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//consider these methods on the GPU: (see ../Source/Template/GB_AxB_dot_cij.c)
while (pA < pA_end && pB < pB_end)
{
int64_t ia = Ai [pA] ;
int64_t ib = Bi [pB] ;
#if 0
if (ia == ib)
{
GB_DOT (ia, pA, pB) ;
pA++ ;
pB++ ;
}
else
{
pA += (ia < ib) ;
pB += (ib < ia) ;
}
#endif
#if 0
// this might be fastest on the GPU
#if GB_IS_PLUS_PAIR_REAL_SEMIRING && GB_CTYPE_IGNORE_OVERFLOW
cij += (ia == ib) ;
pA += (ia <= ib) ;
pB += (ib <= ia) ;
#endif
#endif
}
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