7,s,2,8,j,g,y),
T2(6,1,v,3,e,4,g,t,7,9,5,g,s,m,7,4,h,s,2,e,j,1,t, k,g,w,0,8,5,7,v,2,e,5,g,s,3,e,i,8,s,8,1,b,g,u),
T2(k,2,t,f,0,5,m,w,7,3,5,0,s,f,8,b,9,t,1,2,5,f,u, k,3,t,2,8,i,g,s,e,e,b,g,w,2,2,4,g,u,7,f,4,f,v),
T2(d,g,s,7,7,4,2,x,7,n,b,7,w,n,7,b,f,s,7,7,4,g,w, 6,g,x,l,e,p,1,w,0,1,p,0,y,0,1,b,0,z,2,9,b,h,s),
T2(d,0,w,g,h,i,0,u,l,9,i,0,u,l,9,i,0,u,g,h,b,0,w, d,h,x,7,7,p,0,y,e,2,i,0,u,e,2,p,0,y,7,7,b,h,x),
T2(k,3,w,0,h,j,1,s,7,1,j,0,u,1,8,4,0,v,h,1,b,e,v, d,0,y,h,2,c,7,s,2,2,b,1,x,e,e,4,7,w,f,g,q,0,w),
T2(k,0,u,n,n,b,1,x,e,3,4,7,s,e,3,b,1,x,n,n,i,0,u, 6,8,u,9,1,b,f,s,9,0,j,g,u,1,l,4,2,x,0,m,i,7,t),
T2(6,7,z,7,0,j,e,u,e,7,p,g,y,7,2,i,2,u,1,7,p,8,s, d,3,u,0,1,4,l,w,8,9,b,1,x,l,7,c,9,s,0,1,i,e,x),
T2(k,2,v,e,f,b,0,s,n,2,j,0,u,f,n,4,0,w,2,3,i,f,u, d,2,y,2,1,p,e,u,8,3,4,0,s,e,8,j,2,y,0,f,p,e,w),
T2(d,1,x,g,g,b,0,w,l,9,i,0,u,l,9,b,0,w,g,g,b,1,x, 6,g,x,h,0,5,e,s,n,e,5,0,s,3,n,4,2,s,1,g,c,h,s),
T2(r,l,t,g,7,q,0,s,e,0,5,g,s,1,2,4,0,y,8,g,4,a,y, 6,h,s,2,l,p,e,t,m,e,4,7,s,2,9,5,3,y,9,e,4,g,t),
T2(6,2,y,3,2,b,7,y,2,8,b,0,w,7,f,p,7,w,e,e,q,e,s, k,a,y,7,0,p,2,t,2,8,4,0,s,7,f,4,f,y,0,7,p,l,v),
T2(k,g,u,9,l,b,0,w,l,a,4,0,s,l,a,b,0,w,9,l,i,g,u, k,g,v,0,2,c,0,x,g,l,4,7,s,9,g,b,1,w,f,0,i,h,u),
T2(6,e,w,3,8,4,g,w,e,8,b,1,x,7,3,b,g,s,7,f,c,2,s, d,0,v,1,h,i,0,s,e,9,i,h,v,l,2,4,0,u,g,1,j,1,w),
T2(k,g,u,l,9,i,1,v,e,2,b,0,w,e,2,i,1,v,l,9,i,g,u, 6,2,t,3,e,4,f,u,n,f,b,0,w,2,o,i,2,t,2,e,5,f,s),
T2(d,e,y,e,0,c,2,u,e,h,i,0,u,g,3,i,e,w,1,2,p,2,w, 6,3,t,3,3,b,2,u,1,1,5,1,t,1,1,j,e,w,e,f,5,f,t),
T2(k,2,u,e,e,5,h,v,9,0,b,0,w,0,l,i,h,t,3,2,i,e,u, 6,a,x,m,0,j,0,s,8,2,4,1,t,e,7,5,0,u,1,9,c,m,t),
T2(k,e,s,f,m,b,1,u,9,1,4,g,s,0,m,i,0,x,9,3,5,2,u, 6,2,y,g,e,4,f,t,1,3,i,1,v,e,1,5,3,t,2,g,p,e,s),
T2(d,g,t,l,g,4,0,t,2,3,4,h,t,e,f,4,1,s,g,9,4,h,w, k,8,t,1,0,c,8,s,m,7,i,0,u,7,9,5,7,x,1,0,5,8,v),
T2(6,e,v,m,7,4,7,s,1,e,q,g,y,3,0,5,7,s,7,9,j,3,s, d,e,u,e,f,i,2,w,9,1,b,g,w,0,m,b,e,u,2,3,i,2,w),
T2(d,f,u,0,3,c,7,t,7,e,4,h,t,2,7,4,8,w,f,1,i,2,x, d,2,s,8,3,j,3,s,0,l,b,1,x,9,0,4,e,v,f,8,5,e,w),
T2(d,9,w,2,l,i,l,w,0,2,5,1,t,f,0,b,9,u,9,e,b,l,w, 6,1,t,g,g,p,0,y,l,9,b,0,w,l,9,p,0,y,g,g,4,1,t),
T2(d,h,s,1,9,i,e,u,2,1,j,0,u,1,f,i,2,u,l,0,5,g,x, 6,1,y,9,3,b,2,s,m,2,i,0,u,e,9,5,e,w,e,m,p,0,t),
T2(r,g,y,0,1,i,0,u,l,9,b,0,w,l,9,i,0,u,0,1,p,g,y, d,2,s,3,1,4,1,v,g,2,c,g,w,f,g,i,1,t,0,f,5,e,w),
T2(k,2,s,3,7,5,8,w,8,3,i,0,u,e,8,c,7,t,8,e,5,e,u, d,0,w,9,m,b,1,x,l,9,4,0,s,l,9,b,1,x,9,m,b,0,w),
T2(k,3,s,1,1,5,7,w,8,g,p,0,y,g,7,c,7,s,1,1,5,e,v, r,0,y,e,2,b,1,x,l,9,i,0,u,l,9,b,1,x,e,2,p,0,y),
T2(r,e,t,f,1,5,e,t,7,1,j,0,u,1,8,4,3,s,1,3,5,3,y, d,3,y,0,3,4,e,y,7,e,5,0,s,3,7,p,2,s,e,1,p,e,x),
T2(d,8,x,0,0,4,2,z,e,1,c,g,w,1,3,p,f,s,0,0,b,8,x, 6,9,y,3,3,5,0,s,2,g,i,1,v,g,e,4,0,s,f,f,q,l,s),
T2(r,0,y,l,9,b,0,w,l,9,b,0,w,l,9,b,0,w,l,9,p,0,y, k,e,v,7,e,5,7,x,e,1,j,0,u,1,3,b,8,s,3,7,i,3,u),
T2(k,n,s,e,0,j,0,w,1,e,j,h,v,3,0,c,0,u,1,2,4,n,u, d,3,u,e,8,b,e,s,1,e,c,1,x,3,0,5,2,w,7,3,i,e,x),
T2(d,9,u,9,2,i,7,s,7,o,4,7,s,n,8,4,7,u,e,l,i,l,w, 6,9,w,1,l,5,1,u,e,1,j,g,u,1,3,i,0,t,a,0,c,l,s),
T2(6,1,u,3,e,5,3,v,1,h,4,7,s,g,1,j,f,t,3,e,j,0,t, k,g,u,e,2,b,1,x,l,9,b,0,w,l,9,b,1,x,e,2,i,g,u),
T2(6,9,u,e,h,b,e,t,1,7,5,g,s,8,0,5,3,w,g,3,i,l,s, d,0,v,9,2,4,f,t,1,f,i,1,v,2,1,5,3,t,e,l,i,1,w),
T2(6,f,w,1,1,4,1,v,f,1,c,g,w,1,3,j,1,t,0,1,c,2,t, k,7,x,1,3,4,2,w,e,o,4,7,s,n,3,b,e,s,e,1,c,8,u),
T2(6,e,w,8,9,i,0,y,7,1,5,g,s,1,8,p,0,u,l,7,c,2,s, 6,7,t,2,g,c,7,s,7,g,c,0,w,h,7,4,7,w,h,e,4,8,s),
T2(d,7,t,1,9,5,2,t,l,9,5,0,s,m,9,4,f,s,m,0,5,8,w, k,7,u,e,g,4,7,y,1,n,i,g,u,n,0,q,7,s,g,2,i,7,u),
T2(k,8,w,2,7,b,m,s,l,7,4,g,s,7,9,4,9,x,7,e,b,7,v, 6,e,y,3,0,4,e,x,3,h,i,0,u,g,f,c,3,s,0,e,q,2,s),
T2(k,2,v,1,8,c,7,s,9,g,4,7,s,g,l,4,7,w,8,1,j,f,u, 6,m,s,l,7,4,2,y,l,7,j,0,u,8,9,p,e,s,7,9,4,9,t),
T2(d,2,s,g,3,5,m,u,1,2,4,1,t,e,0,j,9,t,f,h,4,e,w, r,0,y,l,7,b,g,s,1,m,4,7,s,9,1,5,g,w,7,9,p,0,y),
T2(6,h,t,g,g,b,0,w,l,a,4,0,s,l,a,b,0,w,g,g,4,h,t, k,l,u,1,0,4,l,y,8,8,4,g,s,7,8,q,9,s,0,0,j,9,u),
T2(r,e,s,e,e,c,a,w,g,1,4,0,s,0,h,b,l,x,3,2,4,2,y, d,l,x,3,e,4,l,u,2,7,4,g,s,7,e,i,9,s,2,e,c,a,w),
T2(k,0,u,7,8,p,0,y,l,a,4,0,s,l,a,p,0,y,7,8,i,0,u, 6,g,s,2,e,b,1,x,l,a,b,0,w,l,a,b,1,x,2,e,4,g,s),
T2(6,1,t,0,g,q,9,s,0,e,q,1,z,3,0,4,l,y,h,0,4,1,t, d,7,v,g,8,4,e,s,9,7,c,0,w,8,l,4,2,s,7,h,i,8,w),
T2(k,0,w,e,3,c,e,v,2,2,4,1,t,e,e,i,3,w,f,3,b,0,u, 6,7,t,3,e,i,3,t,l,l,4,g,s,9,9,4,f,v,2,e,5,8,s),
T2(k,2,w,e,e,q,2,s,g,8,5,0,s,8,h,4,e,y,3,2,b,e,u, d,m,w,g,0,j,2,u,1,e,4,h,t,2,0,j,e,u,1,g,b,9,t),
T2(k,e,y,7,9,4,0,w,h,7,b,g,w,7,g,c,0,s,l,7,p,2,u, 6,g,s,n,n,i,1,v,e,2,b,0,w,e,2,i,1,v,n,n,4,g,s),
T2(d,m,w,7,a,4,0,s,7,f,b,1,x,2,8,4,0,s,l,8,b,9,x, d,9,s,1,m,i,e,s,1,l,5,g,s,a,0,5,2,u,9,1,5,l,w),
TB(d,0,u,f,9,4,e,y,a,2,4,1,t,e,l,q,2,s,l,2,j,0,w)
};
static const char * program; /* argv[0] */
static const char * requested_class = NULL;
static time_t start_time;
/* Common state encoding in a 32-bit integer:
* bits 0-6 index
* 7-15 state [bit high signals digits not possible]
* 16-19 digit
* 20 fixed [set if digit initially fixed]
* 21 choice [set if solver chose this digit]
* 22 ignore [set if ignored by reapply()]
* 23 unused
* 24-26 hint
* 27-31 unused
*/
#define INDEX_MASK 0x0000007f
#define GET_INDEX(val) (INDEX_MASK&(val))
#define SET_INDEX(val) (val)
#define STATE_MASK 0x0000ff80
#define STATE_SHIFT (7-1) /* digits 1..9 */
#define DIGIT_STATE(digit) (1<<(STATE_SHIFT+(digit)))
#define DIGIT_MASK 0x000f0000
#define DIGIT_SHIFT 16
#define GET_DIGIT(val) (((val)&DIGIT_MASK)>>(DIGIT_SHIFT))
#define SET_DIGIT(val) ((val)<<(DIGIT_SHIFT))
#define FIXED 0x00100000
#define CHOICE 0x00200000
#define IGNORED 0x00400000
/* Hint codes (c.f. singles(), pairs(), findmoves()) */
#define HINT_ROW 0x01000000
#define HINT_COLUMN 0x02000000
#define HINT_BLOCK 0x04000000
/* For a general board it may be necessary to do backtracking (i.e. to
* rewind the board to an earlier state), and make choices during the
* solution process. This can be implemented naturally using recursion,
* but it is more efficient to maintain a single board.
*/
static int board[81];
/* Addressing board elements: linear array 0..80 */
#define ROW(idx) ((idx)/9)
#define COLUMN(idx) ((idx)%9)
#define BLOCK(idx) (3*(ROW(idx)/3)+(COLUMN(idx)/3))
#define INDEX(row,col) (9*(row)+(col))
/* Blocks indexed 0..9 */
#define IDX_BLOCK(row,col) (3*((row)/3)+((col)/3))
#define TOP_LEFT(block) (INDEX(block/3,block%3))
/* Board state */
#define STATE(idx) ((board[idx])&STATE_MASK)
#define DIGIT(idx) (GET_DIGIT(board[idx]))
#define HINT(idx) ((board[idx])&HINT_MASK)
#define IS_EMPTY(idx) (0 == DIGIT(idx))
#define DISALLOWED(idx,digit) ((board[idx])&DIGIT_STATE(digit))
#define IS_FIXED(idx) (board[idx]&FIXED)
/* Record move history, and maintain a counter for the current
* move number. Concessions are made for the user interface, and
* allow digit 0 to indicate clearing a square. The move history
* is used to support 'undo's for the user interface, and hence
* is larger than required - there is sufficient space to solve
* the puzzle, undo every move, and then redo the puzzle - and
* if the user requires more space, then the full history will be
* lost.
*/
static int idx_history;
static int history[3 * 81];
/* Possible moves for a given board (c.f. fillmoves()).
* Also used by choice() when the deterministic solver has failed,
* and for calculating user hints. The number of hints is stored
* in num_hints, or -1 if no hints calculated. The number of hints
* requested by the user since their last move is stored in req_hints;
* if the user keeps requesting hints, start giving more information.
* Finally, record the last hint issued to the user; attempt to give
* different hints each time.
*/
static int idx_possible;
static int possible[81];
static int num_hints;
static int req_hints;
static int last_hint;
static int pass; /* count # passes of deterministic solver */
/* Support for template file */
static FILE * ftmplt;
static int n_tmplt; /* Number of templates in file */
static int tmplt[81]; /* Template indices */
static int len_tmplt; /* Number of template indices */
/* Command line options */
static enum opt_format_enum
{
fStandard,
fCompact,
fCSV,
fPostScript,
fHTML
} opt_format = fStandard;
static int opt_describe = 0;
static int opt_generate = 0;
static int num_generate = 1; /* Number boards to generate w/ -g */
static int opt_random = 1;
static int opt_statistics = 0;
static int opt_spoilerhint = 0;
static int opt_solve = 0;
static int opt_restrict = 0;
static FILE default_template_file; /* We will use only the address of it. */
static int default_template_siz = 0;
static int default_template_pos = 0;
/* Special modified versions of template-file handling functions */
static
FILE *
topen (const char * filename,
const char * mode)
{
FILE * stream = 0;
if (mode != 0
&& strcmp(mode, "r") == 0) {
stream = fopen(filename, "r");
if (0 == stream && strcmp(TEMPLATE_FALLBACK, filename) == 0) {
stream = &default_template_file;
default_template_siz = sizeof(default_template) * 4;
default_template_pos = 0;
}
}
return stream;
}
static
int
tclose (FILE * stream)
{
int ret = -1;
if (stream == &default_template_file) {
default_template_siz = 0;
default_template_pos = 0;
ret = 0;
} else if (0 != stream) {
ret = fclose(stream);
}
return ret;
}
static
int
tseek (FILE * stream,
long offset,
int origin)
{
int ret = -1;
if (stream != &default_template_file) {
ret = fseek(stream,
offset,
origin);
} else {
switch (origin) {
case SEEK_CUR:
if (default_template_siz > default_template_pos + offset
&& default_template_pos + offset >= 0) {
default_template_pos = offset;
ret = 0;
}
break;
case SEEK_END:
if (default_template_siz - offset >= 0 && offset <= 0) {
default_template_pos = offset;
ret = 0;
}
break;
case SEEK_SET:
if (default_template_siz > offset && offset >= 0) {
default_template_pos = offset;
ret = 0;
}
break;
default:
/* Invalid origin */
break;
}
}
return ret;
}
static
char *
tgets (char * str,
int n,
FILE * stream)
{
char * ret = 0;
if (stream == &default_template_file) {
int i = 0;
if (str != 0
&& n > 0
&& default_template_siz > default_template_pos
&& default_template_pos >= 0) {
char ch = 0;
while (default_template_pos < default_template_siz
&& n > i) {
unsigned char ci = default_template[default_template_pos >> 2];
int j = (default_template_pos++ & 3);
if (j > 0) {
ci >>= 2 * j;
}
ch = dtct[ci & 3];
str[i++] = ch;
if (ch == '\n') {
break;
}
}
if (i < n) {
str[i++] = 0;
ret = str;
} else if (i == n && 0 < n) {
str[n - 1] = 0;
ret = str;
}
}
} else {
ret = fgets (str,
n,
stream);
}
return ret;
}
/* Write default template
*/
static
int
write_default_template(const char * template_path)
{
int ret = -1;
FILE * f = fopen(template_path, "r");
if (0 == f) {
f = fopen(template_path, "w");
if (0 != f) {
size_t i;
for (i = 0; i < sizeof(default_template); ++i) {
unsigned char ch = default_template[i];
int j;
for (j = 0; j < 4; ++j) {
fprintf(f, "%c", dtct[ch & 3]);
ch >>= 2;
}
}
ret = fclose(f);
}
} else {
fclose(f);
}
return ret;
}
/* Reset global state */
static
void
reset (void)
{
memset(board, 0x00, sizeof(board));
memset(history, 0x00, sizeof(history));
idx_history = 0;
pass = 0;
}
/* Write text representation to given file */
static
void
text (FILE * f, const char * title)
{
int i;
if (fCSV != opt_format) {
if (0 != title) {
fprintf(f, "%% %s\n", title);
}
for (i = 0; i < 81; ++i) {
if (IS_EMPTY(i)) {
fprintf(f, fStandard == opt_format ? " ." : ".");
} else {
fprintf(f, fStandard == opt_format ? "%2d" : "%d",
GET_DIGIT(board[i]));
}
if (8 == COLUMN(i)) {
fprintf(f, "\n");
if (fStandard == opt_format && i != 80 && 2 == ROW(i) % 3) {
fprintf(f, "-------+-------+-------\n");
}
} else if (fStandard == opt_format && 2 == COLUMN(i) % 3) {
fprintf(f, " |");
}
}
} else {
for (i = 0; i < 81; ++i) {
if (!IS_EMPTY(i)) {
fprintf (f, "%d", GET_DIGIT(board[i]));
}
if (8 == COLUMN(i)) {
fprintf(f, "\n");
} else {
fprintf(f, ",");
}
}
}
}
/* Write PostScript representation to given file */
static
void
postscript (FILE * f, const char * title)
{
#define PS_WIDTH 20 /* Size of each box (points) */
#define PS_MARGIN 5 /* Margin around board (points) */
#define PS_THICK 3 /* Width of thick lines (points) */
#define PS_THIN 1 /* Width of thin lines (points) */
#define PS_BASELINE 5 /* Offset of character base line */
#define PS_TOTWIDTH (9*PS_WIDTH+2*PS_MARGIN) /* Total board width */
/* Page size */
#define PS_A4_WIDTH 612
#define PS_A4_HEIGHT 792
#define PS_LEFT_OFFSET ((PS_A4_WIDTH - PS_TOTWIDTH)/2)
#define PS_BASE_OFFSET ((PS_A4_HEIGHT - PS_TOTWIDTH)/2)
#define _STR(x) #x
#define STR(x) _STR(x)
int i;
time_t t;
time(&t);
fprintf(f,
"%%!PS-Adobe-3.0 EPSF-3.0\n"
"%%%%BoundingBox: %d %d %d %d\n"
"%%%%Creator: Sudoku by Michael Kennett\n"
"%%%%CreationDate: %s",
PS_LEFT_OFFSET,
PS_BASE_OFFSET,
PS_LEFT_OFFSET + PS_TOTWIDTH,
PS_BASE_OFFSET + PS_TOTWIDTH,
ctime(&t));
if (0 != title) {
fprintf(f, "%%%%Title: %s\n", title);
}
fprintf(f, "%%%%EndComments\n");
/* Write the board contents as a string */
fprintf(f, "(");
for (i = 0; i < 81; ++i) {
if (!IS_EMPTY(i)) {
fprintf(f, "%d", GET_DIGIT(board[i]));
} else {
fprintf(f, " ");
}
}
fprintf(f, ")\n");
/* Co-ordinate transform */
fprintf(f, "%d %d translate\n", PS_LEFT_OFFSET, PS_BASE_OFFSET);
/* Draw board - thin lines first, then thick lines */
fprintf(f,
"0 setgray\n"
STR(PS_THIN)
" setlinewidth "
"1 8 " /* index, followed by loop count */
"{dup " /* keep index */
STR(PS_WIDTH) " mul "
STR(PS_MARGIN) " add " /* Compute position */
"dup dup dup\n" /* 4 copies */
" " STR(PS_MARGIN) " moveto " /* vertical line */
"%d lineto "
STR(PS_MARGIN) " exch moveto " /* horizontal line */
"%d exch lineto "
"1 add" /* update index */
"} repeat pop stroke\n"
STR(PS_THICK) " setlinewidth " /* Repeat code for thick lines */
"1 2 "
"{dup "
"%d mul " STR(PS_MARGIN) " add "
"dup dup dup\n"
" " STR(PS_MARGIN) " moveto "
"%d lineto "
STR(PS_MARGIN) " exch moveto "
"%d exch lineto "
"1 add"
"} repeat pop stroke\n"
/* Draw outside border */
"1 setlinejoin "
STR(PS_MARGIN) " " STR(PS_MARGIN) " moveto "
STR(PS_MARGIN) " %d lineto "
"%d %d lineto "
"%d " STR(PS_MARGIN) " lineto closepath stroke\n",
PS_TOTWIDTH - PS_MARGIN,
PS_TOTWIDTH - PS_MARGIN,
3 * PS_WIDTH,
PS_TOTWIDTH - PS_MARGIN,
PS_TOTWIDTH - PS_MARGIN,
PS_TOTWIDTH - PS_MARGIN,
PS_TOTWIDTH - PS_MARGIN,
PS_TOTWIDTH - PS_MARGIN,
PS_TOTWIDTH - PS_MARGIN);
/* Now the code for drawing digits */
fprintf(f,
"/Helvetica-Bold findfont 12 scalefont setfont\n"
"0 81 " /* index, followed by loop count */
"{2 copy 1 getinterval " /* load character */
"dup stringwidth pop\n" /* and compute the width */
" " STR(PS_WIDTH) " exch sub 2 div " /* and the x-delta */
"2 index " /* reload index */
"9 mod " STR(PS_WIDTH) " mul add "
STR(PS_MARGIN) " add\n" /* compute x coordinate */
" 8 3 index 9 idiv sub "
STR(PS_WIDTH) " mul %d add\n" /* compute y coordinate */
" moveto show " /* render */
"1 add" /* update index */
"} repeat pop pop\n",
PS_MARGIN + PS_BASELINE);
}
static
void
html (FILE * f, const char * title)
{
int i;
fprintf(f, "<html><head>");
if (0 != title) {
fprintf(f, "<title>%s</title>", title);
}
fprintf(f,
"</head><body>"
"<table"
" align=\"center\" border=\"1\""
" cellpadding=\"3\" cellspacing=\"1\""
" rules=\"all\""
" >\n");
for (i = 0; i < 81; ++i) {
if (0 == i % 9) {
fprintf(f, "<tr>");
}
fprintf(f, "<td>");
if (IS_EMPTY(i)) {
fprintf(f, " ");
} else {
fprintf(f, " %d ", GET_DIGIT(board[i]));
}
fprintf(f, "</td>");
if (8 == i % 9) {
fprintf(f, "</tr>\n");
}
}
fprintf(f,
"</table>"
"</body>"
"</html>\n");
}
static
void
print (FILE * f, const char * title)
{
switch (opt_format) {
case fStandard:
case fCompact:
case fCSV:
text(f, title);
break;
case fPostScript:
postscript(f, title);
break;
case fHTML:
html(f, title);
break;
}
}
/* Describe solution history */
static
void
describe (FILE * f)
{
int i, j;
for (i = j = 0; i < idx_history; ++i) {
if (0 == (history[i] & FIXED)) {
if (i < idx_history && 0 < j) {
fprintf(f, 0 == j % 6 ? "\n" : ", ");
}
fprintf(f, "%d %c> (%d,%d)", GET_DIGIT(history[i]),
history[i] & CHOICE ? '*' : '-',
1 + ROW(GET_INDEX(history[i])),
1 + COLUMN(GET_INDEX(history[i])));
++j;
}
}
fprintf(f, "\n");
}
/* Management of the move history - compression */
static
void
compress(int limit)
{
int i, j, k;
/* Find the first ignored history item, if there is any. */
for (k = 0; k < idx_history; ++k) {
if (0 != (history[k] & IGNORED)) {
break;
}
}
/* Move the rest to compress the history */
for (i = j = k; i < idx_history && j < limit; ++i) {
if (!(history[i] & IGNORED)) {
history[j++] = history[i];
}
}
for (; i < idx_history; ++i) {
history[j++] = history[i];
}
idx_history = j;
}
/* Management of the move history - adding a move */
static
void
add_move (int idx, int digit, int choice)
{
int i;
if (sizeof(history) / sizeof(int) - 1 <= idx_history) {
compress(81);
}
/* Never ignore the last move */
history[idx_history++] = SET_INDEX(idx) | SET_DIGIT(digit) | choice;
/* Ignore all previous references to idx */
for (i = idx_history - 2; 0 <= i; --i) {
if (GET_INDEX(history[i]) == idx) {
history[i] |= IGNORED;
break;
}
}
}
/* Iteration over rows/columns/blocks handled by specialised code.
* Each function returns a block index - call must manage element/idx.
*/
static
int
idx_row (int el, int idx) /* Index within a row */
{
return INDEX(el, idx);
}
static
int
idx_column (int el, int idx) /* Index within a column */
{
return INDEX (idx, el);
}
static
int
idx_block (int el, int idx) /* Index within a block */
{
return INDEX(3 * (el / 3) + idx / 3, 3 * (el % 3) + idx % 3);
}
/* Update board state after setting a digit (clearing not handled)
*/
static
void
update (int idx)
{
const int row = ROW(idx);
const int col = COLUMN(idx);
const int block = IDX_BLOCK(row, col);
const int mask = DIGIT_STATE(DIGIT(idx));
int i;
board[idx] |= STATE_MASK; /* filled - no choice possible */
/* Digit cannot appear in row, column or block */
for (i = 0; i < 9; ++i) {
board[idx_row(row, i)] |= mask;
board[idx_column(col, i)] |= mask;
board[idx_block(block, i)] |= mask;
}
}
/* Refresh board state, given move history. Note that this can yield
* an incorrect state if the user has made errors - return -1 if an
* incorrect state is generated; else return 0 for a correct state.
*/
static
int
reapply (void)
{
int digit, idx, j;
int allok = 0;
memset(board, 0x00, sizeof(board));
for (j = 0; j < idx_history; ++j) {
if (!(history[j] & IGNORED) && 0 != GET_DIGIT(history[j])) {
idx = GET_INDEX(history[j]);
digit = GET_DIGIT(history[j]);
if (!IS_EMPTY(idx) || DISALLOWED(idx, digit)) {
allok = -1;
}
board[idx] = SET_DIGIT(digit);
if (history[j] & FIXED) {
board[idx] |= FIXED;
}
update(idx);
}
}
return allok;
}
/* Clear moves, leaving fixed squares
*/
static
void
clear_moves (void)
{
for (idx_history = 0; history[idx_history] & FIXED; ++idx_history) {
;
}
reapply();
}
static int digits[9]; /* # digits expressed in element square */
static int counts[9]; /* Counts of the allowed positions indexed by digit-1 */
/* Count # set bits (within STATE_MASK) */
static
int
numset (int mask)
{
int i, n = 0;
for (i = STATE_SHIFT + 1; i <= STATE_SHIFT + 9; ++i) {
if (mask & (1<<i)) {
++n;
} else {
++counts[i - STATE_SHIFT - 1];
}
}
return n;
}
static
void
count_set_digits (int el, int (*idx_fn)(int, int))
{
int i;
memset(counts, 0x00, sizeof(counts));
for (i = 0; i < 9; ++i) {
digits[i] = numset(board[(*idx_fn)(el, i)]);
}
}
/* Fill square with given digit, and update state.
* Returns 0 on success, else -1 on error (i.e. invalid fill)
*/
static
int
fill (int idx, int digit)
{
assert(0 != digit);
if (!IS_EMPTY(idx)) {
return (DIGIT(idx) == digit) ? 0 : -1;
}
if (DISALLOWED(idx, digit)) {
return -1;
}
board[idx] = SET_DIGIT(digit);
update(idx);
add_move(idx, digit, 0);
return 0;
}
/* User-level fill square; allowing clears and overwrites, and
* invalid moves...
*/
static
void
fillx(int idx, int digit)
{
/* Nothing to do if digit already set or cleared */
if (DIGIT(idx) == digit) {
return;
}
if (0 != digit && IS_EMPTY(idx)) {
board[idx] = SET_DIGIT(digit) | SET_INDEX(idx);
update(idx);
add_move(idx, digit, 0);
} else {
/* Clearing or overwriting is more time consuming */
add_move(idx, 0, 0);
reapply();
/* Always apply moves - even in invalid */
if (0 != digit) {
if (idx_history > 0) {
history[idx_history - 1] |= SET_DIGIT(digit);
reapply();
} else {
beep();
}
}
}
}
/* Find all squares with a single digit allowed -- do not mutate board
* Additionally check for each digit the contradiction whether there
* are all squares forbidden while there is no such digit placed yet
* Return -1 on contradiction, and 0 otherwise.
*/
static
int
singles (int el, int (*idx_fn)(int, int), int hintcode)
{
int i;
count_set_digits(el, idx_fn);
for (i = 0; i < 9; ++i) {
int c = i;
if (0 == counts[c]) {
/* No allowed position left for digit 'c+1' in the element. */
int nd = 0;
int j;
for (j = 0; j < 9; ++j) {
if (DIGIT((*idx_fn)(el, j)) == c + 1) {
/* The element already contains this digit */
++nd;
break;
}
}
if (nd == 0) {
/* Contradiction found, this element can't have this digit. */
break;
}
}
if (1 == counts[c] &&
idx_possible < 81) {
/* One allowed position left for digit 'c+1' in the element. */
int j;
for (j = 0; j < 9; ++j) {
/* Let's find the place. */
int idx = (*idx_fn)(el, j);
if (!DISALLOWED(idx, c + 1)) {
possible[idx_possible++] = SET_INDEX(idx)
| SET_DIGIT(c + 1)
| hintcode;
/* We have found that single position, safe to break. */
break;
}
}
}
if (8 == digits[i] &&
idx_possible < 81) {
/* 8 digits are masked at this position - just one remaining */
int idx = (*idx_fn)(el, i);
int sta = (STATE_MASK & ~STATE(idx));
int d = 0;
/* Let's find the appropriate digit */
for (sta >>= STATE_SHIFT + 1; 0 != sta; sta >>= 1) {
++d;
}
assert (0 < d && d < 10 && !DISALLOWED(idx, d));
if (0 < d && d < 10) {
/* It seems to be an appropriate digit */
possible[idx_possible++] = SET_INDEX(idx)
| SET_DIGIT(d)
| hintcode;
}
}
}
return -(i < 9);
}
/* Given the board state, find all possible 'moves' (i.e. squares with just
* a single digit).
*
* Returns the number of (deterministic) moves (and fills the moves array),
* or 0 if no moves are possible. This function does not mutate the board
* state, and hence, can return the same move multiple times (with
* different hints).
*/
static
int
findmoves (void)
{
int el;
idx_possible = 0;
for (el = 0; el < 9; ++el) {
if (-1 == singles(el, idx_row, HINT_ROW) ||
-1 == singles(el, idx_column, HINT_COLUMN) ||
-1 == singles(el, idx_block, HINT_BLOCK)) {
return -1;
}
}
return idx_possible;
}
/* Strategies for refining the board state
* - 'pairs' if there are two unfilled squares in a given row/column/
* block with the same state, and just two possibilities,
* then all other unfilled squares in the row/column/block
* CANNOT be either of these digits.
* - 'block' if the unknown squares in a block all appear in the same
* row or column, then all unknown squares outside the block
* and in the same row/column cannot be any of the unknown
* squares in the block.
* - 'common' if all possible locations for a digit in a block appear
* in a row or column, then that digit cannot appear outside
* the block in the same row or column.
* - 'position2' if the positions of 2 unknown digits in a block match
* identically in precisely 2 positions, then those 2 positions
* can only contain the 2 unknown digits.
*
* Recall that each state bit uses a 1 to prevent a digit from
* filling that square.
*/
static
void
pairs (int el, int (*idx_fn)(int, int))
{
int i, j, k, mask, idx;
for (i = 0; i < 8; ++i) {
if (7 == digits[i]) { /* 2 digits unknown */
for (j = i + 1; j < 9; ++j) {
idx = (*idx_fn)(el, i);
if (STATE(idx) == STATE((*idx_fn)(el, j))) {
/* Found a row/column pair - mask other entries */
mask = STATE_MASK ^ (STATE_MASK & board[idx]);
for (k = 0; k < i; ++k) {
board[(*idx_fn)(el, k)] |= mask;
}
for (k = i + 1; k < j; ++k) {
board[(*idx_fn)(el, k)] |= mask;
}
for (k = j + 1; k < 9; ++k) {
board[(*idx_fn)(el, k)] |= mask;
}
digits[j] = -1; /* now processed */
}
}
}
}
}
/* Worker: mask elements outside block */
static
void
exmask (int mask, int block, int el, int (*idx_fn)(int, int))
{
int i, idx;
for (i = 0; i < 9; ++i) {
idx = (*idx_fn)(el, i);
if (block != BLOCK(idx) && IS_EMPTY(idx)) {
board[idx] |= mask;
}
}
}
/* Worker for block() */
static
void
exblock (int block, int el, int (*idx_fn)(int, int))
{
int i, idx, mask;
/* By assumption, all unknown squares in the block appear in the
* same row/column, so to construct a mask for these squares, it
* is sufficient to invert the mask for the known squares in the
* block.
*/
mask = 0;
for (i = 0; i < 9; ++i) {
idx = idx_block(block, i);
if (!IS_EMPTY(idx)) {
mask |= DIGIT_STATE(DIGIT(idx));
}
}
exmask(mask ^ STATE_MASK, block, el, idx_fn);
}
static
void
block (int el)
{
int i, idx, row, col;
/* Find first unknown square */
for (i = 0; i < 9 && !IS_EMPTY(idx = idx_block(el, i)); ++i) {
;
}
if (i < 9) {
assert(IS_EMPTY(idx));
row = ROW(idx);
col = COLUMN(idx);
for (++i; i < 9; ++i) {
idx = idx_block(el, i);
if (IS_EMPTY(idx)) {
if (ROW(idx) != row) {
row = -1;
}
if (COLUMN(idx) != col) {
col = -1;
}
}
}
if (0 <= row) {
exblock(el, row, idx_row);
}
if (0 <= col) {
exblock(el, col, idx_column);
}
}
}
static
void
common (int el)
{
int i, idx, row, col, digit, mask;
for (digit = 1; digit <= 9; ++digit) {
mask = DIGIT_STATE(digit);
row = col = -1; /* Value '9' indicates invalid */
for (i = 0; i < 9; ++i) {
/* Digit possible? */
idx = idx_block(el, i);
if (IS_EMPTY(idx) && 0 == (board[idx] & mask)) {
if (row < 0) {
row = ROW(idx);
} else if (row != ROW(idx)) {
row = 9; /* Digit appears in multiple rows */
}
if (col < 0) {
col = COLUMN(idx);
} else if (col != COLUMN(idx)) {
col = 9; /* Digit appears in multiple columns */
}
}
}
if (-1 != row && row < 9) {
exmask(mask, el, row, idx_row);
}
if (-1 != col && col < 9) {
exmask(mask, el, col, idx_column);
}
}
}
/* Encoding of positions of a digit (c.f. position2()) - abuse DIGIT_STATE */
static int posn_digit[10];
static
void
position2 (int el)
{
int digit, digit2, i, mask, mask2, posn, count, idx;
/* Calculate positions of each digit within block */
for (digit = 1; digit <= 9; ++digit) {
mask = DIGIT_STATE(digit);
posn_digit[digit] = count = posn = 0;
for (i = 0; i < 9; ++i) {
if (0 == (mask & board[idx_block(el, i)])) {
++count;
posn |= DIGIT_STATE(i);
}
}
if (2 == count) {
posn_digit[digit] = posn;
}
}
/* Find pairs of matching positions, and mask */
for (digit = 1; digit < 9; ++digit) {
if (0 != posn_digit[digit]) {
for (digit2 = digit + 1; digit2 <= 9; ++digit2) {
if (posn_digit[digit] == posn_digit[digit2]) {
mask = STATE_MASK
^ (DIGIT_STATE(digit) | DIGIT_STATE(digit2));
mask2 = DIGIT_STATE(digit);
for (i = 0; i < 9; ++i) {
idx = idx_block(el, i);
if (0 == (mask2 & board[idx])) {
assert(0 == (DIGIT_STATE(digit2) & board[idx]));
board[idx] |= mask;
}
}
posn_digit[digit] = posn_digit[digit2] = 0;
break;
}
}
}
}
}
/* Find some moves for the board; starts with a simple approach (finding
* singles), and if no moves found, starts using more involved strategies
* until a move is found. The more advanced strategies can mask states
* in the board, making this an efficient mechanism, but difficult for
* a human to understand.
*/
static
int
allmoves (void)
{
int i, n;
n = findmoves();
if (0 != n) {
return n;
}
for (i = 0; i < 9; ++i) {
count_set_digits(i, idx_row);
pairs(i, idx_row);
count_set_digits(i, idx_column);
pairs(i, idx_column);
count_set_digits(i, idx_block);
pairs(i, idx_block);
}
n = findmoves();
if (0 != n) {
return n;
}
for (i = 0; i < 9; ++i) {
block(i);
common(i);
position2(i);
}
return findmoves();
}
/* Helper: sort based on index */
static
int
cmpindex (const void * a, const void * b)
{
return GET_INDEX(*((const int *)b)) - GET_INDEX(*((const int *)a));
}
/* Return number of hints. The hints mechanism should attempt to find
* 'easy' moves first, and if none are possible, then try for more
* cryptic moves.
*/
int
findhints (void)
{
int i, n, mutated = 0;
n = findmoves();
if (n < 2) {
/* Each call to pairs() can mutate the board state, making the
* hints very, very cryptic... so later undo the mutations.
*/
for (i = 0; i < 9; ++i) {
count_set_digits(i, idx_row);
pairs(i, idx_row);
count_set_digits(i, idx_column);
pairs(i, idx_column);
count_set_digits(i, idx_block);
pairs(i, idx_block);
}
mutated = 1;
n = findmoves();
}
if (n < 2) {
for (i = 0; i < 9; ++i) {
block(i);
common(i);
}
mutated = 1;
n = findmoves();
}
/* Sort the possible moves, and allow just one hint per square */
if (0 < n) {
int i, j;
qsort(possible, n, sizeof(int), cmpindex);
for (i = 0, j = 1; j < n; ++j) {
if (GET_INDEX(possible[i]) == GET_INDEX(possible[j])) {
/* Let the user make mistakes - do not assume the
* board is in a consistent state.
*/
if (GET_DIGIT(possible[i]) == GET_DIGIT(possible[j])) {
possible[i] |= possible[j];
}
} else {
i = j;
}
}
n = i + 1;
}
/* Undo any mutations of the board state */
if (mutated) {
reapply();
}
return n;
}
/* Deterministic solver; return 0 on success, else -1 on error.
*/
static
int
deterministic (void)
{
int i, n;
n = allmoves();
while (0 < n) {
++pass;
for (i = 0; i < n; ++i) {
if (-1 == fill(GET_INDEX(possible[i]),
GET_DIGIT(possible[i]))) {
return -1;
}
}
n = allmoves();
}
return n;
}
/* Return index of square for choice.
*
* If no choice is possible (i.e. board solved or inconsistent),
* return -1.
*
* The current implementation finds a square with the minimum
* number of unknown digits (i.e. maximum # masked digits).
*/
static
int
cmp (const void * e1, const void * e2)
{
return GET_DIGIT(*(const int *)e2) - GET_DIGIT(*(const int *)e1);
}
static
int
choice (void)
{
int i, n;
for (n = i = 0; i < 81; ++i) {
if (IS_EMPTY(i)) {
possible[n] = SET_INDEX(i) | SET_DIGIT(numset(board[i]));
/* Inconsistency if square unknown, but nothing possible */
if (9 == GET_DIGIT(possible[n]))
return -2;
++n;
}
}
if (0 == n) {
return -1; /* All squares known */
}
qsort(possible, n, sizeof(possible[0]), cmp);
return GET_INDEX(possible[0]);
}
/* Choose a digit for the given square.
* The starting digit is passed as a parameter.
* Returns -1 if no choice possible.
*/
static
int
choose (int idx, int digit)
{
for (; digit <= 9; ++digit) {
if (!DISALLOWED(idx, digit)) {
board[idx] = SET_DIGIT(digit);
update(idx);
add_move(idx, digit, CHOICE);
return digit;
}
}
return -1;
}
/* Backtrack to a previous choice point, and attempt to reseed
* the search. Return -1 if no further choice possible, or
* the index of the changed square.
*
* Assumes that the move history and board are valid.
*/
static
int
backtrack (void)
{
int digit, idx;
for (; 0 < --idx_history;) {
if (history[idx_history] & CHOICE) {
/* Remember the last choice, and advance */
idx = GET_INDEX(history[idx_history]);
digit = GET_DIGIT(history[idx_history]) + 1;
reapply();
if (-1 != choose(idx, digit)) {
return idx;
}
}
}
return -1;
}
/* Attempt to solve 'board'; return 0 on success else -1 on error.
*
* The solution process attempts to fill-in deterministically as
* much of the board as possible. Once that is no longer possible,
* need to choose a square to fill in.
*/
static
int
solve (void)
{
int idx;
for (;;) {
if (0 == deterministic()) {
/* Solved, make a new choice, or rewind a previous choice */
idx = choice();
if (-1 == idx) {
idx = 0;
break;
} else if ((idx < 0 || -1 == choose(idx, 1))
&& -1 == backtrack()) {
idx = -1;
break;
}
} else {
/* rewind to a previous choice */
if (-1 == backtrack()) {
idx = -1;
break;
}
}
}
return idx;
}
/* Find all solutions to a given board, and return the number of
* solutions (0 if none found).
*/
static
int
number_solutions (void)
{
int count = 0;
if (-1 != solve()) {
do {
++count;
} while (-1 != backtrack() && -1 != solve());
}
return count;
}
/* Build/modify internal representation from file
*
* - lines starting with '#' are ignored
* - puzzles start with a line beginning with '%' (with optional title)
* - two formats are support: compact, verbose
* - templates are always compact
* - compact boards have no spaces or block separators
* - verbose boards have spaces and block separators
*
* When is_tmplt is TRUE, a template is read.
*
* Return 0 on success; else -1 on error
*/
static char line[80];
static char title[80];
#define COMPACT 0
#define VERBOSE 1
static
int
read_board (FILE * f, int is_tmplt)
{
char * p, * q;
int i, row, col, type = COMPACT;
reset();
len_tmplt = 0;
/* Skip lines until a '%' is found */
line[0] = ' ';
while ('%' != line[0]) {
if (0 == tgets(line, sizeof(line), f)) {
return -1;
}
}
/* Read optional title, and removing trailing whitespace */
for (p = line + 1; *p && isspace(*p); ++p) {
;
}
if (*p) {
for (q = title; '\0' != (*q++ = *p++);) {
;
}
--q;
while (isspace(*--q)) {
;
}
*++q = '\0';
} else {
strcpy(title, "(untitled)");
}
/* Consume comment lines - no leading spaces allowed */
line[0] = '#';
while ('#' == line[0]) {
if (0 == tgets(line, sizeof(line), f)) {
return -1;
}
}
/* Analyse first line to determine the 'type' - default is COMPACT */
if (0 == is_tmplt) {
for (p = line; *p && COMPACT == type; ++p) {
if ('|' == *p) {
type = VERBOSE;
}
}
}
/* Consume grid - allow leading spaces and comments at end */
for (row = 0; row < 9; ++row) {
/* Assume line already loaded into buffer; skip leading spaces */
for (p = line; *p && isspace(*p); ++p) {
;
}
for (col = 0; *p && col < 9; ++col, ++p) {
if (is_tmplt) {
if ('*' == *p) {
tmplt[len_tmplt++] = INDEX(row, col);
}
} else {
if (VERBOSE == type) {
while (*p && (isspace(*p) || '|' == *p)) {
++p;
}
}
if (isdigit(*p)) {
if (0 != fill(INDEX(row, col), *p - '0')) {
return -1;
}
board[INDEX(row, col)] |= FIXED;
}
/* else assume blank square */
}
}
/* Don't complain about any trailing characters - ignored silently */
/* Load next line (if needed) */
if (row < 8) {
if (0 == tgets(line, sizeof(line), f)) {
return -1;
}
if (VERBOSE == type
&& 2 == row % 3
&& 0 == tgets(line, sizeof(line), f)) {
return -1; /* Skip separators */
}
}
}
/* Construct move history for a template */
if (is_tmplt) {
idx_history = 0;
for (i = 0; i < 81; ++i) {
if (0 != DIGIT(i)) {
history[idx_history++] = i | (DIGIT(i) << 8);
}
}
}
/* Finally, markup all of these moves as 'fixed' */
for (i = 0; i < idx_history; ++i) {
history[i] |= FIXED;
}
return 0;
}
/**
** Curses screen interface
**/
/* Screen geometry */
#define SUDOKU_LINE 2
#define TITLE_LINE 4
#define TOP 6
#define LEFT_LEFT 0
#define LEFT_MIDDLE 15
#define LEFT 27
#define SUDOKU_POS 35
#define BOTTOM (TOP+3*4)
#define RIGHT (LEFT+3*8)
#define LINE_SIZE 80
#define STATUS_LINE 20
#define FILE_LINE 21
#define LAST_LINE 23
/* Maintain some global state - current cursor position */
static int curx;
static int cury;
static int have_status; /* True (non-zero) if status line set */
static int have_hint; /* True (non-zero) If hint displayed */
static char statusline[LINE_SIZE]; /* Buffer for status line */
/* Render board background - assume 24x80 screen */
static
void
draw_screen (void)
{
int i;
wclear(stdscr);
attron(A_BOLD);
mvaddstr(SUDOKU_LINE, SUDOKU_POS, "Su-Do-Ku!");
attroff(A_BOLD);
for (i = 0; i < 3; ++i) {
mvaddstr(TOP + 0 + 4 * i, LEFT, "+-------+-------+-------+");
mvaddstr(TOP + 1 + 4 * i, LEFT, "| | | |");
mvaddstr(TOP + 2 + 4 * i, LEFT, "| | | |");
mvaddstr(TOP + 3 + 4 * i, LEFT, "| | | |");
}
mvaddstr(TOP + 4 * 3, LEFT, "+-------+-------+-------+");
mvaddstr(TOP + 2, LEFT_LEFT + 1, "Rules:");
mvaddstr(TOP + 3, LEFT_LEFT + 2, "Fill the grid so that");
mvaddstr(TOP + 4, LEFT_LEFT + 2, "every column, row and");
mvaddstr(TOP + 5, LEFT_LEFT + 2, "3x3 box contains each");
mvaddstr(TOP + 6, LEFT_LEFT + 2, "of the digits 1 to 9.");
i = TOP + 7;
if (0 == opt_restrict) {
mvaddstr(++i, LEFT_LEFT + 1, "File:");
mvaddstr(++i, LEFT_LEFT + 2, "s save board");
mvaddstr(++i, LEFT_LEFT + 2, "w write template");
mvaddstr(++i, LEFT_LEFT + 2, "o open board");
mvaddstr(++i, LEFT_LEFT + 2, "t set board title");
}
/* mvaddstr(TOP - 1, RIGHT + 4, "Keys:"); */
mvaddstr(TOP + 0, RIGHT + 8, "k");
mvaddstr(TOP + 1, RIGHT + 4, " h l move cursor");
mvaddstr(TOP + 2, RIGHT + 8, "j");
mvaddstr(TOP + 3, RIGHT + 7, "1-9 place digit");
mvaddstr(TOP + 4, RIGHT + 7, "0 . clear digit");
mvaddstr(TOP + 5, RIGHT + 8, "c clear board");
mvaddstr(TOP + 6, RIGHT + 8, "d redraw the board");
mvaddstr(TOP + 7, RIGHT + 8, "f fix squares");
mvaddstr(TOP + 8, RIGHT + 8, "n new board");
mvaddstr(TOP + 9, RIGHT + 8, "q quit game");
i = TOP + 9;
mvaddstr(++i, RIGHT + 8, "r restart");
mvaddstr(++i, RIGHT + 8, "u undo last move");
mvaddstr(++i, RIGHT + 8, "v solve");
mvaddstr(++i, RIGHT + 8, "? request hint");
}
/* Write board title */
static
void
write_title(const char * title)
{
move(TITLE_LINE, LEFT_LEFT);
wclrtoeol(stdscr);
if (0 != title) {
mvaddstr(TITLE_LINE,
(int)((LINE_SIZE - strlen(title)) / 2),
title);
}
}
/* Move cursor to grid position, and force refresh */
static
void
move_to (int x, int y)
{
curx = x;
cury = y;
move(TOP + 1 + y + y / 3,
LEFT + 2 + 2 * (x + x / 3));
wrefresh(stdscr);
}
/* Move cursor to next non-fixed square, and force refresh */
void
static
move_next (void)
{
int is_loop = 0;
do {
if (curx < 8) {
move_to(curx + 1, cury);
} else if (cury < 8) {
move_to(0, cury + 1);
} else {
move_to(0, 0);
if (is_loop++ > 0) {
/* We can get here if the user attempts to load a fully
* populated board. In that case it's better to break. */
break;
}
}
} while (IS_FIXED(INDEX(cury, curx)));
}
/* Render status line */
static
void
set_status (const char * txt)
{
mvaddstr(STATUS_LINE,
(int)((LINE_SIZE - strlen(txt)) / 2),
(char *)txt);
move_to(curx, cury);
wrefresh(stdscr);
have_status = 1;
}
static
void
clear_status (void)
{
move(STATUS_LINE, LEFT_LEFT);
wclrtoeol(stdscr);
move_to(curx, cury);
have_status = 0;
}
/* Show meassge in the status line for 2 seconds */
static
void
status_message (const char * txt)
{
beep();
set_status(txt);
usleep(2000000);
clear_status();
}
/* Beep and show meassge in the status line for 2 seconds */
static
void
beep_status_message (const char * txt)
{
beep();
status_message(txt);
}
/* Render current board */
static
void
render (void)
{
int i, x, y;
for (i = 0; i < 81; ++i) {
x = LEFT + 2 + 2 * (COLUMN(i) + COLUMN(i) / 3);
y = TOP + 1 + ROW(i) + ROW(i) / 3;
assert(0 <= DIGIT(i));
assert(DIGIT(i) <= 9); /* XXX FAILING */
if (IS_FIXED(i)) {
attron(A_BOLD);
}
if (IS_EMPTY(i)) {
mvaddch(y, x, '.');
} else {
mvaddch(y, x, '0' + DIGIT(i));
}
if (IS_FIXED(i)) {
attroff(A_BOLD);
}
}
}
static
void
row_hint (int row)
{
mvaddch(TOP + 1 + row + row / 3, LEFT - 2, '>');
mvaddch(TOP + 1 + row + row / 3, RIGHT + 2, '<');
move_to(curx, cury);
have_hint = 1;
}
static
void
column_hint (int col)
{
mvaddch(TOP - 1, LEFT + 2 + 2 * (col + col / 3), 'v');
mvaddch(BOTTOM + 1, LEFT + 2 + 2 * (col + col / 3), '^');
move_to(curx, cury);
have_hint = 1;
}
static
void
block_hint (int block)
{
int i, j;
for (i = 0; i < 3; ++i) {
j = 3 * (block / 3) + i;
mvaddch(TOP + 1 + j + j / 3, LEFT - 2, '>');
mvaddch(TOP + 1 + j + j / 3, RIGHT + 2, '<');
j = 3 * (block % 3) + i;
mvaddch(TOP - 1, LEFT + 2 + 2 * (j + j / 3), 'v');
mvaddch(BOTTOM + 1, LEFT + 2 + 2 * (j + j / 3), '^');
}
move_to(curx, cury);
have_hint = 1;
}
static
void
clear_hints (void)
{
int i;
for (i = 0; i < 9; ++i) {
mvaddch(TOP + 1 + i + i / 3, LEFT - 2, ' ');
mvaddch(TOP + 1 + i + i / 3, RIGHT + 2, ' ');
mvaddch(TOP - 1, LEFT + 2 + 2 * (i + i / 3), ' ');
mvaddch(BOTTOM + 1, LEFT + 2 + 2 * (i + i / 3), ' ');
}
have_hint = 0;
move_to(curx, cury);
}
/* Fix all squares - if possible.
* Returns -1 on error, in which case there is an error in the
* current board; otherwise returns 0 if all is OK.
*/
static
int
fix (void)
{
int i;
if (0 == reapply()) {
compress(idx_history);
for (i = 0; i < idx_history; ++i) {
history[i] |= FIXED;
}
reapply();
render();
if (idx_history < 81 && IS_FIXED(INDEX(cury, curx))) {
move_next();
} else {
move_to(curx, cury);
}
return 0;
} else {
return -1;
}
}
/* Limit factor definitions for the classification. */
#define LIMIT_FACTOR_VERY_EASY 15
#define LIMIT_FACTOR_EASY 11
#define LIMIT_FACTOR_MEDIUM 7
#define LIMIT_FACTOR_HARD 4
#define LIMIT_FACTOR_FIENDISH 0
static const char * NAME_VERY_EASY = "very easy";
static const char * NAME_EASY = "easy";
static const char * NAME_MEDIUM = "medium";
static const char * NAME_HARD = "hard";
static const char * NAME_FIENDISH = "fiendish";
/* Class limit and name for the classification. */
#define CL(ct) ((LIMIT_FACTOR_##ct) * pass)
#define CN(ct) NAME_##ct
static
const char *
class_name_by_score (int score)
{
const char * name;
if (CL(VERY_EASY) < score) {
name = CN(VERY_EASY);
} else if (CL(EASY) < score) {
name = CN(EASY);
} else if (CL(MEDIUM) < score) {
name = CN(MEDIUM);
} else if (CL(HARD) < score) {
name = CN(HARD);
} else {
name = CN(FIENDISH);
}
return name;
}
/* Classify a SuDoKu, given its solution.
*
* The classification is based on the average number of possible moves
* for each pass of the deterministic solver - it is a rather simplistic
* measure, but gives reasonable results. Note also that the classification
* is based on the first solution found (but does handle the pathological
* case of multiple solutions). Note that the average moves per pass
* depends just on the number of squares initially set... this simplifies
* the statistics collection immensely, requiring just the number of passes
* to be counted.
*
* Return 0 on error, else a string classification.
*/
static
const char *
classify (void)
{
int i, score;
pass = 0;
clear_moves();
if (-1 == solve()) {
return 0;
}
score = 81;
for (i = 0; i < 81; ++i) {
if (IS_FIXED(i)) {
--score;
}
}
assert(81 == idx_history);
for (i = 0; i < 81; ++i) {
if (history[i] & CHOICE) {
score -= 5;
}
}
return class_name_by_score(score);
}
/* exchange disjoint, identical length blocks of data */
static
void
exchange (int * a, int * b, int len)
{
int i, tmp;
for (i = 0; i < len; ++i) {
tmp = a[i];
a[i] = b[i];
b[i] = tmp;
}
}
/* rotate left */
static
void
rotate1_left (int * a, int len)
{
int i, tmp;
tmp = a[0];
for (i = 1; i < len; ++i) {
a[i - 1] = a[i];
}
a[len - 1] = tmp;
}
/* rotate right */
static
void
rotate1_right (int * a, int len)
{
int i, tmp;
tmp = a[len - 1];
for (i = len - 1; 0 < i; --i) {
a[i] = a[i - 1];
}
a[0] = tmp;
}
/* Generalised left rotation - there is a naturally recursive
* solution that is best implementation using iteration.
* Note that it is not necessary to do repeated unit rotations.
*
* This function is analogous to 'cutting' a 'pack of cards'.
*
* On entry: 0 < idx < len
*/
static
void
rotate (int * a, int len, int idx)
{
int xdi = len - idx;
int delta = idx - xdi;
while (0 != delta && 0 != idx) {
if (delta < 0) {
if (1 == idx) {
rotate1_left(a, len);
idx = 0;
} else {
exchange(a, a + xdi, idx);
len = xdi;
}
} else {
/* 0 < delta */
if (1 == xdi) {
rotate1_right(a, len);
idx = 0;
} else {
exchange(a, a + idx, xdi);
a += xdi;
len = idx;
idx -= xdi;
}
}
xdi = len - idx;
delta = idx - xdi;
}
if (0 < idx) {
exchange(a, a + idx, idx);
}
}
/* Shuffle an array of integers */
static
void
shuffle (int * a, int len)
{
int i, j, tmp;
i = len;
while (1 <= i) {
j = rand() % i;
tmp = a[--i];
a[i] = a[j];
a[j] = tmp;
}
}
/* Generate a SuDoKu puzzle
*
* The generation process selects a random template, and then attempts
* to fill in the exposed squares to generate a board. The order of the
* digits and of filling in the exposed squares are random.
*/
/* Select random template; sets tmplt, len_tmplt */
static
void
select_template (void)
{
int i = n_tmplt > 0 ? rand() % n_tmplt : 0;
tseek(ftmplt, 0, SEEK_SET);
while (0 <= i && 0 == read_board(ftmplt, 1)) {
--i;
}
}
static
void
generate (void)
{
static int digits[9];
int i;
for (;;) {
for (i = 0; i < 9; ++i) {
digits[i] = i + 1;
}
rotate(digits, 9, 1 + rand() % 8);
shuffle(digits, 9);
select_template();
rotate(tmplt, len_tmplt, 1 + rand() % (len_tmplt - 1));
shuffle(tmplt, len_tmplt);
reset(); /* construct a new board */
for (i = 0; i < len_tmplt; ++i) {
fill(tmplt[i], digits[i % 9]);
}
if (0 != solve() || idx_history < 81) {
continue;
}
for (i = 0; i < len_tmplt; ++i) {
board[tmplt[i]] |= FIXED;
}
/* Construct fixed squares */
for (idx_history = i = 0; i < 81; ++i) {
if (IS_FIXED(i)) {
history[idx_history++] = SET_INDEX(i)
| SET_DIGIT(DIGIT(i))
| FIXED;
}
}
clear_moves();
if (0 != solve() || idx_history < 81) {
continue;
}
if (-1 != backtrack() && 0 == solve()) {
continue;
}
if (NULL != requested_class) {
const char * generated_class = classify();
sprintf(title, "randomly generated - %s", generated_class);
write_title(title);
wrefresh(stdscr);
if (0 != strcmp(requested_class, generated_class)) {
continue;
}
}
break;
}
strcpy(title, "randomly generated - ");
strcat(title, classify());
clear_moves();
time(&start_time);
}
/* Support for explicitly opened board */
static FILE * opened;
/* Support for precanned board (optional) */
static FILE * precanned;
static int n_precanned;
static int completed;
static
int
open_precanned (const char * filename)
{
n_precanned = 0;
precanned = fopen(filename, "r");
if (0 != precanned) {
while (0 == read_board(precanned, 0)) {
++n_precanned;
}
}
/* return 0 on success, -1 on failure. */
return (n_precanned > 0) - 1;
}
static
void
open_template (const char * filename)
{
n_tmplt = 0;
ftmplt = topen(filename, "r");
if (0 != ftmplt) {
while (0 == read_board(ftmplt, 1)) {
++n_tmplt;
}
}
}
static
int
is_complete (void)
{
int i;
for (i = 0; i < 81 && !IS_EMPTY(i); ++i) {
/* counting the non-empty squares. */
}
return (81 == i);
}
/* load a new board - this could be a precanned board,
* or a randomly generated board - chose between these
* randomly -- 1 in 3 chance of loading a precanned
* board (if they exist).
*/
static
void
load_board (void)
{
int i = 0;
if (opened) {
/* Select next board */
i = read_board(opened, 0);
if (i--) {
fclose(opened);
opened = NULL;
}
} else if (precanned &&
(0 == opt_random ||
(0 == rand() % 3 && 0 < n_precanned))) {
/* Select random board */
i = rand() % n_precanned;
fseek(precanned, 0, SEEK_SET);
while (0 <= i && 0 == read_board(precanned, 0)) {
--i;
}
}
if (i != -1) {
set_status("generating a random board... (please wait)");
generate();
clear_status();
}
/* Shameless plug... */
set_status("Su-Do-Ku by Michael Kennett");
render();
write_title(title);
curx = cury = 8; /* move_next() takes care of this... */
move_next();
completed = is_complete();
num_hints = -1;
time(&start_time);
}
/* Manage rich text input (define 'virtual' key codes)
* See the console(4) manpage.
*/
#define VKEY_IGNORE (256)
#define VKEY_UP (256+'A')
#define VKEY_DOWN (256+'B')
#define VKEY_RIGHT (256+'C')
#define VKEY_LEFT (256+'D')
#define VKEY_HOME (256+'H')
#define VKEY_INSERT (256+'2')
#define VKEY_DELETE (256+'3')
#define VKEY_END (256+'4')
#define VKEY_PGUP (256+'5')
#define VKEY_PGDOWN (256+'6')
#define VKEY_BACK (0x08)
static
int
getkey (void)
{
int ch = wgetch(stdscr);
if (0x1b == ch) {
ch = wgetch(stdscr);
if ('[' == ch) {
ch = wgetch(stdscr);
switch (ch) {
case 'A': ch = VKEY_UP; break;
case 'B': ch = VKEY_DOWN; break;
case 'C': ch = VKEY_RIGHT; break;
case 'D': ch = VKEY_LEFT; break;
case 'H': ch = VKEY_HOME; break;
case '2': ch = VKEY_INSERT; break;
case '3': ch = VKEY_DELETE; break;
case '4': ch = VKEY_END; break;
case '5': ch = VKEY_PGUP; break;
case '6': ch = VKEY_PGDOWN; break;
default: ch = VKEY_IGNORE;
}
if (ch == VKEY_HOME ||
ch == VKEY_DELETE ||
ch == VKEY_INSERT ||
ch == VKEY_END ||
ch == VKEY_PGUP ||
ch == VKEY_PGDOWN) {
int ch4 = wgetch(stdscr);
if (ch4 != '~') {
ch = VKEY_IGNORE;
}
}
} else {
/* Enabling the Esc Esc sequence to produce one Esc character */
if (0x1b != ch) {
ch = VKEY_IGNORE;
}
}
}
return ch;
}
/* Save board representation - the difficulty is managing the user interface
* (i.e. finding where to save), with a tad more work involved in allowing
* the board to be written to an arbitrary process.
*
* Persist the user filename.
*/
#if !defined (PATH_MAX)
/* If it is not defined by the operating system, we can safely define it,
* since the code below has no strong dependence on the current working
* directory, for which it is solely used. */
#define PATH_MAX 1024
#endif
static char userfile[PATH_MAX];
static char templatefile[PATH_MAX];
typedef struct edit_s {
char * eb; /* edit buffer */
size_t ebs; /* edit buffer size */
size_t efs; /* edit field horizontal size */
int efx; /* edit field horizontal position */
int efy; /* edit field vertical position */
int ecn; /* actual number of characters (including '\0') */
int ecp; /* edit position in the buffer */
int x_0; /* prompt position on the display */
int x_1; /* first text position on the display */
int x_2; /* last txt position on display */
int x_3; /* continuation marker position on display */
int x_mv; /* maximal number of visible chars on display */
int m_0; /* first editable char position in the buffer */
int m_1; /* first visible char position in the buffer */
int prompt; /* currently displayed prompt character */
int dprompt; /* default prompt character */
int eol_mark; /* line continuation marker */
int ins_mode; /* insert mode */
int ch; /* actual character for processing */
} edit_t;
/* Init edit text data.
* The ep pointer must point to a valid memory location.
*/
static
void
el_init (edit_t * ep,
int edit_field_y,
int edit_field_x,
char * edit_buffer,
size_t edit_buffer_size,
size_t edit_field_size)
{
ep->eb = edit_buffer;
ep->ebs = edit_buffer_size;
ep->efs = edit_field_size;
ep->efx = edit_field_x;
ep->efy = edit_field_y;
ep->ecn = (int)(strlen(edit_buffer));
ep->ecp = ep->ecn;
ep->x_0 = edit_field_x;
ep->x_1 = edit_field_x + 1;
ep->x_2 = (int)edit_field_size - 2;
ep->x_3 = ep->x_2 + 1;
ep->x_mv = ep->x_2 - ep->x_1;
ep->m_0 = 0;
ep->m_1 = 0;
ep->prompt = '$';
ep->dprompt = '$';
ep->eol_mark = '*';
ep->ins_mode = 1;
ep->ch = edit_buffer[0];
/* Find out what should be the prompt character. */
if (ep->ch == '>' ||
ep->ch == '|' ||
ep->ch == '%') {
/* Learn the prompt and set the minimal
* index of the string buffer to 1.
*/
ep->dprompt = ep->ch;
ep->m_0 = 1;
ep->m_1 = 1;
}
/* Calculate the visible part of the pathname. */
if (ep->x_mv < ep->ecn - ep->m_0) {
/* set the buffer position of the first visible character */
ep->m_1 = ep->ecn - ep->x_mv;
}
if (ep->m_1 > 1) {
/* give visual feedback about that there are more characters */
ep->prompt = '<';
} else {
/* set the default prompt */
ep->prompt = ep->dprompt;
}
}
/* Functions to classify the actual character.
* The ep pointer must point to a valid memory location.
*/
static
int
el_is_silent_ignore_char (edit_t * ep)
{
return (VKEY_UP == ep->ch ||
VKEY_DOWN == ep->ch ||
VKEY_IGNORE == ep->ch);
}
static
int
el_is_loud_ignore_char (edit_t * ep)
{
return ('|' == ep->ch ||
'>' == ep->ch ||
'<' == ep->ch);
}
static
int
el_is_changeable_prompt_char (edit_t * ep)
{
return (('%' != ep->prompt &&
'$' != ep->prompt)
&& ('|' == ep->ch ||
'>' == ep->ch));
}
/* Functions to classify the actual cursor position.
* The ep pointer must point to a valid memory location.
*/
static
int
el_is_cursor_at_rightmost_position (edit_t * ep)
{
return (ep->ecp == ep->m_1 &&
ep->m_1 == 1);
}
/* Functions to classify the actual cursor position.
* The ep pointer must point to a valid memory location.
*/
static
void
el_adjust_markers (edit_t * ep)
{
int first_invisible = ep->m_1 + ep->x_mv;
if (ep->m_0 == ep->m_1) {
/* The first visible is the first editable character. */
if (ep->prompt != ep->dprompt) {
/* Show the default prompt if it is not shown yet. */
ep->prompt = ep->dprompt;
mvaddch(ep->efy, ep->x_0, ep->prompt);
}
} else {
/* The first visible is not the first editable character. */
if (ep->prompt != '<') {
ep->prompt = '<';
/* Show the '<' prompt. */
mvaddch(ep->efy, ep->x_0, ep->prompt);
}
}
if (ep->ecn > first_invisible) {
/* The last visible is not the last editable character. */
if (ep->eol_mark != '<') {
ep->eol_mark = '<';
mvaddch(ep->efy, ep->x_3, ep->eol_mark);
}
} else {
if (ep->eol_mark != ' ') {
ep->eol_mark = ' ';
mvaddch(ep->efy, ep->x_3, ep->eol_mark);
}
}
}
/* Process change the prompt character.
* The ep pointer must point to a valid memory location.
*/
static
void
el_process_change_prompt (edit_t * ep)
{
/* change the prompt */
ep->dprompt = ep->ch;
ep->prompt = ep->dprompt;
/* Display the prompt character. */
mvaddch(ep->efy, ep->x_0, ep->prompt);
}
/* Show the actual character.
* The ep pointer must point to a valid memory location.
*/
static
void
el_show_actual_char (edit_t * ep)
{
if (ep->m_0 <= ep->m_1 &&
ep->m_1 <= ep->ecp &&
ep->ecp <= ep->ecn) {
int first_invisible = ep->m_1 + ep->x_mv;
if (ep->ecp < first_invisible) {
/* Display the character */
mvaddch(ep->efy,
ep->ecp - ep->m_1 + ep->x_1,
ep->eb[ep->ecp]);
} else {
if (ep->ecp != first_invisible ||
ep->eb[ep->ecp] != '\0') {
/* This should never happen. */
beep();
}
}
} else {
/* This should never happen. */
beep();
}
}
/* Highlight the actual character in overwrite mode.
* The ep pointer must point to a valid memory location.
*/
static
void
el_highlight_in_overwrite_mode (edit_t * ep)
{
if (!ep->ins_mode) {
/* Overwrite mode, highlight the character at the current position. */
attron(A_BOLD);
el_show_actual_char(ep);
attroff(A_BOLD);
}
}
/* Remove the highlight at the current position in overwrite mode.
* The ep pointer must point to a valid memory location.
*/
static
void
el_remove_highlight_in_overwrite_mode (edit_t * ep)
{
if (!ep->ins_mode) {
/* Overwrite mode, remove the highlight at the current position. */
el_show_actual_char(ep);
}
}
/* Show the actual character and highlight in overwrite mode.
* The ep pointer must point to a valid memory location.
*/
static
void
el_show_actual_char_with_highlight (edit_t * ep)
{
if (ep->ins_mode) {
/* Insert mode */
el_show_actual_char(ep);
} else {
/* Overwrite mode */
el_highlight_in_overwrite_mode(ep);
}
}
/* Process toggle insert mode.
* The ep pointer must point to a valid memory location.
*/
static
void
el_process_toggle_insert_mode (edit_t * ep)
{
/* toggle insert mode. */
ep->ins_mode = !(ep->ins_mode);
el_show_actual_char_with_highlight(ep);
}
/* Process delete character at the current position.
* The ep pointer must point to a valid memory location.
*/
static
void
el_process_delete_ch_at_current_position (edit_t * ep)
{
/* check if there is a character to delete at the current position */
if (ep->m_0 <= ep->ecp && ep->ecp < ep->ecn) {
/* delete character at the current position */
--ep->ecn;
if (ep->ecp < ep->ecn && ep->ecn > ep->m_0) {
int first_invisible = ep->m_1 + ep->x_mv;
int is_scroll_from_left = (ep->m_0 < ep->m_1 &&
ep->ecn < first_invisible);
/* The character is in middle of the string:
* remove the character at the cursor from the buffer
*/
memmove(&(ep->eb[ep->ecp]),
&(ep->eb[ep->ecp + 1]),
(ep->ecn - ep->ecp) + 1);
/* partial display of the right side
* scroll left if it is not the last character,
* or scroll right if it was the last
*/
if (is_scroll_from_left) {
/* Decrease the left limit, show one more from left. */
--ep->m_1;
/* redisplay the left side */
if (ep->x_mv < ep->ecn - ep->m_1) {
/* partial display of the right side */
char che = ep->eb[ep->ecp];
ep->eb[ep->ecp] = 0;
mvaddstr(ep->efy, ep->x_1, &(ep->eb[ep->m_1]));
ep->eb[ep->ecp] = che;
el_show_actual_char(ep);
} else {
mvaddstr(ep->efy, ep->x_1, &(ep->eb[ep->m_1]));
}
} else {
/* redisplay the right side */
if (ep->x_mv < ep->ecn - ep->m_1) {
/* partial display of the right side */
int first_invisible = ep->m_1 + ep->x_mv;
char che = ep->eb[first_invisible];
ep->eb[first_invisible] = 0;
mvaddstr(ep->efy,
ep->ecp - ep->m_1 + ep->x_1,
&(ep->eb[ep->ecp]));
ep->eb[first_invisible] = che;
} else {
mvaddstr(ep->efy,
ep->ecp - ep->m_1 + ep->x_1,
&(ep->eb[ep->ecp]));
}
}
/* Higliht the char in overwrite mode at the current position */
el_highlight_in_overwrite_mode(ep);
}
ep->eb[ep->ecn] = '\0';
if (ep->x_mv > ep->ecn - ep->m_1) {
/* clear the deleted last character on the display */
mvaddch(ep->efy, ep->ecn - ep->m_1 + ep->x_1, ' ');
}
/* Make sure that the proper markers displayed. */
el_adjust_markers (ep);
} else {
beep();
}
}
/* Process delete character at the current position.
* The ep pointer must point to a valid memory location.
*/
static
void
el_process_move_cursor_left_or_right (edit_t * ep)
{
if ((ep->m_0 < ep->ecp && VKEY_LEFT == ep->ch) ||
(ep->ecp < ep->ecn && VKEY_RIGHT == ep->ch)) {
/* Remove the highlight at the previous position if the removal is needed. */
int first_invisible = ep->m_1 + ep->x_mv;
el_remove_highlight_in_overwrite_mode(ep);
ep->ecp += (VKEY_RIGHT == ep->ch) - (VKEY_LEFT == ep->ch);
if (ep->ecp < ep->m_1
|| ep->ecp > first_invisible
|| (ep->ecp == first_invisible && ep->ecp != ep->ecn)) {
/* scroll right or left as needed */
ep->m_1 += (ep->ecp >= first_invisible) - (ep->ecp < ep->m_1);
first_invisible = ep->m_1 + ep->x_mv;
if (first_invisible < (int)ep->ebs) {
char chx = ep->eb[first_invisible];
ep->eb[first_invisible] = 0;
mvaddstr(ep->efy, ep->x_1, &(ep->eb[ep->m_1]));
ep->eb[first_invisible] = chx;
} else {
mvaddstr(ep->efy, ep->x_1, &(ep->eb[ep->m_1]));
}
}
/* Higliht the char in overwrite mode at the current position */
el_highlight_in_overwrite_mode(ep);
/* Make sure that the proper markers displayed. */
el_adjust_markers (ep);
} else {
beep();
}
}
/* Process destructive backspace.
* The ep pointer must point to a valid memory location.
*/
static
void
el_process_destructive_backspace (edit_t * ep)
{
if (ep->m_0 < ep->ecp) {
int first_invisible = ep->m_1 + ep->x_mv;
int is_scroll_from_left = (ep->m_0 < ep->m_1);
assert(ep->ecn >= ep->ecp);
--ep->ecn;
--ep->ecp;
if (is_scroll_from_left) {
/* Decrease the left limit, show one more from left. */
--ep->m_1;
--first_invisible;
}
if (ep->ecp <= ep->ecn && ep->ecn > ep->m_0) {
/* Remove the deleted character. */
memmove(&(ep->eb[ep->ecp]),
&(ep->eb[ep->ecp + 1]),
(ep->ecn - ep->ecp) + 1);
if (is_scroll_from_left ||
first_invisible < ep->ecn) {
/* There is still a hidden part on the right side.
* Remove the highlight and show the modified string.
*/
if (is_scroll_from_left) {
/* scroll from left, redraw the left side */
char chk = ep->eb[ep->ecp];
ep->eb[ep->ecp] = 0;
mvaddstr(ep->efy,
ep->x_1,
&(ep->eb[ep->m_1]));
ep->eb[ep->ecp] = chk;
mvaddch(ep->efy,
ep->x_1 + ep->ecp - ep->m_1,
chk);
} else {
/* Learn the first invisible character and replace
* it with a terminating 0.
*/
char chr = ep->eb[first_invisible];
ep->eb[first_invisible] = 0;
/* Scroll from right, redraw the right side. */
mvaddstr(ep->efy,
ep->ecp - ep->m_1 + ep->x_1,
&(ep->eb[ep->ecp]));
/* Restore the hidden character in the buffer. */
ep->eb[first_invisible] = chr;
}
} else {
/* The whole string is visible redraw the right side. */
mvaddstr(ep->efy,
ep->ecp - ep->m_1 + ep->x_1,
&(ep->eb[ep->ecp]));
}
/* Higliht the char in overwrite mode at the current position */
el_highlight_in_overwrite_mode(ep);
}
ep->eb[ep->ecn] = '\0';
if (ep->ecn <= first_invisible) {
/* Clear the earlier last character position if it is visible */
mvaddch(ep->efy,
ep->ecn - ep->m_1 + ep->x_1,
' ');
}
/* Make sure that the proper markers displayed. */
el_adjust_markers (ep);
} else {
beep();
}
}
/* Process visible character.
* The ep pointer must point to a valid memory location.
*/
static
void
el_put_visible_char_in_the_middle (edit_t * ep)
{
int first_invisible = ep->m_1 + ep->x_mv;
int is_more_on_left = (first_invisible < ep->ecn || ep->ins_mode);
int is_scroll_to_left = (first_invisible <= ep->ecp + is_more_on_left);
int nsl = !(is_scroll_to_left);
if (ep->ins_mode) {
/* Right-shift the previous content. */
memmove(&ep->eb[ep->ecp + 1],
&ep->eb[ep->ecp],
(ep->ecn - ep->ecp) + 1);
++ep->ecn;
}
ep->eb[ep->ecp] = (char)ep->ch;
ep->eb[ep->ecn] = '\0';
el_show_actual_char(ep);
++ep->ecp;
if (is_scroll_to_left) {
/* Scroll to left */
++ep->m_1;
++first_invisible;
}
/* Remove the previous highlight if there
* was any, and show the modified text.
*/
if (first_invisible < ep->ecn) {
/* partial display from the cursor
* or from the beginning of the visible part
*/
char che = ep->eb[first_invisible];
ep->eb[first_invisible] = 0;
mvaddstr(ep->efy,
nsl * (ep->ecp - ep->m_1) + ep->x_1,
&(ep->eb[nsl * (ep->ecp - ep->m_1) + ep->m_1]));
ep->eb[first_invisible] = che;
} else {
/* display the entire right side from the cursor
* or from the beginning of the visible part
*/
mvaddstr(ep->efy,
nsl * (ep->ecp - ep->m_1) + ep->x_1,
&(ep->eb[nsl * (ep->ecp - ep->m_1) + ep->m_1]));
}
/* Higliht the char in overwrite mode at the current position */
el_highlight_in_overwrite_mode(ep);
/* Make sure that the proper markers displayed. */
el_adjust_markers (ep);
}
/* Process a visible character.
* The ep pointer must point to a valid memory location.
*/
static
void
el_process_visible_char (edit_t * ep)
{
if (ep->ecn < (int)ep->ebs - 1) {
/* There is enough room in the input buffer. */
if (ep->ecp < ep->ecn) {
/* In the middle of the text. */
assert(ep->ecp >= ep->m_1 && ep->m_1 >= ep->m_0);
el_put_visible_char_in_the_middle (ep);
} else if (ep->ecp == ep->ecn) {
/* At the end of the text, insert and overwrite does the same. */
int first_invisible = ep->m_1 + ep->x_mv;
if (ep->ecp >= first_invisible) {
if (ep->ecp == first_invisible) {
/* Scroll left. */
++ep->m_1;
ep->eb[ep->ecp] = (char)ep->ch;
ep->ecn = ++ep->ecp;
ep->eb[ep->ecn] = '\0';
/* Display it. */
mvaddstr(ep->efy,
ep->x_1,
&(ep->eb[ep->m_1]));
} else {
/* Attempt to write way beyond the end of the visible area.
* This should never happen.
*/
beep();
}
} else {
/* There is enough room on the display. */
ep->eb[ep->ecp] = (char)ep->ch;
el_show_actual_char(ep);
ep->ecn = ++ep->ecp;
ep->eb[ep->ecn] = '\0';
}
/* Make sure that the proper markers displayed. */
el_adjust_markers (ep);
} else {
/* Attempt to write beyond the end of the text.
* This should never happen.
*/
beep();
}
} else {
/* The input buffer is full, no more character can be stored.
* This might happen.
*/
beep();
}
}
/* Edit text at a given screen position.
* The edit_buffer must point to a valid memory location.
*
* The first character has a special role, it can specify the prompt.
* By default we are using the '$' character for the prompt.
* If the text is longer than the edit filed size, than we change the
* prompt to '<' and only the end of the text will be displayed first.
*/
static
int
edit_line (int edit_field_y,
int edit_field_x,
char * edit_buffer,
size_t edit_buffer_size,
size_t edit_field_size)
{
edit_t es;
el_init (&es,
edit_field_y,
edit_field_x,
edit_buffer,
edit_buffer_size,
edit_field_size);
move(es.efy, es.efx);
wclrtoeol(stdscr);
/* Display the prompt character. */
mvaddch(es.efy, es.x_0, es.prompt);
/* Display the visible part of the pathname. */
move(es.efy, es.x_1);
mvaddstr(es.efy, es.x_1, &es.eb[es.m_1]);
es.ch = VKEY_IGNORE;
while ('\r' != es.ch && es.ch != '\n') {
/* Break if Esc pressed
* Esc should be pressed twice, otherwise we cannot get it.
*/
if (es.ch == 0x1B) {
/* Use the zero length to propagate the end condition. */
es.ecn = 0;
break;
}
if (el_is_silent_ignore_char(&es)) {
/* Silently ignore these characters. */
} else if (el_is_loud_ignore_char(&es)) {
if (el_is_changeable_prompt_char(&es) &&
el_is_cursor_at_rightmost_position(&es)) {
/* change the prompt */
el_process_change_prompt(&es);
} else {
/* Loudly ignore these characters. */
beep();
}
} else if (VKEY_INSERT == es.ch) {
/* toggle insert mode. */
el_process_toggle_insert_mode(&es);
} else if (VKEY_DELETE == es.ch) {
/* delete character at the current position */
el_process_delete_ch_at_current_position(&es);
} else if (VKEY_LEFT == es.ch ||
VKEY_RIGHT == es.ch) {
/* nondestructive left or right move */
el_process_move_cursor_left_or_right(&es);
} else if (VKEY_BACK == es.ch || 0x7F == es.ch) {
/* destructive backspace */
el_process_destructive_backspace(&es);
} else if (isprint(es.ch)) {
/* visible character */
el_process_visible_char(&es);
} else {
beep();
}
move(es.efy, es.ecp - es.m_1 + es.x_1);
wrefresh(stdscr);
es.ch = getkey();
}
es.eb[es.ecn] = '\0';
return es.ecn;
}
typedef
void
(*pathname_function) (char * working_buffer,
size_t working_buffsize,
const char * default_name);
/* Get string. There is no formal check performed.
* The buffer is assumed to represent a valid memory location,
* violation asserted, but checked against the null pointer value.
*
* The returned filename might contain a prompt character, therefore
* it should be first trimmed by an 'trim_string' function.
*/
static
int
get_string (char * buffer,
size_t buffsize,
const char * edit_field_name,
const char * default_name,
const char * operation_name,
char default_prompt,
pathname_function get_pathname)
{
int i = 0;
char * temp_str = NULL;
int line;
if (buffsize > 0) {
temp_str = (char *)calloc(buffsize, sizeof(char));
}
assert (buffer != NULL && buffsize > 0);
if (buffer != NULL && temp_str != NULL) {
#if (LINE_SIZE - LEFT_MIDDLE + 1) < 60
#error "Bad parameters, there isn't enough room for status display."
#endif
char abort_message[LINE_SIZE - LEFT_MIDDLE + 1];
size_t storage_size = sizeof(abort_message);
const char * first_part = "Press Esc key twice to abort the '";
const char * last_part = "' operation.";
strncpy(abort_message, first_part, storage_size);
abort_message[sizeof(abort_message) - 1]= '\0';
storage_size -= strlen(abort_message) + 1;
strncat (abort_message, operation_name, storage_size);
storage_size = sizeof(abort_message) - strlen(abort_message) - 1;
strncat (abort_message, last_part, storage_size);
strncpy (temp_str, buffer, buffsize);
/* Just a safety measure. */
temp_str[buffsize - 1]= '\0';
if (get_pathname != NULL) {
get_pathname (temp_str,
buffsize,
default_name);
}
if ('\0' == *temp_str) {
size_t dns = ((default_name != NULL) ? strlen(default_name) : 0);
temp_str[0] = default_prompt;
if (0 < dns && dns < buffsize - 1) {
strcpy(temp_str + 1, default_name);
}
}
clear_status();
mvaddstr(STATUS_LINE, LEFT_LEFT, edit_field_name);
mvaddstr(STATUS_LINE, LEFT_MIDDLE, abort_message);
i = edit_line(FILE_LINE,
LEFT_LEFT,
temp_str,
buffsize,
LINE_SIZE - LEFT_LEFT - 3);
if (i > 0) {
/* We have a nonzero length string, and the user
* didn't abort by pressing the Esc key twice.
* Let's copy the new filename to the output buffer. */
strcpy (buffer, temp_str);
} else {
i = 0;
}
/* Reset screen */
clear_status();
for (line = FILE_LINE; line <= LAST_LINE; ++line) {
/* Clear the filename and below from the seen. */
move(line, LEFT_LEFT);
wclrtoeol(stdscr);
}
move_to(curx, cury);
}
free(temp_str);
return (i > 0) - 1;
}
/* Get title string. There is no formal check performed.
* The buffer is assumed to represent a valid memory location,
* violation asserted, but checked against the null pointer value.
*
* The returned filename might contain the '>' prompt therefore
* it should be first trimmed by the 'trim_title' function.
*/
static
int
get_title (char * buffer,
size_t buffsize,
const char * default_name,
const char * operation_name)
{
return get_string (buffer,
buffsize,
"Title:",
default_name,
operation_name,
'%',
NULL);
}
static
void
get_filepath (char * working_buffer,
size_t working_buffsize,
const char * default_name)
{
char * wbp = working_buffer;
size_t wbs = working_buffsize;
const char * dn = default_name;
/* Just for the sake of having shorter names. */
assert (wbp != NULL && wbs > 0);
if (wbp != NULL && wbs > 0) {
if ('\0' == *wbp) {
wbp[0] = '>';
assert(dn != NULL && strlen(dn) < 6 + 3);
if (0 == getcwd(wbp + 1,
(int)wbs - 1 - 1 - 6 - 3)) {
/* The path is probably too long, use the filename alone. */
strcpy(wbp + 1, dn);
} else {
if (dn != NULL) {
/* If the path would make it longer than the line length
* we can use just the filename. If the file name itself
* is too long, than we cannot avoid the wrap around, so
* it's better to be prepared for handling that.
*/
if (strlen(wbp) + strlen(dn) > wbs) {
wbp[1] = '\0';
} else {
strcat(wbp, "/");
}
strcat(wbp, dn);
}
}
wbp[wbs - 1] = '\0';
}
}
}
/* Get a file name. There is no formal check performed.
* The buffer is assumed to represent a valid memory location,
* violation asserted, but checked against the null pointer value.
*
* The returned filename might contain the '>' prompt therefore
* it should be first trimmed by the 'trim_filename' function.
*/
static
int
get_filename (char * buffer,
size_t buffsize,
const char * default_name,
const char * operation_name)
{
return get_string(buffer,
buffsize,
"Filename:",
default_name,
operation_name,
'$',
get_filepath);
}
static
const char *
trim_string (const char * buffer,
size_t buffsize,
const char * prefixes)
{
const char * p = buffer;
if (p && buffsize > 0) {
if (prefixes != NULL &&
strchr(prefixes,*p) != NULL) {
++p;
--buffsize;
}
while (buffsize > 0 && ' ' == *p) {
++p;
--buffsize;
}
}
if (buffsize == 0) {
p = NULL;
}
return p;
}
static
const char *
trim_titlename (const char * buffer,
size_t buffsize)
{
return trim_string(buffer, buffsize, "%");
}
static
const char *
trim_filename (const char * buffer,
size_t buffsize)
{
return trim_string(buffer, buffsize, ">|");
}
static
void
save_board (void)
{
const char * p;
FILE * f;
/* Read character input (raw processing mode) */
if (0 == get_filename(userfile,
sizeof(userfile),
DEFAULT_BOARD_NAME,
"Save board")) {
p = trim_filename(userfile,
sizeof(userfile));
if (p != NULL && *p) {
if ('|' == userfile[0]) {
f = popen(p, "w");
if (0 != f) {
print(f, title);
pclose(f);
}
} else {
/* Append for standard formats, else separate file */
switch (opt_format) {
case fCompact:
case fStandard:
f = fopen(p, "a");
break;
default:
f = fopen(p, "w");
break;
}
if (0 != f) {
print(f, title);
fclose(f);
}
}
if (0 == f) {
set_status("Error: failed to write the file!");
}
} else {
set_status("Error: no valid file name found!");
}
} else {
status_message("Save board operation aborted by the user.");
}
}
/* Write default template to a user-given filename
*/
static
void
write_template (void)
{
if (0 == get_filename(templatefile,
sizeof(templatefile),
TEMPLATE_FALLBACK,
"Write template")) {
const char * p = trim_filename(templatefile,
sizeof(templatefile));
if (p != NULL && *p) {
if (0 == write_default_template(p)) {
status_message("Template file successfully created!");
} else {
beep_status_message("Template file exists"
" or write error occurred!");
}
} else {
beep_status_message("No valid file name found!");
}
} else {
status_message("Write default template operation aborted by the user.");
}
}
/* Open saved board(s)
*/
static
void
open_board (void)
{
if (0 == get_filename(userfile,
sizeof(userfile),
DEFAULT_BOARD_NAME,
"Open board")) {
const char * p = trim_filename(userfile,
sizeof(userfile));
if (p != NULL && *p) {
if (opened != NULL) {
fclose(opened);
opened = NULL;
}
opened = fopen(p, "r");
if (opened != NULL) {
load_board();
} else {
set_status("Error: failed to open the board!");
}
} else {
beep_status_message("No valid file name found!");
}
} else {
status_message("Open board operation aborted by the user.");
}
}
/* Rename the board title.
* Returns a process exit code.
*/
static
void
rename_board_title (void)
{
char new_title[80];
new_title[0]='\0';
if (0 == get_title(new_title,
sizeof(new_title),
title,
"Rename the board title")) {
const char * nt;
size_t ts = sizeof(new_title);
if (ts > sizeof(title)) {
ts = sizeof(title);
}
nt = trim_titlename(new_title, ts);
if (nt != NULL && *nt != '\0') {
strcpy(title, nt);
write_title(title);
}
move_to(curx, cury);
}
}
/* Generate statistics from boards in 'filename', and/or solve them.
* Returns a process exit code.
*/
static
int
gen_statistics (void)
{
int retval = 0;
if (0 == precanned) {
fprintf(stderr, "Error: no precanned boards loaded\n");
retval = -1;
} else {
const char * classification;
fseek (precanned, 0, SEEK_SET);
while (0 == read_board(precanned, 0)) {
/* Ignore insoluble boards */
if (-1 == solve()) {
printf("Board '%s' has no solution\n", title);
continue;
}
/* If statistics only, ignore boards with multiple solutions */
if (0 == opt_solve && -1 != backtrack() && 0 == solve()) {
printf("Board '%s' has multiple solutions\n", title);
continue;
}
classification = classify();
if (0 == opt_solve) {
printf("%2d %-12s : %s\n", pass, classification, title);
} else {
printf("Solution(s) to '%s' [%s]\n", title, classification);
clear_moves();
if (-1 != solve()) {
do {
print(stdout, title);
if (opt_describe) {
printf("Solution history:\n");
describe(stdout);
}
} while (-1 != backtrack() && -1 != solve());
}
}
}
}
return retval;
}
/* cleanup curses */
static
void
cleanup_curses_and_more (void)
{
if (opened != NULL) {
fclose(opened);
opened = NULL;
}
if (precanned != NULL) {
fclose(precanned);
precanned = NULL;
}
tclose(ftmplt);
ftmplt = NULL;
move(LAST_LINE, 0);
wrefresh(stdscr);
endwin();
}
/* Signal catchers - cleanup curses and terminate */
static
void
cleanup (int ignored)
{
ignored = 1;
cleanup_curses_and_more();
exit(ignored);
}
/* Establish signal handlers */
static
void
signals (void)
{
sigset_t sigset;
struct sigaction sighandler;
struct termios tp;
sigemptyset(&sigset);
sighandler.sa_handler = cleanup;
sighandler.sa_mask = sigset;
sighandler.sa_flags = 0;
sigaction(SIGINT, &sighandler, 0);
sigaction(SIGABRT, &sighandler, 0);
sigaction(SIGTERM, &sighandler, 0);
#ifdef SIGHUP
sigaction(SIGHUP, &sighandler, 0);
#endif
#ifdef SIGQUIT
sigaction(SIGQUIT, &sighandler, 0);
#endif
#ifdef SIGKILL
sigaction(SIGKILL, &sighandler, 0);
#endif
/* Re-enable signal processing */
if (0 == tcgetattr(0, &tp)) {
tp.c_lflag |= ISIG;
tcsetattr(0, TCSANOW, &tp);
}
}
static
void
usage (void)
{
fprintf(stderr,
"Usage: %s [options] [<filename>]\n"
"Supported options:\n"
" -c<class> generate a board until it finds a board of the\n"
" specified class. Supported classes are:\n"
" %s, %s, %s, %s, and %s\n"
" -d describe solution steps (with -v)\n"
" -f<format> set output format; supported formats are:\n"
" standard (std) <default format>\n"
" compact\n"
" csv [comma separated file]\n"
" postscript (ps)\n"
" html\n"
" -g[<num>] generate <num> board(s), and print on stdout\n"
" -n no random boards (requires precanned boards)\n"
" -r restricted: don't allow boards to be saved\n"
" -s calculate statistics for precanned boards\n"
" -t<filename> template file\n"
" -v solve precanned boards\n"
" -w write out the default template\n"
" to the current directory\n"
" <filename> 'precanned' sudoku boards\n",
program,
CN(VERY_EASY),
CN(EASY),
CN(MEDIUM),
CN(HARD),
CN(FIENDISH));
}
void request_hint (void)
{
++req_hints;
if (have_hint) {
clear_hints();
}
if (-1 == num_hints) {
last_hint = -1;
num_hints = findhints();
}
if (0 == num_hints) {
set_status("No hints available!");
} else {
int i, idx;
int n = 0;
if (1 < num_hints) {
do {
i = rand() % num_hints;
} while (i == last_hint);
} else {
i = 0;
}
idx = GET_INDEX(possible[last_hint = i]);
/* Count # possible ways of expressing hint */
if (0 != (HINT_ROW & possible[i])) {
++n;
}
if (0 != (HINT_COLUMN & possible[i])) {
++n;
}
if (0 != (HINT_BLOCK & possible[i])) {
++n;
}
assert(0 < n);
if (1 < n) {
n = 1 + rand() % n;
}
if (0 != (HINT_ROW & possible[i])) {
if (0 == --n) {
row_hint(ROW(idx));
}
}
if (0 != (HINT_COLUMN & possible[i])) {
if (0 == --n) {
column_hint(COLUMN(idx));
}
}
if (0 != (HINT_BLOCK & possible[i])) {
if (0 == --n) {
block_hint(IDX_BLOCK(ROW(idx), COLUMN(idx)));
}
}
if (opt_spoilerhint) {
/* Useful for testing... */
sprintf(statusline, "%d @ row %d, column %d",
GET_DIGIT(possible[i]),
ROW(idx)+1, COLUMN(idx)+1);
set_status(statusline);
} else if (10 < req_hints || 2 * num_hints < req_hints) {
sprintf(statusline, "(try the digit %d)",
GET_DIGIT(possible[i]));
set_status(statusline);
}
}
}
int
evaluate_options (int argc, char **argv)
{
int ret_err = 0;
if (1 < argc) {
char * arg;
while (0 < --argc) {
arg = *++argv;
if ('-' != *arg) {
if (0 != precanned) {
fprintf(stderr, "Error: only 1 precanned file allowed\n");
ret_err = 1;
/* will exit */
break;
}
open_precanned(arg);
strcpy(userfile, arg); /* Save the filename */
if (0 == precanned || 0 == n_precanned) {
fprintf(stderr, "Error: failed to open '%s'\n", arg);
ret_err = 1;
/* will exit */
break;
}
} else {
while ('\0' != *++arg) {
switch (*arg) {
case 'c':
/* No need for strdup, since the underlying
* memory in the environment will not go away. */
requested_class = &arg[1];
if( 0 != strcmp(requested_class, CN(VERY_EASY)) &&
0 != strcmp(requested_class, CN(EASY)) &&
0 != strcmp(requested_class, CN(MEDIUM)) &&
0 != strcmp(requested_class, CN(HARD)) &&
0 != strcmp(requested_class, CN(FIENDISH))) {
fprintf(stderr,
"Error:"
" the class must be one of"
" '%s', '%s', '%s', '%s', '%s'\n",
CN(VERY_EASY),
CN(EASY),
CN(MEDIUM),
CN(HARD),
CN(FIENDISH));
ret_err = 1;
/* will exit */
}
/* dummy to force termination */
arg = "x";
break;
case 'd':
opt_describe = 1;
break;
case 'f':
if ('\0' == arg[1]) {
arg = *++argv;
--argc;
} else {
++arg;
}
if (0 == strcmp("compact", arg)) {
opt_format = fCompact;
} else if (0 == strcmp("standard", arg)
|| 0 == strcmp("std", arg)) {
opt_format = fStandard;
} else if (0 == strcmp("csv", arg)) {
opt_format = fCSV;
} else if (0 == strcmp("postscript", arg) ||
0 == strcmp("ps", arg)) {
opt_format = fPostScript;
} else if (0 == strcmp("html", arg)) {
opt_format = fHTML;
} else {
fprintf(stderr,
"Error: '%s' is an unknown format\n",
arg);
ret_err = 1;
/* will exit */
}
/* dummy to force termination */
arg = "x";
break;
case 'g':
opt_generate = 1;
if (isdigit(arg[1])) {
num_generate = atoi(arg + 1);
/* dummy to force termination */
arg = "x";
} else if ('\0' == arg[1]
&& 0 != *(argv+1)
&& isdigit(**(argv+1))) {
num_generate = atoi(*++argv);
--argc;
}
break;
case 'h': opt_spoilerhint = 1; break;
case 'n': opt_random = 0; break;
case 'r': opt_restrict = 1; break;
case 's': opt_statistics = 1; break;
case 't':
if ('\0' == arg[1]) {
if (0 == *(argv+1)) {
fprintf(stderr,
"Error:"
" expected argument after '-t'\n");
ret_err = 1;
/* will exit */
/* dummy to force termination */
arg = "x";
break;
}
arg = *++argv;
open_template(arg);
--argc;
} else {
open_template(++arg);
}
if (0 == ftmplt) {
fprintf(stderr,
"Error:"
" failed to open template file '%s'\n",
arg);
ret_err = 1;
/* will exit */
}
/* dummy to force termination */
arg = "x";
break;
case 'v':
opt_solve = 1;
break;
case 'w':
write_default_template(TEMPLATE_FALLBACK);
break;
default:
usage();
ret_err = 1;
/* will exit */
/* dummy to force termination */
arg = "x";
break;
}
}
}
if (ret_err != 0) {
/* will force the exit */
break;
}
}
}
return ret_err;
}
static
void
play_the_game (void)
{
int ch = ' ';
while ('q' != ch) {
wrefresh(stdscr);
ch = getkey();
if (have_status) {
clear_status();
}
switch (ch) {
case '.':
ch = '0';
/* Drop thru' to digit handler */
case '0':
/* clear location, or add digit to board */
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9': /* clear location, or add digit to board */
if (!IS_FIXED(INDEX(cury, curx))) {
num_hints = -1;
fillx(INDEX(cury, curx), ch - '0');
addch('0' == ch ? '.' : ch);
move_to(curx, cury);
if (have_hint) {
clear_hints();
}
req_hints = 0;
} else {
beep();
}
break;
case ' ': /* move to next */
move_next();
break;
case 'h': /* move left */
case VKEY_LEFT:
if (0 < curx) {
move_to(curx - 1, cury);
} else {
move_to(8, cury);
}
break;
case 'j': /* move down */
case VKEY_DOWN:
if (cury < 8) {
move_to(curx, cury + 1);
} else {
move_to(curx, 0);
}
break;
case 'k': /* move up */
case VKEY_UP:
if (0 < cury) {
move_to(curx, cury - 1);
} else {
move_to(curx, 8);
}
break;
case 'l': /* move right */
case VKEY_RIGHT:
if (curx < 8) {
move_to(curx + 1, cury);
} else {
move_to(0, cury);
}
break;
case 'u': /* undo last move */
if (idx_history <= 0
|| history[idx_history - 1] & FIXED) {
assert(idx_history >= 0);
beep();
} else {
int i;
/* Don't ignore last reference (if exists) */
for (i = --idx_history - 1; 0 <= i; --i) {
if (GET_INDEX(history[i])
== GET_INDEX(history[idx_history])) {
history[i] &= ~IGNORED;
break;
}
}
num_hints = -1;
if (have_hint) {
clear_hints();
}
req_hints = 0;
reapply();
render();
if (history[idx_history - 1] & FIXED) {
curx = cury = 8;
move_next();
} else {
move_to (COLUMN(GET_INDEX(history[idx_history])),
ROW(GET_INDEX(history[idx_history])));
}
}
break;
case 'c': /* clear board */
completed = 0;
num_hints = -1;
if (have_hint) {
clear_hints();
}
reset();
render();
write_title(0);
move_to(0, 0);
break;
case 'd': /* refresh screen */
wrefresh(stdscr);
redrawwin(stdscr);
break;
case 'f': /* fix squares (if possible) */
if (0 == idx_history || 0 != (history[0] & FIXED)) {
break;
}
if (0 != fix()) {
set_status("There is an error - no solution possible!");
beep();
}
break;
case 'n': /* load new board */
if (have_hint) {
clear_hints();
}
reset();
render();
write_title(0);
wrefresh(stdscr);
load_board();
break;
case 'v': /* show solution */
clear_moves();
if (have_hint) {
clear_hints();
}
num_hints = -1;
if (0 == solve()) {
completed = 1;
} else {
beep_status_message("This board has no solution!");
}
render();
move_to(curx, cury);
break;
case 'r': /* restart the same board */
clear_moves();
render();
curx = 8;
cury = 8;
/* move_next() takes care of this... */
move_next();
break;
case 'w': /* write default template */
if (0 == opt_restrict) {
write_template();
}
break;
case 'o': /* open saved board */
if (0 == opt_restrict) {
open_board();
}
break;
/* The main difficulty with saving a board is managing the
* user interface.
*/
case 's':
if (0 == opt_restrict) {
save_board();
}
break;
case 't':
if (0 == opt_restrict) {
rename_board_title();
}
break;
case '?': /* Request hint */
request_hint();
break;
case 'q': /* quit */
break;
default:
beep();
}
/* Check for a solution */
if (0 == completed) {
if (is_complete() && 0 == fix()) {
time_t end_time;
time( &end_time );
end_time -= start_time;
sprintf(statusline, "Well done"
" - you've completed the puzzle!"
" (%02d:%02d:%02d)",
(int) (end_time/60/60),
(int) (end_time/60)%60,
(int) (end_time%60));
beep();
set_status(statusline);
completed = 1;
}
}
}
}
int
main (int argc, char **argv)
{
program = argv[0];
/* Limited support for options */
if (0 != evaluate_options(argc, argv)) {
cleanup_curses_and_more();
exit(1);
}
if (0 != opt_statistics && 0 != opt_generate) {
fprintf(stderr, "Error: Cannot set both -g and -s options\n");
cleanup_curses_and_more();
return -1;
}
if (0 == precanned) {
open_precanned(PRECANNED);
/* Fallback - try current working directory */
if (0 == precanned) {
open_precanned(PRECANNED_FALLBACK);
}
/* Else, can continue happily without any precanned files... */
}
if (0 != opt_statistics || 0 != opt_solve) {
int retval = gen_statistics();
cleanup_curses_and_more();
return retval;
}
srand((unsigned int)(time(0) ^ getpid()));
if (0 == ftmplt) {
open_template(TEMPLATE);
/* Fallback - try current working directory */
if (0 == ftmplt) {
open_template(TEMPLATE_FALLBACK);
if (0 == ftmplt) {
fprintf(stderr, "Error: failed to open template file\n");
exit(1);
} else if (0 >= n_tmplt) {
fprintf(stderr, "Error:"
" no valid template found"
" in the template file\n");
cleanup_curses_and_more();
exit(1);
}
}
}
if (0 != opt_generate) {
/* -g0 generates many boards */
if (0 == num_generate) {
/* changed from --num_generate, to make it
* independent from the actual size of int
* 10000 seems to qualify for being 'many'
*/
num_generate = 10000;
}
while (0 != num_generate--) {
generate();
print(stdout, title);
}
cleanup_curses_and_more();
return 0;
}
if (0 == opt_random && 0 == precanned) {
fprintf(stderr, "Error: option -n requires precanned boards\n");
cleanup_curses_and_more();
return 1;
}
if (!isatty(0) || !isatty(1)) {
fprintf(stderr, "Error: stdin/out cannot be redirected\n");
cleanup_curses_and_more();
return 1;
}
/* Establish process environment */
if (0 == initscr()) {
fprintf(stderr,
"Error: failed to initialise curses screen library\n");
cleanup_curses_and_more();
return 1;
}
/* Any signal will now shutdown curses cleanly */
signals();
draw_screen();
noecho();
cbreak();
load_board();
play_the_game();
cleanup_curses_and_more();
return 0;
}
|