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# Copyright (C) 2006, 2007, 2008 One Laptop Per Child
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
from gi.repository import Gtk
from gi.repository import Gdk
from gi.repository import GObject
import svgcard
import logging
from os.path import join, basename
from model import Pair
from sugar3.graphics import style
from sugar3 import profile
PAIR_SIZE = min(Gdk.Screen.width() / 7, Gdk.Screen.height() / 5)
user_color = profile.get_color()
class CardList(Gtk.EventBox):
__gsignals__ = {
'pair-selected': (GObject.SignalFlags.RUN_FIRST,
None, 9 * [GObject.TYPE_PYOBJECT]),
'update-create-toolbar': (GObject.SignalFlags.RUN_FIRST,
None, 3 * [GObject.TYPE_PYOBJECT]),
}
def __init__(self):
Gtk.EventBox.__init__(self)
self.pairs = []
self.current_pair = None
self.current_game_key = None
self.model = None
self.pair_list_modified = False
self.game_loaded = False
self.hbox = Gtk.HBox(False)
fill_box = Gtk.Label()
fill_box.modify_bg(Gtk.StateType.NORMAL, Gdk.color_parse('#d7d7d7'))
fill_box.show()
self.hbox.pack_end(fill_box, True, True, 0)
self._scroll = Gtk.ScrolledWindow()
self._scroll.set_policy(Gtk.PolicyType.AUTOMATIC,
Gtk.PolicyType.AUTOMATIC)
self._scroll.add_with_viewport(self.hbox)
self._scroll.set_border_width(0)
self._scroll.get_child().modify_bg(Gtk.StateType.NORMAL,
Gdk.color_parse('#d7d7d7'))
self.add(self._scroll)
self.set_size_request(-1, PAIR_SIZE * 2 + style.DEFAULT_SPACING * 4)
self.show_all()
def load_game(self, game):
if self.game_loaded:
return
self.get_window().freeze_updates()
self.model = game.model
self.current_game_key = self.model.data['game_file']
font_name1 = self.model.data['font_name1']
font_name2 = self.model.data['font_name2']
game_pairs = self.model.pairs
self.clean_list(load=True)
for key in game_pairs:
if game_pairs[key].props.aimg is not None:
aimg_path = join(self.model.data['pathimg'],
game_pairs[key].props.aimg)
else:
aimg_path = None
if game_pairs[key].props.bimg is not None:
bimg_path = join(self.model.data['pathimg'],
game_pairs[key].props.bimg)
else:
bimg_path = None
if game_pairs[key].props.asnd is not None:
asnd = join(self.model.data['pathsnd'],
game_pairs[key].props.asnd)
else:
asnd = None
if game_pairs[key].props.bsnd is not None:
bsnd = join(self.model.data['pathsnd'],
game_pairs[key].props.bsnd)
else:
bsnd = None
self.add_pair(
None, game_pairs[key].props.achar,
game_pairs[key].props.bchar, aimg_path, bimg_path, asnd, bsnd,
game_pairs[key].props.aspeak, game_pairs[key].props.bspeak,
font_name1, font_name2, False, load=True)
self.get_window().thaw_updates()
self.emit('update-create-toolbar', self.model.data['name'],
self.model.data['equal_pairs'],
self.model.data['divided'])
self.game_loaded = True
def update_model(self, game_model):
game_model.pairs = {}
for pair in range(len(self.pairs)):
pair_card = Pair()
# achar
achar = self.pairs[pair].get_text(1)
if achar != '':
pair_card.set_property('achar', achar)
# bchar
bchar = self.pairs[pair].get_text(2)
if bchar != '':
pair_card.set_property('bchar', bchar)
# aspeak
aspeak = self.pairs[pair].get_speak(1)
pair_card.set_property('aspeak', aspeak)
# bspeak
bspeak = self.pairs[pair].get_speak(2)
pair_card.set_property('bspeak', bspeak)
# aimg
aimg = self.pairs[pair].get_image_path(1)
if aimg is not None:
aimgfile = self.pairs[pair].get_image_path(1)
pair_card.set_property('aimg', basename(aimgfile))
# bimg
bimg = self.pairs[pair].get_image_path(2)
if bimg is not None:
bimgfile = self.pairs[pair].get_image_path(2)
pair_card.set_property('bimg', basename(bimgfile))
# asnd
asnd = self.pairs[pair].get_sound(1)
logging.debug('update_model asnd %s', asnd)
if asnd is not None:
pair_card.set_property('asnd', basename(asnd))
# bsnd
bsnd = self.pairs[pair].get_sound(2)
logging.debug('update_model bsnd %s', bsnd)
if bsnd is not None:
pair_card.set_property('bsnd', basename(bsnd))
game_model.pairs[pair] = pair_card
self.pair_list_modified = False
def clean_list(self, button=None, load=False):
if button is not None:
self.current_game_key = None
map(lambda x: self.hbox.remove(x), self.pairs)
del self.pairs
self.pairs = []
if not load:
self.pair_list_modified = True
self.model.mark_modified()
def add_pair(self, widget, achar, bchar, aimg_path, bimg_path, asnd, bsnd,
aspeak, bspeak, font_name1, font_name2,
show=True, load=False):
pair = CardPair(achar, bchar, aimg_path, bimg_path, asnd, bsnd,
aspeak, bspeak, font_name1, font_name2)
self.hbox.pack_end(pair, False, True, 0)
self.pairs.append(pair)
pair.connect('pair-selected', self.set_selected)
if not load:
self.model.mark_modified()
self.pair_list_modified = True
adj = self._scroll.get_vadjustment()
adj.set_value(adj.get_lower())
if show:
self.show_all()
def change_font(self, widget, group, font_name):
for pair in self.pairs:
pair.change_font(group, font_name)
if group == 1:
self.model.data['font_name1'] = font_name
if group == 2:
self.model.data['font_name2'] = font_name
self.model.mark_modified()
def rem_current_pair(self, widget):
self.hbox.remove(self.current_pair)
self.pairs.remove(self.current_pair)
self.current_pair = None
self.model.mark_modified()
self.emit('pair-selected', False, None, None, None, None, None, None,
False, False)
def set_selected(self, widget, event):
if self.current_pair is not None:
current_pair = self.current_pair
current_pair.set_selected(False)
self.current_pair = widget
widget.set_selected(True)
self.emit('pair-selected', True,
self.current_pair.get_text(1),
self.current_pair.get_text(2),
self.current_pair.get_image_path(1),
self.current_pair.get_image_path(2),
self.current_pair.get_sound(1),
self.current_pair.get_sound(2),
self.current_pair.get_speak(1),
self.current_pair.get_speak(2))
def update_selected(self, widget, newtext1, newtext2, aimg_path, bimg_path,
asnd, bsnd, aspeak, bspeak):
self.current_pair.change_text(newtext1, newtext2)
self.current_pair.change_image_path(aimg_path, bimg_path)
self.current_pair.change_sound(asnd, bsnd)
self.current_pair.change_speak(aspeak, bspeak)
self.model.mark_modified()
self.pair_list_modified = False
class CardPair(Gtk.EventBox):
__gsignals__ = {
'pair-selected': (GObject.SignalFlags.RUN_FIRST,
None, [GObject.TYPE_PYOBJECT]),
}
def __init__(self, text1, text2=None, aimg_path=None, bimg_path=None,
asnd=None, bsnd=None, aspeak=None, bspeak=None,
font_name1=None, font_name2=None):
Gtk.EventBox.__init__(self)
self.bg_color = '#d7d7d7'
self._stroke_color = '#ffffff'
self._fill_color = '#4c4d4f'
self.asnd = asnd
self.bsnd = bsnd
self.current_game_key = None
row = Gtk.VBox()
row.props.margin_left = style.DEFAULT_SPACING
row.props.margin_right = style.DEFAULT_SPACING
self.bcard1 = svgcard.SvgCard(
-1, {'front_text': {'card_text': text1,
'speak': aspeak,
'text_color': style.Color('#ffffff')},
'front': {'fill_color': style.Color(self._fill_color),
'stroke_color': style.Color(self._stroke_color)}},
aimg_path, PAIR_SIZE, self.bg_color, font_name1)
self.bcard1.flip()
self.bcard1.set_valign(Gtk.Align.CENTER)
row.pack_start(self.bcard1, True, True, 0)
self.bcard2 = svgcard.SvgCard(
-1, {'front_text': {'card_text': text2,
'speak': bspeak,
'text_color': style.Color('#ffffff')},
'front': {'fill_color': style.Color(self._fill_color),
'stroke_color': style.Color(self._stroke_color)}},
bimg_path, PAIR_SIZE, self.bg_color, font_name2)
self.bcard2.flip()
self.bcard2.set_valign(Gtk.Align.CENTER)
row.pack_start(self.bcard2, True, True, 0)
self.connect('button-press-event', self.emit_selected)
self.modify_bg(Gtk.StateType.NORMAL, Gdk.color_parse(self.bg_color))
self.add(row)
self.show_all()
def emit_selected(self, widget, event):
self.emit('pair-selected', self)
def set_selected(self, status):
if not status:
stroke_color = self._stroke_color
fill_color = self._fill_color
else:
stroke_color = user_color.get_stroke_color()
fill_color = user_color.get_fill_color()
self.bcard1.set_border(stroke_color, fill_color)
self.bcard2.set_border(stroke_color, fill_color)
def change_image_path(self, aimage_path, bimage_path):
self.bcard1.set_image_path(aimage_path)
self.bcard2.set_image_path(bimage_path)
def change_text(self, text1, text2):
self.bcard1.change_text(text1)
self.bcard2.change_text(text2)
def change_sound(self, asnd, bsnd):
self.asnd = asnd
self.bsnd = bsnd
def change_font(self, card, font_name):
if card == 1:
self.bcard1.change_font(font_name)
else:
self.bcard2.change_font(font_name)
def get_text(self, card):
if card == 1:
return self.bcard1.get_text()
else:
return self.bcard2.get_text()
def change_speak(self, aspeak, bspeak):
self.bcard1.change_speak(aspeak)
self.bcard2.change_speak(bspeak)
def get_speak(self, card):
if card == 1:
return self.bcard1.get_speak()
else:
return self.bcard2.get_speak()
def get_image_path(self, card):
if card == 1:
return self.bcard1.get_image_path()
else:
return self.bcard2.get_image_path()
def get_sound(self, card):
if card == 1:
return self.asnd
else:
return self.bsnd
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