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//------------------------------------------------------------------------------
// GB_bitmap_assign_noM_noaccum_whole: assign to C bitmap
//------------------------------------------------------------------------------
// SuiteSparse:GraphBLAS, Timothy A. Davis, (c) 2017-2022, All Rights Reserved.
// SPDX-License-Identifier: Apache-2.0
//------------------------------------------------------------------------------
// C<> = A assign
// C<> = A subassign
// C<repl> = A assign
// C<repl> = A subassign
// C<!> = A assign
// C<!> = A subassign
// C<!,repl> = A assign
// C<!,repl> = A subassign
//------------------------------------------------------------------------------
// C: bitmap
// M: none
// Mask_comp: true or false
// Mask_struct: true or false (ignored)
// C_replace: true or false
// accum: not present
// A: matrix (hyper, sparse, bitmap, or full), or scalar
// kind: assign or subassign (same action)
// If M is not present and Mask_comp is true, then an empty mask is
// complemented. This case is handled by GB_assign_prep: if C_replace is
// true, the matrix is cleared by GB_clear, or no action is taken otherwise.
// In either case, this method is not called. However, the "if (!Mask_comp)"
// test is left in below, for clarity. Mask_comp will always be false here.
// For scalar assignment, C = x, this method just calls GB_convert_any_to_full,
// which converts C to an iso full matrix (the iso value has already been set
// by GB_assign_prep).
// For matrix assignment, C = A, if A is sparse or hyper and C may become
// sparse or hyper, then the assignement is done by GB_subassign_24.
#include "GB_bitmap_assign_methods.h"
#include "GB_dense.h"
#define GB_FREE_ALL ;
GrB_Info GB_bitmap_assign_noM_noaccum_whole
(
// input/output:
GrB_Matrix C, // input/output matrix in bitmap format
// inputs:
const bool C_replace, // descriptor for C
// const GrB_Matrix M, // mask matrix, not present here
const bool Mask_comp, // true for !M, false for M
const bool Mask_struct, // true if M is structural, false if valued
// const GrB_BinaryOp accum, // not present
const GrB_Matrix A, // input matrix, not transposed
const void *scalar, // input scalar
const GrB_Type scalar_type, // type of input scalar
GB_Context Context
)
{
//--------------------------------------------------------------------------
// check inputs
//--------------------------------------------------------------------------
GrB_Info info ;
GBURBLE_BITMAP_ASSIGN ("bit6:whole", NULL, Mask_comp, NULL,
GB_ALL, GB_ALL, GB_ASSIGN) ;
ASSERT_MATRIX_OK (C, "C for bitmap assign: noM, noaccum", GB0) ;
ASSERT_MATRIX_OK_OR_NULL (A, "A for bitmap assign: noM, noaccum", GB0) ;
//--------------------------------------------------------------------------
// do the assignment
//--------------------------------------------------------------------------
if (!Mask_comp)
{
//----------------------------------------------------------------------
// C = A or C = scalar
//----------------------------------------------------------------------
if (A == NULL)
{
//------------------------------------------------------------------
// scalar assignment: C = scalar
//------------------------------------------------------------------
ASSERT (C->iso) ;
GB_convert_any_to_full (C) ;
}
else
{
//------------------------------------------------------------------
// matrix assignment: C = A
//------------------------------------------------------------------
GB_GET_C_BITMAP ; // C must be bitmap
GB_GET_A_AND_SCALAR
if (GB_IS_BITMAP (A) || GB_IS_FULL (A))
{
//--------------------------------------------------------------
// C = A where C is bitmap and A is bitmap or full
//--------------------------------------------------------------
// copy or typecast the values
GB_cast_matrix (C, A, Context) ;
if (GB_IS_BITMAP (A))
{
// copy the bitmap
GB_memcpy (Cb, Ab, cnzmax, nthreads_max) ;
C->nvals = GB_nnz (A) ;
}
else
{
// free the bitmap or set it to all ones
GB_bitmap_assign_to_full (C, nthreads_max) ;
}
}
else
{
//--------------------------------------------------------------
// C = A where C is bitmap and A is sparse or hyper
//--------------------------------------------------------------
int sparsity_control =
GB_sparsity_control (C->sparsity_control, C->vdim) ;
if ((GB_IS_SPARSE (A) && (sparsity_control & GxB_SPARSE)) ||
(GB_IS_HYPERSPARSE (A) &&
(sparsity_control & GxB_HYPERSPARSE)))
{
// C becomes sparse or hypersparse, the same as A
GB_OK (GB_subassign_24 (C, A, Context)) ;
}
else
{
// C remains bitmap: scatter A into the C bitmap
GB_memset (Cb, 0, cnzmax, nthreads_max) ;
cnvals = 0 ;
#define GB_AIJ_WORK(pC,pA) \
{ \
/* Cx [pC] = Ax [pA] */ \
GB_ASSIGN_AIJ (pC, pA) ; \
Cb [pC] = 1 ; \
}
#include "GB_bitmap_assign_A_whole_template.c"
C->nvals = GB_nnz (A) ;
}
}
}
}
//--------------------------------------------------------------------------
// return result
//--------------------------------------------------------------------------
ASSERT_MATRIX_OK (C, "final C bitmap assign: noM, noaccum, whole", GB0) ;
return (GrB_SUCCESS) ;
}
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