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// =============================================================================
// === GPUQREngine/Include/GPUQREngine_Common.hpp ==============================
// =============================================================================
//
// This include file contains
// - Thread geometry and related manifest constants
// - Common macros and definitions
//
// =============================================================================
#ifndef GPUQRENGINE_COMMON_HPP
#define GPUQRENGINE_COMMON_HPP
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include "SuiteSparseGPU_Runtime.hpp"
/*** GPU Parameters **********************************************************/
//
// PANELSIZE refers to the number of tiles that we can accomodate in
// an apply or factorize tasks
// TILESIZE refers to the square dimension of dense front data composed
// as blocks into panels
// HALFTILE refers to half the TILESIZE square dimension. This is used in
// some kernels to optimize
// PADDING refers to the amount of padding required to prevent shared memory
// bank conflicts. In reality, our "tiles" are TILESIZE+PADDING in
// square dimension size.
// NUMTHREADS refers to the number of threads with which we launch each kernel
// PACKASSEMBLY_SHMEM_MAPINTS
// refers to the number of RiMap and RjMap integers that we can
// keep in shared memory for pack assembly tasks. This value is
// used in the decomposition of contribution blocks and the
// subsequent construction of PackAssembly tasks.
#define PANELSIZE (3)
#define TILESIZE (32)
#define HALFTILE (TILESIZE / 2)
#define PADDING (1)
#define NUMTHREADS 384
#define PACKASSEMBLY_SHMEM_MAPINTS 2024
/*** Common Macros ***********************************************************/
// ceiling of a/b for two integers a and b
#ifndef CEIL
#define CEIL(a,b) (((a) + (b) - 1) / (b))
#endif
#ifndef MIN
#define MIN(x,y) ((x) < (y) ? (x) : (y))
#endif
#ifndef MAX
#define MAX(x,y) ((x) > (y) ? (x) : (y))
#endif
#define EMPTY (-1)
#define Int SuiteSparse_long
// To render the buckets for visualization in graphvis, uncomment this next
// line, or compile the code with -DGPUQRENGINE_RENDER
// #define GPUQRENGINE_RENDER
// deprecated:
// and also enable one or both of these, as true:
// #define RENDER_DENSE_FACTORIZATION false
// #define RENDER_SPARSE_FACTORIZATION false
// To enable pipelining (combined apply-factorize tasks), uncomment this
// next 3 lines, or compile with -DGPUQRENGINE_PIPELINING
// #ifndef GPUQRENGINE_PIPELINING
// #define GPUQRENGINE_PIPELINING
// #endif
// This is an experimental feature that is not fully tested.
// It should not be used in production use.
#endif
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