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# Copyright (C) 2006, 2007, 2008 One Laptop Per Child
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
from gi.repository import Gtk
from gi.repository import Gdk
from gi.repository import GObject
from gi.repository import Pango
from sugar3.graphics import style
import svgcard
import os
import math
import logging
CARD_PAD = style.zoom(6)
class CardTable(Gtk.EventBox):
__gsignals__ = {
'card-flipped': (GObject.SignalFlags.RUN_FIRST,
None, [int, GObject.TYPE_PYOBJECT]),
'card-highlighted': (GObject.SignalFlags.RUN_FIRST,
None, [int, GObject.TYPE_PYOBJECT]), }
def __init__(self):
Gtk.EventBox.__init__(self)
self.data = None
self.cards_data = None
self._workspace_size = 0
# set request size to 100x100 to skip first time sizing in _allocate_cb
self.set_size_request(100, 100)
self.connect('size-allocate', self._allocate_cb)
self._background_color = '#BBBBBB'
# Set table settings
self.modify_bg(Gtk.StateType.NORMAL,
Gdk.color_parse(self._background_color))
self.table = Gtk.Table()
self.table.grab_focus()
self.table.set_can_default(True)
self.table.set_row_spacings(CARD_PAD)
self.table.set_col_spacings(CARD_PAD)
self.table.set_border_width(CARD_PAD)
self.table.set_resize_mode(Gtk.ResizeMode.IMMEDIATE)
self.table.set_halign(Gtk.Align.CENTER)
self.table.set_valign(Gtk.Align.CENTER)
self.set_property('child', self.table)
self.load_message = Gtk.Label(label='Loading Game')
self.load_message.modify_fg(Gtk.StateType.NORMAL,
Gdk.color_parse('#ffffff'))
self.load_message.modify_font(Pango.FontDescription('10'))
self.load_message.show()
self.first_load = True
self.load_mode = False
self.dict = None
self.show_all()
def resize(self, width, height, change=True):
logging.debug('set size request %dx%d' % (width, height))
self.set_size_request(width, height)
self._workspace_size = min(width, height)
if self.data:
self.card_size = self.get_card_size(self.size)
for child in self.table.get_children():
child.resize(self.card_size)
def _allocate_cb(self, widget, allocation):
size = allocation.height
width = Gdk.Screen.width()
height = Gdk.Screen.height()
size = min(width, height)
if size == 100:
# skip first time sizing
return
# do it once
if self._workspace_size:
return
self.resize(width, height, change=False)
def load_game(self, widget, data, grid):
self.data = data
self.cards_data = grid
font_name1 = data['font_name1']
font_name2 = data['font_name2']
if self._workspace_size == 0:
# widow is not allocated, thus postpone loading
return
self.size = int(math.ceil(math.sqrt(len(grid))))
if self.size < 4:
self.size = 4
self.table.resize(self.size, self.size)
self.card_size = self.get_card_size(self.size)
self.cards = {}
self.cd2id = {}
self.id2cd = {}
self.dict = {}
self.selected_card = [0, 0]
self.flipped_card = -1
self.table_positions = {}
# Build the table
if data['divided'] == '1':
text1 = str(self.data.get('face1', ''))
text2 = str(self.data.get('face2', ''))
background_color1 = style.Color('#4b4d4a')
background_color2 = style.Color('#636564')
else:
text1 = str(self.data.get('face', ''))
text2 = str(self.data.get('face', ''))
background_color1 = style.Color('#4b4d4a')
background_color2 = style.Color('#4b4d4a')
x = 0
y = 0
identifier = 0
# Don't want show robot face for art4apps games
# even when playing a voice with text to speech (tts)
try:
show_robot = self.data['origin'] != 'art4apps'
except:
show_robot = True
for card in self.cards_data:
if card.get('img', None):
image_path = os.path.join(self.data['pathimg'], card['img'])
else:
image_path = None
props = {}
props['front_text'] = {'card_text': card.get('char', ''),
'speak': card.get('speak')}
if card['ab'] == 'a':
props['back_text'] = {'card_text': text1}
font_name = font_name1
props['back'] = {'fill_color': background_color1,
'stroke_color': background_color1}
elif card['ab'] == 'b':
props['back_text'] = {'card_text': text2}
font_name = font_name2
props['back'] = {'fill_color': background_color2,
'stroke_color': background_color2}
card = svgcard.SvgCard(
identifier, props, image_path,
self.card_size, self._background_color, font_name, show_robot)
card.connect('enter-notify-event', self.mouse_event, [x, y])
card.set_events(Gdk.EventMask.TOUCH_MASK |
Gdk.EventMask.BUTTON_PRESS_MASK)
card.connect('event', self.__event_cb, [x, y])
self.table_positions[(x, y)] = 1
self.cd2id[card] = identifier
self.id2cd[identifier] = card
self.cards[(x, y)] = card
self.dict[identifier] = (x, y)
self.table.attach(card, x, x + 1, y, y + 1,
Gtk.AttachOptions.SHRINK,
Gtk.AttachOptions.SHRINK)
x += 1
if x == self.size:
x = 0
y += 1
identifier += 1
self.first_load = False
if self.load_mode:
self._set_load_mode(False)
self.show_all()
def change_game(self, widget, data, grid):
if not self.first_load:
for card in self.cards.values():
self.table.remove(card)
del card
self.load_game(None, data, grid)
def get_card_size(self, size_table):
x = (self._workspace_size + CARD_PAD * (size_table - 1)) / \
size_table - CARD_PAD * 2
return x
def __event_cb(self, widget, event, coord):
if event.type in (Gdk.EventType.TOUCH_BEGIN,
Gdk.EventType.BUTTON_PRESS):
card = self.cards[coord[0], coord[1]]
self.card_flipped(card)
def mouse_event(self, widget, event, coord):
card = self.cards[coord[0], coord[1]]
identifier = self.cd2id.get(card)
self.emit('card-highlighted', identifier, True)
self.selected_card = (coord[0], coord[1])
def key_press_event(self, widget, event):
self.grab_focus()
x = self.selected_card[0]
y = self.selected_card[1]
if event.keyval in (Gdk.KEY_Left, Gdk.KEY_KP_Left):
if (x - 1, y) in self.table_positions:
card = self.cards[x - 1, y]
identifier = self.cd2id.get(card)
self.emit('card-highlighted', identifier, False)
elif event.keyval in (Gdk.KEY_Right, Gdk.KEY_KP_Right):
if (x + 1, y) in self.table_positions:
card = self.cards[x + 1, y]
identifier = self.cd2id.get(card)
self.emit('card-highlighted', identifier, False)
elif event.keyval in (Gdk.KEY_Up, Gdk.KEY_KP_Up):
if (x, y - 1) in self.table_positions:
card = self.cards[x, y - 1]
identifier = self.cd2id.get(card)
self.emit('card-highlighted', identifier, False)
elif event.keyval in (Gdk.KEY_Down, Gdk.KEY_KP_Down):
if (x, y + 1) in self.table_positions:
card = self.cards[x, y + 1]
identifier = self.cd2id.get(card)
self.emit('card-highlighted', identifier, False)
elif event.keyval in (Gdk.KEY_space, Gdk.KEY_KP_Page_Down):
card = self.cards[x, y]
self.card_flipped(card)
def card_flipped(self, card):
identifer = self.cd2id[card]
if not card.is_flipped():
self.emit('card-flipped', identifer, False)
def set_border(self, widget, identifer, stroke_color, fill_color):
self.id2cd[identifer].set_border(stroke_color, fill_color,
full_animation=True)
def flop_card(self, widget, identifer):
self.id2cd.get(identifer).flop()
def flip_card(self, widget, identifer, full_animation):
self.id2cd.get(identifer).flip(full_animation)
def cement_card(self, widget, identifer):
self.id2cd.get(identifer).cement()
def highlight_card(self, widget, identifer, status):
if self.dict is not None:
self.selected_card = self.dict.get(identifer)
self.id2cd.get(identifer).set_highlight(status)
def reset(self, widget):
for identifer in self.id2cd.keys():
self.id2cd[identifer].reset()
def _set_load_mode(self, mode):
if mode:
self.remove(self.table)
self.set_property('child', self.load_message)
else:
self.remove(self.load_message)
self.set_property('child', self.table)
self.load_mode = mode
self.queue_draw()
def load_msg(self, widget, msg):
if not self.load_mode:
self._set_load_mode(True)
self.load_message.set_text(msg)
self.queue_draw()
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