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//------------------------------------------------------------------------------
// GB_cuda_buckets.h: definitions for buckets using for dot3
//------------------------------------------------------------------------------
// SuiteSparse:GraphBLAS, Timothy A. Davis, (c) 2017-2019, All Rights Reserved.
// http://suitesparse.com See GraphBLAS/Doc/License.txt for license.
// SPDX-License-Identifier: Apache-2.0
//------------------------------------------------------------------------------
// This file is #include'd only in the GraphBLAS/CUDA/GB_cuda*.cu source files.
#ifndef GB_CUDA_BUCKETS_H
#define GB_CUDA_BUCKETS_H
#define NBUCKETS 3
// NBUCKETS buckets: computed by up to NBUCKETS-1 kernel launches (zombies need
// no work...), each using different kernels (with different configurations
// depending on the bucket).
// dot3: C<M>=A'B, M is sparse or hyper, C is sparse or hyper
// 32 kernels A,B: (hyper,sparse,bitmap,full)^2 x (M and C are sparse/hyper)
typedef enum
{
GB_BUCKET_ZOMBIE = 0, // C(i,j) is a zombie (not a bucket)
// both A and B are sparse/hyper:
GB_BUCKET_VSVS = 1, // vsvs: both A(:,i) and B(:,j) are very sparse
GB_BUCKET_MERGEPATH = 2, // mp: use the merge-path method
// A is sparse/hyper and B is bitmap/full, or
// A is bitmap/full and B is sparse/hyper
GB_BUCKET_VSDN = 1, // vsdn: the sparse vector is very sparse
GB_BUCKET_SPDN = 2, // spdn: sparse vector has lots of entries;
// use a whole warp for each dot product
}
GB_bucket_code ;
// These may use another bucket enum:
// two full/(sparse,hyper) kernels:
// // CUDA kernel: spdn, handles 4 buckets:
// // A(:,i) is dense and B(:,j) is very sparse (< 256 entries)
// GB_BUCKET_DNVS = 2,
// // A(:,i) is dense and B(:,j) is sparse (>= 256 entries)
// GB_BUCKET_DNSP = 3,
// a sparse/full kernel
// // A(:,i) is very sparse (< 256 entries) and B(:,j) is dense
// GB_BUCKET_VSDN = 4,
// // A(:,i) is sparse (>= 256 entries) and B(:,j) is dense
// GB_BUCKET_SPDN = 5,
// a sparse/bitmap kernel
// a bitmap/bitmap kernel
// a bitmap/sparse kernel
// ...
#endif
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