1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487
|
# Copyright (C) 2006, 2007, 2008 One Laptop Per Child
# Copyright (C) 2009 Simon Schampijer, Aleksey Lim
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
import locale
locale.setlocale(locale.LC_NUMERIC, 'C')
import logging
from gettext import gettext as _
import os
import zipfile
from gi.repository import Gtk
from gi.repository import Gdk
from gi.repository import GObject
# activate threads for gst needs
GObject.threads_init()
import telepathy
import telepathy.client
from sugar3.activity.widgets import ActivityToolbarButton
from sugar3.activity.widgets import StopButton
from sugar3.graphics.toolbarbox import ToolbarBox
from sugar3.graphics.toggletoolbutton import ToggleToolButton
from sugar3.activity.activity import Activity
from sugar3.presence import presenceservice
from sugar3.presence.tubeconn import TubeConnection
from sugar3.graphics import style
from sugar3 import profile
import cardtable
import scoreboard
import game
import messenger
import memorizetoolbar
import createtoolbar
import cardlist
import createcardpanel
import face
SERVICE = 'org.laptop.Memorize'
IFACE = SERVICE
PATH = '/org/laptop/Memorize'
_MODE_PLAY = 1
_MODE_CREATE = 2
# These strings are added only to enable the translators
# to translate the words needed in the stable version
# We can remove them when the version with the new UI is available
# to all the users.
changed_strings = [_('Play'), _('Create'), _('Game name:'), _('Equal pairs'),
_('addition'), _('letters'), _('sounds')]
class MemorizeActivity(Activity):
def __init__(self, handle):
Activity.__init__(self, handle)
self.play_mode = None
toolbar_box = ToolbarBox()
self.set_toolbar_box(toolbar_box)
self.activity_button = ActivityToolbarButton(self)
toolbar_box.toolbar.insert(self.activity_button, -1)
self._memorizeToolbarBuilder = \
memorizetoolbar.MemorizeToolbarBuilder(self)
toolbar_box.toolbar.insert(Gtk.SeparatorToolItem(), -1)
self._edit_button = ToggleToolButton('view-source')
self._edit_button.set_tooltip(_('Edit game'))
self._edit_button.set_active(False)
toolbar_box.toolbar.insert(self._edit_button, -1)
self._createToolbarBuilder = \
createtoolbar.CreateToolbarBuilder(self)
separator = Gtk.SeparatorToolItem()
separator.set_expand(True)
separator.set_draw(False)
separator.set_size_request(0, -1)
toolbar_box.toolbar.insert(separator, -1)
toolbar_box.toolbar.insert(StopButton(self), -1)
self.game = game.MemorizeGame()
# Play game mode
self.table = cardtable.CardTable()
self.scoreboard = scoreboard.Scoreboard()
self.cardlist = cardlist.CardList()
self.createcardpanel = createcardpanel.CreateCardPanel(self.game)
self.cardlist.connect('pair-selected',
self.createcardpanel.pair_selected)
self.cardlist.connect(
'update-create-toolbar',
self._createToolbarBuilder.update_create_toolbar)
self.createcardpanel.connect('add-pair',
self.cardlist.add_pair)
self.createcardpanel.connect('update-pair',
self.cardlist.update_selected)
self.createcardpanel.connect('change-font',
self.cardlist.change_font)
self.createcardpanel.connect('pair-closed',
self.cardlist.rem_current_pair)
self._createToolbarBuilder.connect('create_new_game',
self.cardlist.clean_list)
self._createToolbarBuilder.connect('create_new_game',
self.createcardpanel.clean)
self._createToolbarBuilder.connect(
'create_new_game',
self._memorizeToolbarBuilder.reset)
self._createToolbarBuilder.connect('create_equal_pairs',
self.change_equal_pairs)
self._edit_button.connect('toggled', self._change_mode_bt)
self.connect('key-press-event', self.table.key_press_event)
self.table.connect('card-flipped', self.game.card_flipped)
self.table.connect('card-highlighted', self.game.card_highlighted)
self.game.connect('set-border', self.table.set_border)
self.game.connect('flop-card', self.table.flop_card)
self.game.connect('flip-card', self.table.flip_card)
self.game.connect('cement-card', self.table.cement_card)
self.game.connect('highlight-card', self.table.highlight_card)
self.game.connect('load_mode', self.table.load_msg)
self.game.connect('msg_buddy', self.scoreboard.set_buddy_message)
self.game.connect('add_buddy', self.scoreboard.add_buddy)
self.game.connect('rem_buddy', self.scoreboard.rem_buddy)
self.game.connect('increase-score', self.scoreboard.increase_score)
self.game.connect('wait_mode_buddy', self.scoreboard.set_wait_mode)
self.game.connect('change-turn', self.scoreboard.set_selected)
self.game.connect('change_game', self.scoreboard.change_game)
self.game.connect('reset_scoreboard', self.scoreboard.reset)
self.game.connect('reset_table', self.table.reset)
self.game.connect('load_game', self.table.load_game)
self.game.connect('change_game', self.table.change_game)
self.game.connect('load_game',
self._memorizeToolbarBuilder.update_toolbar)
self.game.connect('change_game',
self._memorizeToolbarBuilder.update_toolbar)
self.game.connect('change_game',
self.createcardpanel.update_font_combos)
self._memorizeToolbarBuilder.connect('game_changed',
self.change_game)
self.box = Gtk.HBox(orientation=Gtk.Orientation.VERTICAL,
homogeneous=False)
width = Gdk.Screen.width()
height = Gdk.Screen.height() - style.GRID_CELL_SIZE
self.table.resize(width, height - style.GRID_CELL_SIZE)
self.scoreboard.set_size_request(-1, style.GRID_CELL_SIZE)
self.box.pack_start(self.table, True, True, 0)
self.box.pack_start(self.scoreboard, False, False, 0)
self.set_canvas(self.box)
# connect to the in/out events of the memorize activity
self.connect('focus_in_event', self._focus_in)
self.connect('focus_out_event', self._focus_out)
self.connect('destroy', self._cleanup_cb)
self.add_events(Gdk.EventMask.POINTER_MOTION_MASK)
self.connect('motion_notify_event',
lambda widget, event: face.look_at())
Gdk.Screen.get_default().connect('size-changed',
self.__configure_cb)
# start on the game toolbar, might change this
# to the create toolbar later
self._change_mode(_MODE_PLAY)
# Get the Presence Service
self.pservice = presenceservice.get_instance()
self.initiating = None
# Buddy object for you
owner = self.pservice.get_owner()
self.owner = owner
self.current = 0
self.game.set_myself(self.owner)
self.connect('shared', self._shared_cb)
# Owner.props.key
if self.get_shared_activity():
# We are joining the activity
self.connect('joined', self._joined_cb)
if self.get_shared():
# We've already joined
self._joined_cb(self)
elif not self._jobject.file_path:
logging.debug('buddy joined - __init__: %s', self.owner.props.nick)
game_file = os.path.join(os.path.dirname(__file__), 'demos',
'addition.zip')
self.game.load_game(game_file, 4, 'demo')
logging.debug('loading conventional')
self.game.add_buddy(self.owner)
else:
self.game.add_buddy(self.owner)
self.show_all()
def __configure_cb(self, event):
''' Screen size has changed '''
width = Gdk.Screen.width()
height = Gdk.Screen.height() - style.GRID_CELL_SIZE
self.box.set_size_request(width, height)
self.scoreboard.set_size_request(-1, style.GRID_CELL_SIZE)
self.table.resize(width, height - style.GRID_CELL_SIZE)
self.show_all()
def _change_mode_bt(self, button):
if button.get_active():
self._change_mode(_MODE_CREATE)
button.set_icon_name('player_play')
button.set_tooltip(_('Play game'))
else:
self._change_mode(_MODE_PLAY)
button.set_icon_name('view-source')
button.set_tooltip(_('Edit game'))
def read_file(self, file_path):
if 'icon-color' in self.metadata:
color = self.metadata['icon-color']
else:
color = profile.get_color().to_string()
self.change_game(None, file_path, 4, 'file',
self.metadata['title'], color)
def write_file(self, file_path):
logging.debug('WRITE_FILE is_demo %s', self.game.model.is_demo)
if self.game.model.is_demo:
# if is a demo game only want keep the metadata
self._jobject.set_file_path(None)
raise NotImplementedError
return
if self.cardlist.pair_list_modified:
self.cardlist.update_model(self.game.model)
temp_img_folder = self.game.model.data['pathimg']
temp_snd_folder = self.game.model.data['pathsnd']
self.game.model.create_temp_directories()
game_zip = zipfile.ZipFile(file_path, 'w')
save_image_and_sound = True
if 'origin' in self.game.model.data:
if self.game.model.data['origin'] == 'art4apps':
# we don't need save images and audio files
# for art4apps games
save_image_and_sound = False
if save_image_and_sound:
for pair in self.game.model.pairs:
# aimg
aimg = self.game.model.pairs[pair].get_property('aimg')
logging.error('saving image a %s', aimg)
if aimg is not None:
game_zip.write(os.path.join(temp_img_folder, aimg),
os.path.join('images', aimg))
# bimg
bimg = self.game.model.pairs[pair].get_property('bimg')
logging.error('saving image b %s', bimg)
if bimg is not None:
game_zip.write(os.path.join(temp_img_folder, bimg),
os.path.join('images', bimg))
# asnd
asnd = self.game.model.pairs[pair].get_property('asnd')
if asnd is not None:
if os.path.exists(os.path.join(temp_snd_folder, asnd)):
game_zip.write(os.path.join(temp_snd_folder, asnd),
os.path.join('sounds', asnd))
# bsnd
bsnd = self.game.model.pairs[pair].get_property('bsnd')
if bsnd is not None:
if os.path.exists(os.path.join(temp_snd_folder, bsnd)):
game_zip.write(os.path.join(temp_snd_folder, bsnd),
os.path.join('sounds', bsnd))
self.game.model.game_path = self.game.model.temp_folder
self.game.model.data['name'] = str(self.get_title())
self.game.model.write()
game_zip.write(os.path.join(self.game.model.temp_folder, 'game.xml'),
'game.xml')
game_zip.close()
self.metadata['mime_type'] = 'application/x-memorize-project'
def _complete_close(self):
self._remove_temp_files()
Activity._complete_close(self)
def _remove_temp_files(self):
tmp_root = os.path.join(os.environ['SUGAR_ACTIVITY_ROOT'], 'instance')
for root, dirs, files in os.walk(tmp_root, topdown=False):
for name in files:
os.remove(os.path.join(root, name))
for name in dirs:
os.rmdir(os.path.join(root, name))
def _change_mode(self, mode):
logging.debug("Change mode %s" % mode)
if mode == _MODE_CREATE:
if self.play_mode:
self.box.remove(self.scoreboard)
self.box.remove(self.table)
self.createcardpanel.update_orientation()
self.box.pack_start(self.createcardpanel, True, True, 0)
self.box.pack_start(self.cardlist, False, False, 0)
self.cardlist.load_game(self.game)
self.game.model.create_temp_directories()
self.createcardpanel.set_temp_folder(
self.game.model.temp_folder)
self.play_mode = False
else:
if self.game.model.modified:
self.cardlist.update_model(self.game.model)
self.save()
self.game.reset_game()
self.table.change_game(None, self.game.model.data,
self.game.model.grid)
self.game.model.modified = False
if not self.play_mode:
self.box.remove(self.createcardpanel)
self.box.remove(self.cardlist)
if self.play_mode in (False, None):
self.box.pack_start(self.table, True, True, 0)
self.box.pack_start(self.scoreboard, False, False, 0)
self.play_mode = True
self._memorizeToolbarBuilder.update_controls(mode == _MODE_PLAY)
self._createToolbarBuilder.update_controls(mode == _MODE_CREATE)
def change_game(self, widget, game_name, size, mode,
title=None, color=None):
logging.debug('Change game %s', game_name)
self.game.change_game(widget, game_name, size, mode, title, color)
self.cardlist.game_loaded = False
def change_equal_pairs(self, widget, state):
self.cardlist.update_model(self.game.model)
self.createcardpanel.change_equal_pairs(widget, state)
def _shared_cb(self, activity):
logging.debug('My activity was shared')
self.initiating = True
self._sharing_setup()
logging.debug('This is my activity: making a tube...')
self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].OfferDBusTube(
SERVICE, {})
def _sharing_setup(self):
if self.get_shared_activity() is None:
logging.error('Failed to share or join activity')
return
shared_activity = self.get_shared_activity()
self.conn = shared_activity.telepathy_conn
self.tubes_chan = shared_activity.telepathy_tubes_chan
self.text_chan = shared_activity.telepathy_text_chan
self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].connect_to_signal(
'NewTube', self._new_tube_cb)
shared_activity.connect('buddy-joined', self._buddy_joined_cb)
shared_activity.connect('buddy-left', self._buddy_left_cb)
def _list_tubes_reply_cb(self, tubes):
for tube_info in tubes:
self._new_tube_cb(*tube_info)
def _list_tubes_error_cb(self, e):
logging.error('ListTubes() failed: %s', e)
def _joined_cb(self, activity):
if not self.get_shared_activity():
return
logging.debug('Joined an existing shared activity')
for buddy in self.get_shared_activity().get_joined_buddies():
if buddy != self.owner:
logging.debug("buddy joined - _joined_cb: %s "
"(get buddies and add them to my list)",
buddy.props.nick)
self.game.add_buddy(buddy)
self.game.add_buddy(self.owner)
self.initiating = False
self._sharing_setup()
logging.debug('This is not my activity: waiting for a tube...')
self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].ListTubes(
reply_handler=self._list_tubes_reply_cb,
error_handler=self._list_tubes_error_cb)
def _new_tube_cb(self, identifier, initiator, tube_type, service,
params, state):
logging.debug('New tube: ID=%d initator=%d type=%d service=%s '
'params=%r state=%d', identifier, initiator, tube_type,
service, params, state)
if (tube_type == telepathy.TUBE_TYPE_DBUS and
service == SERVICE):
if state == telepathy.TUBE_STATE_LOCAL_PENDING:
self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].AcceptDBusTube(
identifier)
self.tube_conn = TubeConnection(
self.conn,
self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES], identifier,
group_iface=self.text_chan[telepathy.CHANNEL_INTERFACE_GROUP])
self.messenger = messenger.Messenger(self.tube_conn,
self.initiating,
self._get_buddy, self.game)
self.game.connect('flip-card-signal', self.messenger.flip_sender)
self.game.connect('change_game_signal', self.messenger.change_game)
def _get_buddy(self, cs_handle):
"""Get a Buddy from a channel specific handle."""
group = self.text_chan[telepathy.CHANNEL_INTERFACE_GROUP]
my_csh = group.GetSelfHandle()
if my_csh == cs_handle:
handle = self.conn.GetSelfHandle()
else:
handle = group.GetHandleOwners([cs_handle])[0]
assert handle != 0
return self.pservice.get_buddy_by_telepathy_handle(
self.tp_conn_name, self.tp_conn_path, handle)
def _buddy_joined_cb(self, activity, buddy):
if buddy != self.owner:
if buddy.props.nick == '':
logging.debug("buddy joined: empty nick=%s. Will not add.",
buddy.props.nick)
else:
logging.debug("buddy joined: %s", buddy.props.nick)
self.game.add_buddy(buddy)
def _buddy_left_cb(self, activity, buddy):
if buddy.props.nick == '':
logging.debug("buddy joined: empty nick=%s. Will not remove",
buddy.props.nick)
else:
logging.debug("buddy left: %s", buddy.props.nick)
self.game.rem_buddy(buddy)
def _focus_in(self, event, data=None):
self.game.audio.play()
def _focus_out(self, event, data=None):
self.game.audio.pause()
def _cleanup_cb(self, data=None):
self.game.audio.stop()
|